PA thought they had one. But he either showed his true color, or the stroke killed his kindness, or both, honestly
13.08.2025 16:07 β π 1 π 0 π¬ 0 π 0@poconopeak.bsky.social
Animator Open for Work (wants to Direct/Produce )δΈ¨Food loverδΈ¨He\HimδΈ¨Biπ³οΈβπδΈ¨Quote:*CRACK* DraW FaSTer!!! *CRACK*δΈ¨PoconoPeak@gmail.com
PA thought they had one. But he either showed his true color, or the stroke killed his kindness, or both, honestly
13.08.2025 16:07 β π 1 π 0 π¬ 0 π 0My audio recording setups is shit rn, but I had to get this gag out of my head in a timely manner, lol #ranma12 #dandadan #china
youtu.be/wYQlYlffnZI?...
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05.08.2025 18:02 β π 0 π 0 π¬ 0 π 0I dont "NETWORK", I do not "keep a consistent schedule", I don't try to make my art "stand out" on people's feeds. I POST MY ART. And if it flops, I DON'T CARE.
04.08.2025 21:22 β π 15921 π 5235 π¬ 95 π 152yeah it's not bad! It pretty much handles the same as photoshop, with the added timeline convenience of Animate/Flash. you can even use the Vector layers to make pseudo hierarchy rigs inside of each folder
05.08.2025 04:03 β π 0 π 0 π¬ 0 π 0If Clip Studio paint could just render an upscaled nearest neighbor png sequnce, it would solve all of my tedious headaches, and make it a great pixel editing software, lol
05.08.2025 03:59 β π 0 π 0 π¬ 0 π 0Oh I do! it's mainly trying to keep the baisic motion tweens in tact in Clip Studio Paint without it looking looking too much like a "Flash" pixel animation.
That and the vector layers in CSP don't emulate the same if you don't rasterize first, then convert the motion tween to frame by frame.
GOTCHA gotcha! The quest for an Automated png sequence upscaler is still afoot ;_; lol
05.08.2025 02:42 β π 0 π 0 π¬ 1 π 0also, is the movement frame-by-frame, then scaled, or is there a non anti-aliased scaler that works bestπ€
05.08.2025 02:30 β π 0 π 0 π¬ 1 π 0LOVE IT!!
aaaand I'll have to make a note of this contest for next yearπ
Just from working at Home Depot, if someone could make an Appliance hand truck with a folding basket, you could go anywhere!
03.08.2025 22:14 β π 0 π 0 π¬ 0 π 0Beat to the punch by a fan edit of George Carlin, I'm afraid...
30.07.2025 03:31 β π 1 π 0 π¬ 1 π 0I'm guessing this conveniently leaves out shareholders π
25.07.2025 14:59 β π 0 π 0 π¬ 0 π 0Watching Tutorials for Moho
youtu.be/t9tZEcSc1qo?...
"BROTHA!!!"
24.07.2025 22:26 β π 4 π 0 π¬ 0 π 0I would love to give the pee-wee one to my pops! I just helped him put a patch on his denim jacket, and the front pocket could use some love! <3
23.07.2025 19:46 β π 0 π 0 π¬ 0 π 0More than Likely the Jurassic Park method, in camera as much as possible so when the CG doubles are in play it's not as noticeable.
21.07.2025 21:50 β π 1 π 0 π¬ 0 π 0"Dead Tired with Bruce Campbell" has a decent ring to it
21.07.2025 03:32 β π 3 π 0 π¬ 0 π 0I'm sorry @dimension20.bsky.social I immediately thought of THOSE scenes...
17.07.2025 13:53 β π 0 π 0 π¬ 0 π 0Brennan's announcement
14.07.2025 23:46 β π 9589 π 1585 π¬ 384 π 216Cannot say it enough, this project truly had me laughing so hard my cheeks hurt. Thank you to @squirrelcurls.bsky.social and @caitmayart.com for being the best collaborators a butthole animator could ask forππππ
15.07.2025 01:11 β π 120 π 15 π¬ 10 π 0CSP's 3D import tool is quite versatile! once you find the pose or angle, copy the layer and rasterize. I think when using FBX it will import textures as wellπ€
04.07.2025 01:25 β π 0 π 0 π¬ 1 π 0