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Rômulo Dantas

@romulodantas.bsky.social

PhDing and MSc in Human Development and Technologies Researching Esports, virtuality and sport Physical Education Teacher Unesp - Bauru/Rio Claro

54 Followers  |  193 Following  |  12 Posts  |  Joined: 15.04.2024  |  1.8943

Latest posts by romulodantas.bsky.social on Bluesky

The English book cover of KILLING TIME: VIDEO GAMES, VIOLENCE, AND THE ETHICS OF FANTASY. It has a drawn boy staring at a big white screen TV very close to it as if hypnotized.

Is it ever morally wrong to enjoy fantasizing about immoral things? 

Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. 

Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. 

Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

The English book cover of KILLING TIME: VIDEO GAMES, VIOLENCE, AND THE ETHICS OF FANTASY. It has a drawn boy staring at a big white screen TV very close to it as if hypnotized. Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

586. KILLING TIME: VIDEO GAMES, VIOLENCE, AND THE ETHICS OF FANTASY

👉 www.thevideogamelibrary.org/book/killing...

#Gamestudies #Gaming #Booksky #VideoGames #Psychology

27.01.2025 10:46 — 👍 22    🔁 2    💬 1    📌 0

É isso

07.07.2025 16:00 — 👍 298    🔁 73    💬 3    📌 3

Anytime you read an article about "superintelligence" or "AGI" replace it with "the tooth fairy." We have about as much proof the tooth fairy exists.

01.07.2025 00:11 — 👍 2320    🔁 360    💬 45    📌 11

Vou até traduzir (adaptando):

Toda vez que você ler um artigo sobre "superinteligência" ou "AGI" (inteligência artificial geral), substitua esses termos por "fada do dente". Temos tanta evidência da existência da fada do dente quanto dessas.

01.07.2025 00:23 — 👍 54    🔁 15    💬 2    📌 0
Fictional videogames as framing devices: Suicide communication in MMOs | Eludamos: Journal for Computer Game Culture

My first paper, "Fictional Videogames as Framing Devices: Suicide Communication in MMOs," is out now on Eludamos.

In the paper, I argue that the use of fictional MMOs as framing devices serves as a reflexive narrative tool that suggests MMOs as spaces with their own internal rules of communication.

26.06.2025 19:53 — 👍 13    🔁 6    💬 1    📌 0

Nothing has ever been achieved by saying “we can’t do that.”

We CAN have universal healthcare.

We CAN have universal childcare.

We CAN have tuition-free college.

We CAN have housing for all.

WE. CAN.

09.05.2025 15:14 — 👍 608    🔁 85    💬 11    📌 6
Title:
SOME GRAMMATICAL VOICES FOR USE IN SCIENTIFIC WRITING

ACTIVE VOICE
e.g.
Our team collected samples and then we tested them.

CLICKBAIT VOICE
e.g.
We collected some samples...
You won't believe what happened next!

PASSIVE VOICE
e.g.
Samples were collected and tested.

HAIKU VOICE
e.g.
Quiet science lab.
Workers arrive with samples.
The testing begins.

PASSIVE-AGGRESSIVE VOICE
e.g. We did all the collecting and testing.
No need to thank us.
Just doing our job.

CONSPIRACY VOICE
e.g.
Mysterious "Samples" were harvested and covertly "tested" by so-called scientists.

Title: SOME GRAMMATICAL VOICES FOR USE IN SCIENTIFIC WRITING ACTIVE VOICE e.g. Our team collected samples and then we tested them. CLICKBAIT VOICE e.g. We collected some samples... You won't believe what happened next! PASSIVE VOICE e.g. Samples were collected and tested. HAIKU VOICE e.g. Quiet science lab. Workers arrive with samples. The testing begins. PASSIVE-AGGRESSIVE VOICE e.g. We did all the collecting and testing. No need to thank us. Just doing our job. CONSPIRACY VOICE e.g. Mysterious "Samples" were harvested and covertly "tested" by so-called scientists.

My latest @newscientist.com cartoon

28.04.2025 10:09 — 👍 5055    🔁 1924    💬 73    📌 100

"'as maquinas são sociais antes de serem técnicas' e, como sempre são sociais, sempre têm sua politica" - Alfie Bown

29.04.2025 17:15 — 👍 0    🔁 0    💬 0    📌 0

Agora só falta aumentar o número de episódios por semana hahahah

11.03.2025 13:13 — 👍 0    🔁 0    💬 0    📌 0
Preview
Let the Olympics Burn, Not LA Reality check: Hosting the Olympics is an Abomination​​ We have been calling for the 2028 Olympics to be canceled since Los Angeles was awarded the bid in 2017. Our position remains the same, but mor...

The anti-Olympics coalition @nolympicsla.bsky.social has issued a statement: "Let the Olympics Burn, Not LA." "As disaster & celebration capitalism converge, we expect this state of exception will be exploited by developers & planners at the expense of residents." nolympicsla.com/2025/01/15/l...

17.01.2025 16:09 — 👍 1    🔁 3    💬 0    📌 0

"me convença de que está não é a idade das trevas digital"

07.01.2025 16:22 — 👍 1    🔁 0    💬 0    📌 0
Post image Post image

🎄 Calendrier de l'Avent : 1 jour = 1 livre sur l'esport !

Jour 1️⃣ : Raising the Stakes (2012) de T.L. Taylor (Professeure au MIT).

L'ouvrage explore l'émergence de l'esport, de sa légitimité et de sa médiatisation, ainsi que les dynamiques culturelles, économiques et sociales de ses communautés.

01.12.2024 21:54 — 👍 13    🔁 4    💬 3    📌 0

In many ways, college athletic workers are treated like *surplus populations*, used & abused inside interlocked systems of "structural coercion." @nkalamb.bsky.social & @derekcrim.bsky.social also excavate this in their new & vital book "The End of College Football" @uncpress.bsky.social

19.12.2024 16:19 — 👍 9    🔁 6    💬 0    📌 0

ta na hora de abandonar o twitter de vez, lá parece que o brasil vai dar calote na divida pública amanhã, e até sexta a gente vira a venezuela.

18.12.2024 23:21 — 👍 0    🔁 0    💬 0    📌 0

Viiish o coisa ruim vai voltar hahaha

08.10.2024 21:22 — 👍 0    🔁 0    💬 0    📌 0

A vida é o acontecimento ❤️‍🩹

25.09.2024 02:46 — 👍 0    🔁 0    💬 0    📌 0
Foto do aviso em um brinquedo em um parquinho. O aviso diz: 

“Esse brinquedo só para durante emergências.

Chorar não é uma emergência”

Embaixo do aviso, a imagem do Pateta

Foto do aviso em um brinquedo em um parquinho. O aviso diz: “Esse brinquedo só para durante emergências. Chorar não é uma emergência” Embaixo do aviso, a imagem do Pateta

Chorar não é uma emergência

24.09.2024 19:47 — 👍 611    🔁 109    💬 5    📌 25

Pancadaria no debate de novo

24.09.2024 02:09 — 👍 0    🔁 0    💬 0    📌 0
Post image 16.09.2024 18:39 — 👍 38447    🔁 7401    💬 87    📌 97
Post image

Bluesky now has over 10 million users, and I was #5,467,497!

Humm

17.09.2024 20:23 — 👍 3    🔁 0    💬 0    📌 0
Post image

Rayssa Leal

Bicampeã Mundial de Skate Street 🥇🥇

14.09.2024 20:27 — 👍 416    🔁 65    💬 2    📌 6

BlueSky está fazendo sucesso pq no Brasil atualmente só temos GraySky.

09.09.2024 19:15 — 👍 38    🔁 8    💬 2    📌 0
Preview
The Video Game Library | All Books on Videogames The Video Game Library is a site that celebrates books about videogames. From artbooks and children's books to novelizations and biographies. Indie writers to best-selling authors. Atari to Xbox. Come...

Bem-vindo, Brasil! ❤️

Se você gosta de Video Games 🎮 e Livros 📚, visite www.thevideogamelibrary.org

Mais de 10.000 livros escritos em mais de 25 idiomas, todos sobre Video Games!

Compartilhem para alcançar os recém-chegados. 🙏

01.09.2024 15:46 — 👍 179    🔁 66    💬 4    📌 7

Consegui descobrir varias pessoas do twitter aqui. Recomendo essa ferramenta galera

31.08.2024 21:54 — 👍 1    🔁 0    💬 0    📌 0

Tweetando eu acho, precisamos arrumar um nome novo pra isso

31.08.2024 21:30 — 👍 0    🔁 0    💬 1    📌 0

Isso aqui é sensacional pra filtrar as temáticas. Deixar salvo aqui.

31.08.2024 21:29 — 👍 1    🔁 0    💬 0    📌 0

é estranho, mas é qualidade de vida mesmo, o fluxo informacional era mto grande no twitter, as vezes ficava preso vendo as coisas lá, e só depois percebia o efeito negativo disso.

31.08.2024 16:07 — 👍 3    🔁 0    💬 0    📌 0

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