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JetBrains Rider

@jetbrains-rider.bsky.social

A fast & powerful cross-platform .NET IDE by @jetbrains.com . Develop .NET, ASP.NET, .NET Core, Unreal Engine, Unity, and Godot apps on Windows, Mac, Linux.

95 Followers  |  5 Following  |  12 Posts  |  Joined: 19.05.2025  |  1.7015

Latest posts by jetbrains-rider.bsky.social on Bluesky

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JetBrains .NET Days Online 2025 β€” Call for Speakers | The .NET Tools Blog Share your .NET expertise with a global audience! JetBrains .NET Days streams live 8–9 Oct 2025. Submit your talk proposal by 15 Aug.

In case you missed it, JetBrains .NET Days Online is back on October 8-9 2025! And there's not long left for the call for papers! ⏰

If you've got something you want to share with the dotnet community, we'd love to hear from you. You have until Friday to send us a proposal! πŸš€

jb.gg/dotnetdays20...

06.08.2025 14:54 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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πŸ’« JetBrains Γ— Godot = more power to open-source game devs!
We’ve become a Platinum Sponsor of the Godot Foundation, funding contributors, demo art, and hardware so the community can keep innovating.
Together we can make tooling ecosystems richer and more diverse. Learn more: jb.gg/jb-godotfoun...

05.08.2025 11:02 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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The Rider 2025.2 Release Candidate Is Out!
The build contains most of the updates from the major release:

πŸͺ’ Easy MCP server setup for external AI clients
πŸ“ˆ Automatic performance issue detection
πŸ•ΉοΈ Source-level shader debugging for
@unity.com

…and much more! πŸ˜‰

Learn more πŸ‘‰ jb.gg/rd-252-rc-blog

24.07.2025 13:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ˜‚πŸ˜‚πŸ˜‚

04.07.2025 13:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you for breaking it down, Urs! I'm sort of curious about the CSS point. What do you think it is about CSS problems that AI seems to handle better? Is it the more declarative nature, or something about how layout logic works that just clicks with how AI solves problems?

04.07.2025 13:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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First things first: This message was written by a human πŸ™ƒ
And this human is curious – if you use AI in your development, what sort of tasks do you regularly hand off to it? Testing, documentation, architecture guidance, code review...?
And on the flip side: Any tasks you never trust the AI with?

04.07.2025 09:18 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Last week, I started to try @jetbrains-rider.bsky.social built-in AI functionality to make large-scale code changes. I'm seriously impressed how well it managed to make significant code changes based on my (sometimes) broad requests.

30.06.2025 07:45 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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JetBrains GameDev Days 2025 – Call for Speakers | The .NET Tools Blog JetBrains GameDev Day is back! Join us online on October 21, 2025, for a day dedicated to all things game development. We’re looking for speakers who are eager to share their knowledge, experience, to...

🎀 Got something awesome to share with fellow game devs? Do it at JetBrains GameDev Day 2025!
Our Call for Speakers is live. There are time-zone-friendly sessions of all lengths and speaker perks!

Submit your talk now πŸ‘‰ jb.gg/cfp-gamedevd...
#GameDev #JetBrainsGameDevDay #UnrealEngine

03.07.2025 11:16 β€” πŸ‘ 11    πŸ” 6    πŸ’¬ 0    πŸ“Œ 1
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Finally, proper control over those pesky manual breakpoints! The new low-level exception suppression feature in Rider 2025.2 EAP 7 lets you:

πŸ›‘ Suppress int3 exceptions
🎯 Set suppressions globally or target specific lines/addresses
πŸ§˜β€β™‚οΈ Debug without interruptions

Check it out: jb.gg/lldb-suppres...

26.06.2025 10:32 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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Not to brag, but debugging @unity.com shaders pixel-by-pixel inside Rider is pretty slick 😎πŸ”₯

The new Frame Viewer in EAP 6 opens RenderDoc traces right in your IDE. Breakpoints, stepping, vertex inspection - all there.

We think you might like it: jb.gg/frame-viewer
#gamedev #unity

24.06.2025 09:01 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

That's true, Shahab, perhaps we could've made it a bit more clear upfront. As of right now, the plugin is only compatible with Rider 2025.2 EAP builds. But the good news is that the 2025.2 release is coming very soon.

20.06.2025 12:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
This screenshot from JetBrains Rider shows a tool window with logs and metrics pertaining to OpenTelemetry, as well as an architectural chart for a .NET application for the purposes of runtime observability.

This screenshot from JetBrains Rider shows a tool window with logs and metrics pertaining to OpenTelemetry, as well as an architectural chart for a .NET application for the purposes of runtime observability.

We're stunned by the love our new #OpenTelemetry plugin for Rider has been receiving lately 🀯
We thought "Hey, observability inside the IDE sounds useful" and gave it our best shot, but the response has been...wow.
Bottom line: No more dashboard hopping to optimize your .NET app! πŸ‘‰ jb.gg/ot-in-rd

20.06.2025 10:49 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

#ReSharper has been at the heart of #JetBrainsRider since day one, offering the complete .NET development experience. We're excited to see its powerful features become available to VS Code users as well. Here's to having options for every developer's workflow πŸŽ‰πŸΎ

19.05.2025 11:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
JetBrains ReSharper has just become available as a C-sharp development productivity extension for Microsoft Visual Studio Code

JetBrains ReSharper has just become available as a C-sharp development productivity extension for Microsoft Visual Studio Code

ReSharper in #VSCode: Public Preview Begins! πŸš€
The legendary C# productivity toolkit has just become available for Visual Studio Code. Your editor may change, but your ReSharper benefits remain.

Dive into the details here: jb.gg/rs-in-vscode...
#dotnet #visualstudio #csharp #.net #jetbrains

19.05.2025 11:44 β€” πŸ‘ 31    πŸ” 22    πŸ’¬ 0    πŸ“Œ 6

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