Aleš Mlakar's Avatar

Aleš Mlakar

@amjazzbre.bsky.social

Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe); // Coding engines, tools & games since '95! // Worked on World Of Goo 2. // Currently working on secret Metanet stuff!

49 Followers  |  164 Following  |  18 Posts  |  Joined: 21.10.2024  |  2.1024

Latest posts by amjazzbre.bsky.social on Bluesky

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Senior illustrator, with 20 years of experience and a specialty in game art.

I haven't been able to find a paying project for months. Can you help? Every share is appreciated.

06.11.2025 17:46 — 👍 666    🔁 427    💬 13    📌 6
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TEN++ bonus update! We've added support for Steam Cloud and fixed the save corruption issue -- hooray! Hope this helps everyone have an even better time playing N++ <3
store.steampowered.com/app/230270/N...

05.11.2025 18:13 — 👍 38    🔁 8    💬 2    📌 3
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 — 👍 154    🔁 52    💬 7    📌 2
A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

I’m looking for work! 👁️👁️
I’m looking for storyboarding or revisionist positions, but I’m also open to work in games!
I’m available immediately - I’m fast, funny, and friendly, & I’d love to work with you! Help me feed my cats, they won’t stop screaming!

23.10.2024 20:54 — 👍 910    🔁 352    💬 1    📌 16

Thanks Stefan, the easiet way was to disable the unity splitting in the code via:
projectPreferennces.unitySplitting.isEnabled = false;

19.08.2025 14:26 — 👍 1    🔁 0    💬 0    📌 0

Hi @molecularmusing.bsky.social - I still can't get this to work.
Any idea what's happening here? Thanks :)

18.08.2025 14:59 — 👍 0    🔁 0    💬 1    📌 0

hire me! I know what I'm doing 😊

13.08.2025 12:31 — 👍 331    🔁 103    💬 8    📌 1

If you just really want to hear me explain why so many publishers are just utterly useless now, here's a talk for you.

07.08.2025 13:35 — 👍 741    🔁 148    💬 12    📌 8
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Hi @liveplusplus.bsky.social I need some help!
I have a file that includes a bunch of .c files and I get this when I try to hot-reload it:

01.08.2025 14:37 — 👍 0    🔁 0    💬 1    📌 0
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast Legendary Software Rendering Era | Sean Barrett

For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...

19.07.2025 16:20 — 👍 171    🔁 45    💬 7    📌 3

Tom, I have VIPM baked into my brain because of you, which gives me hope that my memory isn't THAT bad after all. It's been a long time and I still remember what it means and how it works. 👀

21.07.2025 08:00 — 👍 1    🔁 0    💬 0    📌 0
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🎨 I’m a veteran game artist open for new work.

I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.

If you need visual worldbuilding, I’m your person.
DMs open, email in bio

23.06.2025 11:51 — 👍 921    🔁 310    💬 17    📌 8
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Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.

theorangeduck.com/page/filteri...

04.04.2025 15:22 — 👍 42    🔁 12    💬 1    📌 1
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We've decided to release our in-house editor via Steam Workshop!

We built the editor just for us, and did not originally plan to share it. It's unpolished, unsupported, & gloriously unbeautiful - but it built all the levels in World of Goo 2 - and now it's publicly available.

29.05.2025 19:45 — 👍 39    🔁 6    💬 4    📌 1

Haha you could argue that Angler level **is** basically a fishing minigame of sorts. 🎣

27.04.2025 07:27 — 👍 2    🔁 0    💬 0    📌 0
World of Goo 2 - Trailer 3 - Releasing April 25 on Steam
YouTube video by Kyle Gabler World of Goo 2 - Trailer 3 - Releasing April 25 on Steam

www.youtube.com/watch?v=3eKw...

It’s April 25th, 2025!!... So that means that…World of Goo 2 – the followup to the indie-hit classic World of Goo, which was released almost 17 years ago…is available…EVERYWHERE!

25.04.2025 17:59 — 👍 35    🔁 17    💬 4    📌 3

It's looking more and more likely that I'm going to be out of a job within the next few weeks, so if you're looking for a highly experienced and very technical character artist with a bunch of leadership experience, I'm your guy

25.04.2025 20:49 — 👍 323    🔁 171    💬 3    📌 0
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I don't remember the last time I was this emotionally invested

15.04.2025 03:46 — 👍 10273    🔁 3796    💬 191    📌 570
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To Early-Z, or Not To Early-Z Depth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear...

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...

14.04.2025 00:52 — 👍 173    🔁 55    💬 3    📌 0

I like it, it makes your art style more pronaunced! :)

13.04.2025 17:34 — 👍 1    🔁 0    💬 0    📌 0
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In case you missed it, here's the new trailer for Alliance Peacefighter, a linear, story-driven space sim in the vein of 90s classics.

Wishlist here:
store.steampowered.com/app/3538210/...

#WishlistWednesday #gamedev #WingCommander

12.03.2025 14:04 — 👍 105    🔁 34    💬 7    📌 5
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NEW OUTERSLOTH GAME REVEAL 🔥

Start over on a farm and become the immortal herald of a dead god. Make friends, fight through horrors, and pay your debts.

Keep your life from falling apart in this nightmarish life sim RPG by @coldbloodinc.studio.

Wishlist: store.steampowered.com/app/2318330/...

10.04.2025 16:55 — 👍 624    🔁 121    💬 13    📌 10
business – Cliffski's Blog

PSA: I have been coding since 1981, Making indie games since 1997, and blogging about it since 2008. If you want the combined wisdom (ha!) and information that I have accumulated over all that period to help your indie game company, its all on my blog, for free: www.positech.co.uk/cliffsblog/c...

27.03.2025 15:40 — 👍 12    🔁 4    💬 1    📌 0

Nice blog! Thanks for sharing!
While I don't agree with your "state of AI" completely I think what you're describing is inevitable if I like it or not. I'm also always on the edge should I use AI or not, but at least for ideas and screenplays for levels it's amazing, Grok is really(!) good at this.

27.03.2025 18:59 — 👍 1    🔁 0    💬 0    📌 0
World of Goo 2 - Steam Wishlist Teaser
YouTube video by Kyle Gabler World of Goo 2 - Steam Wishlist Teaser

The goo balls were surprised they were... COMING TO STEAM this Spring!

Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning follow-up to the multi-award winning World of Goo.

Wishlist World of Goo 2 today: store.steampowered.com/app/3385670/...

18.03.2025 19:30 — 👍 37    🔁 15    💬 5    📌 9

I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3

19.02.2025 18:00 — 👍 132    🔁 35    💬 8    📌 1
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Simulating water over terrain

New blog post! You might've noticed that I was into water simulation lately. In this article I explain the method I used and why I need this simulation in the first place.

lisyarus.github.io/blog/posts/s...

06.02.2025 13:51 — 👍 95    🔁 25    💬 2    📌 1
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Gigi 0.99.6 released!

Introducing the Gigi Browser, which lets you search through a library of Gigi techniques, and you can submit your own as well.

Also thanks to Patrick Anderson for making a "Plastic Shaded" view in the model viewer.

More info in release notes:
github.com/electronicar...

24.01.2025 23:48 — 👍 32    🔁 7    💬 0    📌 1
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SDL3 is officially released! | Ryan C. Gordon Get more from Ryan C. Gordon on Patreon

"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...

21.01.2025 21:26 — 👍 339    🔁 119    💬 11    📌 11

I think it's almost like some kind of PTSD that happens in the months leading to shipping the game. It feels to me that that alone is clouding the feelings of happiness and pride etc and so that actually comes much later.

18.01.2025 18:43 — 👍 1    🔁 0    💬 0    📌 0

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