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Aleš Mlakar

@amjazzbre.bsky.social

Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe); // Coding engines, tools & games since '95! // Worked on World Of Goo 2. // Currently working with Metanet!

56 Followers  |  187 Following  |  18 Posts  |  Joined: 21.10.2024
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Posts by Aleš Mlakar (@amjazzbre.bsky.social)

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Careers - Evening Star Work with Evening Star.

We just put up 2 contract job postings for @eveningstar.studio. These are both 3D Art roles

- 3D Game Animator (Contract)
- 3D Game Rigger (Contract)

Have a look at our jobs page:
eveningstar.studio/careers.html

(Please all submissions via LinkedIn, unsolicited portfolios will not be reviewed)

06.02.2026 08:02 — 👍 53    🔁 34    💬 0    📌 0
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How to run windows .exe files on Linux by just double clicking on them How to run windows .exe files on Linux by just double clicking on them - howtorunexefilesonlinux.md

sure, here you go! gist.github.com/TerryCavanag...

14.02.2026 08:07 — 👍 21    🔁 2    💬 0    📌 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 — 👍 1845    🔁 577    💬 51    📌 65
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One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else.
ciechanow.ski/lights-and-s...

#gamedev #indiedev #unity3d #godot #unrealengine

02.01.2026 13:33 — 👍 65    🔁 19    💬 1    📌 0
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Release 1.0.0 · jrouwe/JoltPhysics.js New functionality Updated to Jolt v5.5.0 Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdo...

JoltPhysics.js v1.0.0 is out: github.com/jrouwe/JoltP...

28.12.2025 15:51 — 👍 34    🔁 7    💬 0    📌 0
A scene from the High Heresy cinematic in Destiny 2: Heresy (2025)

A scene from the High Heresy cinematic in Destiny 2: Heresy (2025)

A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022)

A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022)

A scene from the final mission in Dishonored: Death of the Outsider (2017)

A scene from the final mission in Dishonored: Death of the Outsider (2017)

A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)

A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)

Heading into 2026, I'm still looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! You can find my portfolio here: www.hazelmonforton.com

28.12.2025 03:32 — 👍 672    🔁 319    💬 10    📌 11
A Couple 3D AABB Tricks

a couple 3D aabb tricks:

gpfault.net/posts/aabb-t...

24.12.2025 07:55 — 👍 64    🔁 14    💬 1    📌 0
My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

Character sheet #art

Character sheet #art

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.

Clients: WB Games, Minecraft, SEGA, HASBRO

Hire me! I make your game look good.

[ #portfolioday ]

14.10.2025 09:54 — 👍 443    🔁 144    💬 5    📌 3
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 — 👍 466    🔁 191    💬 19    📌 12
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My new puzzle game, Rhombus, just released!

It's a 1st-person puzzle game with an unique core mechanic to create your path throughout a compact non-linear environment with metroidbrainia elements.

Available now on Steam: store.steampowered.com/app/3959950/...

06.11.2025 17:00 — 👍 17    🔁 10    💬 0    📌 3
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Senior illustrator, with 20 years of experience and a specialty in game art.

I haven't been able to find a paying project for months. Can you help? Every share is appreciated.

06.11.2025 17:46 — 👍 747    🔁 460    💬 13    📌 6
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TEN++ bonus update! We've added support for Steam Cloud and fixed the save corruption issue -- hooray! Hope this helps everyone have an even better time playing N++ <3
store.steampowered.com/app/230270/N...

05.11.2025 18:13 — 👍 39    🔁 9    💬 2    📌 3
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 — 👍 152    🔁 53    💬 7    📌 3
A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

I’m looking for work! 👁️👁️
I’m looking for storyboarding or revisionist positions, but I’m also open to work in games!
I’m available immediately - I’m fast, funny, and friendly, & I’d love to work with you! Help me feed my cats, they won’t stop screaming!

23.10.2024 20:54 — 👍 902    🔁 347    💬 1    📌 15

Thanks Stefan, the easiet way was to disable the unity splitting in the code via:
projectPreferennces.unitySplitting.isEnabled = false;

19.08.2025 14:26 — 👍 1    🔁 0    💬 0    📌 0

Hi @molecularmusing.bsky.social - I still can't get this to work.
Any idea what's happening here? Thanks :)

18.08.2025 14:59 — 👍 0    🔁 0    💬 1    📌 0

hire me! I know what I'm doing 😊

13.08.2025 12:31 — 👍 334    🔁 103    💬 8    📌 1

If you just really want to hear me explain why so many publishers are just utterly useless now, here's a talk for you.

07.08.2025 13:35 — 👍 739    🔁 147    💬 12    📌 7
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Hi @liveplusplus.bsky.social I need some help!
I have a file that includes a bunch of .c files and I get this when I try to hot-reload it:

01.08.2025 14:37 — 👍 0    🔁 0    💬 1    📌 0
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast Legendary Software Rendering Era | Sean Barrett

For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...

19.07.2025 16:20 — 👍 171    🔁 44    💬 7    📌 3

Tom, I have VIPM baked into my brain because of you, which gives me hope that my memory isn't THAT bad after all. It's been a long time and I still remember what it means and how it works. 👀

21.07.2025 08:00 — 👍 1    🔁 0    💬 0    📌 0
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🎨 I’m a veteran game artist open for new work.

I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.

If you need visual worldbuilding, I’m your person.
DMs open, email in bio

23.06.2025 11:51 — 👍 977    🔁 326    💬 20    📌 8
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Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.

theorangeduck.com/page/filteri...

04.04.2025 15:22 — 👍 42    🔁 12    💬 1    📌 1
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We've decided to release our in-house editor via Steam Workshop!

We built the editor just for us, and did not originally plan to share it. It's unpolished, unsupported, & gloriously unbeautiful - but it built all the levels in World of Goo 2 - and now it's publicly available.

29.05.2025 19:45 — 👍 41    🔁 6    💬 4    📌 1

Haha you could argue that Angler level **is** basically a fishing minigame of sorts. 🎣

27.04.2025 07:27 — 👍 2    🔁 0    💬 0    📌 0
World of Goo 2 - Trailer 3 - Releasing April 25 on Steam
YouTube video by Kyle Gabler World of Goo 2 - Trailer 3 - Releasing April 25 on Steam

www.youtube.com/watch?v=3eKw...

It’s April 25th, 2025!!... So that means that…World of Goo 2 – the followup to the indie-hit classic World of Goo, which was released almost 17 years ago…is available…EVERYWHERE!

25.04.2025 17:59 — 👍 35    🔁 17    💬 4    📌 3

It's looking more and more likely that I'm going to be out of a job within the next few weeks, so if you're looking for a highly experienced and very technical character artist with a bunch of leadership experience, I'm your guy

25.04.2025 20:49 — 👍 318    🔁 166    💬 3    📌 0
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I don't remember the last time I was this emotionally invested

15.04.2025 03:46 — 👍 10238    🔁 3780    💬 191    📌 567
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To Early-Z, or Not To Early-Z Depth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear...

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...

14.04.2025 00:52 — 👍 173    🔁 55    💬 3    📌 0