New PFP for the Worm Devs. We also just got fonr setting up our twitch and itch.io pages!
#godsmouth #gamedev #indiedev
@worm-devs.bsky.social
Not actually developing worms, just games :)) Current game in progress: God's Mouth. Socials: - Twitch: https://www.twitch.tv/worm_devs - Itch page: https://worm-devs.itch.io/
New PFP for the Worm Devs. We also just got fonr setting up our twitch and itch.io pages!
#godsmouth #gamedev #indiedev
Minidevlog 5/15/25
- Focusing dice works (i.e moving values of dice up and down) (forgot to attach signal to the die slot. this took 90 minutes to debug and 90 seconds to fix).
- Backed up project online and offline.
#godsmouth #devlog #gamedev #indiedev
Minidev Log 5/12/25
- Fixed bug where dice would vanish after items were switched
- Fixed bug that didn't check if all die slots were filled
- slowly internalizing the humility required to post a devlog
new symbol for items that don't exhaust dice. #gamedev #indiedev #godsmouth
I can barely see outta this old piece if work...
#godsmouth #art #indiedev #gamedev
Minidev Log 5/7/25
- Added "typewriter" item for testing (prints die value on use)
- An item's slots are now loaded and calculated when an item's icon is clicked
- Re-added focus cursor when pressed (doesn't actual focus dice? fixing that tomorrow or friday)
#godsmouth #devlog #indiedev #gamedev
My brain's bubbling liquid, I shouldn't be able to function. In a last ditch effort, it fires manic signals throughout my body to find water. But, every pond, lake or river near me is made of acid and piping hot oil. [Old build]
#godsmouth #indie #indiedev #gamedev #art #illustrations
Minidevlog 5/6/2025:
- UI now loads information about items clicked (took longer than expected???)
- Reorganized art directories to be easier to access in aseprite
- Mocked up a few UI symbols for item dice requirements. Guess what they mean plz
#gamedev #indiedev #devlog #uidesign #godsmouth
An album cover I've done in the past. Was a nice exercise with the art style we have for the game.
Album's called Aphrodisiac by Acrylick. Is neat.
#indiedev #gamedev #indie #music #art #godsmouth #album
Here's a mockup of how the game is going to be laid out. We went through many MANY different iterations.
Any kind of UI design makes me want to pull my hair out, Same with our programmer!
Who is bald.
So the duty falls onto him.
#godsmouth #uidesign #gamedesign #indidev #gamedev #indie #horror
One of the first ideas we had for the original build was a bird trying to get a light. The bird had two cigarettes in its throat, and you had to play a mini game to try and light them with ANOTHER bird who had a ligher for a head
I'm just as confused as you are
#gamedev #indiedev #indie #godsmouth
You fumble on your flashlight. At the time you do, an ear defening "It'suh mรซ, J-1!!!!!" Is heard. Whatever the things are, you seemed to of pissed them off. [Old build]
#art #gamedev #indiegame #indiedev #godsmouth #humor
Boss is taking monkey suit to another level. [Old build]
#art #gamedev #indiedev #godsmouth #dark
This is probably the OLDEST piece of art we have. This was before God's Mouth was even a thing. Years before one of the main character of GM, Brody, was a ghost! And your job was to put him back together. It was cute.
#art #illustration #gamedev #indiedev #indie #godsmouth
The blinding light's consumed by dancing darkness. Nothing can live here, despite the humidity saying otherwise.
#art #dark #gamedev #indiedev #indie #godsmouth
Dark and damp, the cave's mind seems to be cluttered today.
#art #indiedev #gamedev #indie #illustration #dark #godsmouth
This is a little deviation from the game. Been playing my summer car recently, and decided to make a little plushie drawing of my character. #art #indie #indiedev #gamedev #mysummercar #ween #boognish
15.04.2025 16:04 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0I've been in here for 34 minutes and this fucker won't leave me alone.
#art #illustration #gamedev #indiedev #nubby's #game #indie
It'd be a shame to see you again. [Old build]
#art #indie #indiedev #indiegame #dark
Tweaked around with some effects to make the art more intense. We don't plan on having it THIS intense all the time.
#art #illustration #indiedev #gamedev #horror #indie #indiegame
You're approached by this rather dashing skeleton. They don't seem to be able to speak due to the lack of vocal cords. He presents an oddly shaped flower, and the edges appear to be sharpened. Do you take it, or admire the craftsmanship? [Old build]
#art #gamedev #indiedev #indie #illustration
Soaked in lavender soap, you crawl through knee-deep water across a tiled floor. You tried walking earlier, which swiftly lead to that throbbing pain in the back of your head. Though - looking ahead - that rubber duck might be willing to give you a lift. [Old build]
#indiedev #gamedev #art #indie
This is an old character no longer going inside of the game. Originally called "The Quack", it was supposed to represent the misuse of pseudo healthcare. Eventually, we scrapped it because like... it's not that vast of a topic?? Looks cool though.
#art #gamedev #indiedev #horror #indie
Here's a concept that we worked pretty hard on, named The Gardener. She's been apart of development for a while now.
#art #gamedev #indiedev #conceptart #concept
The pictures I'm posting are *mostly* from an older build we nearly got done. So, from now on, we're going to add [Old build] and [New Build] to our post so it's clear what's going to be seen and what isn't.
The new build will still have a similar spirit in some areas.
Unwilling, and eventually unable, the challenge the cats' repeated bluffs, you're swiftly eliminated from the tournament. Losing a poker tournament against a bunch of cats bruises your ego a bit. [Old build]
#art #gamedev #indiedev #illustration #horror #cats
This local sentient cave fungus has an unusual method of entrapping its prey - a high-interest mortgage.
#indiedev #gamedev #art #horror #illustration
Front and back views of a futuristic, armored suit in black and yellow, featuring protective plating, glowing blue energy accents, intricate red wiring, utility pouches, and a sleek helmet with ventilation holes. The suit combines tactical aesthetics with sci-fi technology.
Detailed concept art of a robotic left hand featuring yellow-orange armor plating, textured plastic for enhanced grip, blue-glowing knuckle emitters, and an integrated grapple mechanism. The image displays multiple angles and close-up sections demonstrating functionality.
Five futuristic handgun designs showcasing diverse styles, each incorporating metallic bodies, blue energy highlights, and gold-colored elements. The designs vary significantly from traditional pistol shapes to more robust and sci-fi-inspired structures, numbered from 1 to 5.
Six futuristic handgun designs featuring metallic frames, intricate mechanical detailing, colored accents of yellow and brown, and glowing blue energy elements. Each handgun is numbered from 1 to 6, presenting varied barrel lengths, grip shapes, and stylistic modifications.
Some #conceptart from @arsullivanart.bsky.social our 2D lead.
#gamedev #indie #art #digitalart #oc #original #character #concept #illustrator
Nice!!
28.03.2025 04:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Well this is definitely not what i wanted to happen๐ Even the mistakes are entertaining sometimes.
#gamedev
One of our older cocnepts is the idea that the cave youre in shows the memories of everyone whos died in there. Unfortunately, "Is that... is that a fucking pizza hut??" Doesn't really mesh well with the tone of letting go of your religious trauma.
#art #conceptart #indiedev #gamedev #horror