Thank you so much!
18.03.2025 18:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@car0mur.bsky.social
I'm serving you play as reality-changing realness. Game designer and educator from the stars. ๐ Creative Dir - IncantrixProductions.com | Prof at WPI and Northeastern | Immersive Theater and Larp
Thank you so much!
18.03.2025 18:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've decided to replace doom scrolling with learning Mandarin. Any recommendations for getting started?
18.03.2025 15:00 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Today someone said I looked like a character from Arcane and I think it's the best compliment I've ever gotten.
09.03.2025 04:50 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0One of my students won Gold at the the GDC Narrative Game Review and I am SUPER PROUD like as if it were my own child. I'm especially touched because she wrote about *Eliza* after I recommended it as one of my top fav games of all time! She played and LOVED it as much as I did.
28.01.2025 00:08 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0What are your top 5 favorite narrative games? Like specifically visual novel or point and click adventures. What do you like about the story?
15.01.2025 21:55 โ ๐ 2 ๐ 0 ๐ฌ 5 ๐ 0My cat absolutely hates it when I shower. She stands in the room screaming her discontent. Is this normal?
02.01.2025 18:19 โ ๐ 1 ๐ 0 ๐ฌ 3 ๐ 0I've been working on a post about the troubling intersections of community, game design, and fascism for like 3 months now and I'm now at the point where I look at it and go.... maybe this is a book?
13.12.2024 19:43 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Incredibly useful and so creative! I shared this whole thread with all my prof. colleagues at Northeastern University. Thank you for sharing!
13.12.2024 19:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I think my type is "lives over 1000 miles away". Figuratively or literally. Both count.
11.12.2024 21:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The world really could use a good "Enemies to Lovers" redemption arc right about now...
11.12.2024 21:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Sometimes you get exactly what you need. This spoopy little baby teaches me who's in charge every day. It's her.
09.12.2024 06:45 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Aura photography is so freaking fun. Here's my aura 6 months ago vs two days ago.
01.12.2024 19:47 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0I don't actually believe the problem can be solved, only improved continuously. We will constantly have biases and new perspectives, since the nature of reality is change. What's fearful to me is having no insight into what they are.
28.11.2024 16:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I think that it's both and, right? Like, I would be more wary of anything that has zero self-correcting mechanics because in spite of the design flaws of a positive feedback loop, I'd rather have a feedback loop open than closed!
22.11.2024 22:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0For instance: editorial discretion and peer review can be self-correcting, but they can also reinforce biases/inaccuracies in data collection/analysis/application. So, does "self-correction" (or lack thereof) optimally distinguish the old/new models? Scale seems to play a big role here, too.
22.11.2024 21:59 โ ๐ 0 ๐ 1 ๐ฌ 1 ๐ 0Finished reading "Nexus" by Yuval Noah Harari and this is my key takeaway visualized.
22.11.2024 21:29 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Cozy plane vibes. Just a quick hop across the pond to London!
18.11.2024 22:55 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0It really felt like a genuine society of people who all knew each other, even though almost no one did before the event started!
18.11.2024 16:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This extremely lightweight mechanics framework was all that was needed to make it extremely easy and comfortable for first-timers to be able to get really, really involved, be wildly creative, and enable everyone to lift and support one another.
18.11.2024 16:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If your secrets were revealed, you would lose status, too. The gossip board was a particularly fun element that people really enjoyed playing with!
18.11.2024 16:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0There was also a status sink: gossip! Everyone had secrets, and by spending status, you could uncover someone's secrets for all to know, and their secrets would be posted on the gossip board.
18.11.2024 16:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0If they had more than 3 status they could give it to friends by making a scene out of it.
18.11.2024 16:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0They could do matchmaking, recreation, politics, or discovery (read: puzzle track!) or just do cool roleplayed scenes with one another and facilitators would reward them for engaging with status.
18.11.2024 16:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0We also had a really lightweight status mechanics. Status was represented by pins, and people could earn status by engaging with the environment in fun and meaningful ways.
18.11.2024 16:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0This enabled everyone to be both beloved and supported by at least 2 fellow audience members, and have fun, driving tension with at least 1 audience member. The balance of that worked for motivating people to create great scenes with one another, and to try and expose each other's secrets.
18.11.2024 16:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0We had the audience show up a little early in order to create character connections with one another. Each person found a best friend, a rival and a mentor/mentee.
18.11.2024 16:27 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0We just ran a wildly successful event in "Pride Goeth Before the Fall".
I attribute some of this success to the social design of the show. Read on in this thread...
I just learned that 7% of X accounts were bots but 25% of content was bots, and most of it hate. I wonder how Bsky plans to avoid:
* Outrage-provoking algorithms designed to maximize engagement
* Bot takeover
Remember: Tricking people is okay if it leads them to eฬถnฬถlฬถiฬถgฬถhฬถtฬถeฬถnฬถmฬถeฬถnฬถtฬถ larping.
15.11.2024 21:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0