Two is the mantra for the day!
Be it PnP contests, campaigns, or deadlines.
Curious? Find out in my 56th newsletter issue:
pnptime.beehiiv.com/p/two-is-the...
#printandplay #boardgames #boardgamegeek #indiegames #gamedesign
@pnptime.bsky.social
A platform dedicated to print-and-play games!
Two is the mantra for the day!
Be it PnP contests, campaigns, or deadlines.
Curious? Find out in my 56th newsletter issue:
pnptime.beehiiv.com/p/two-is-the...
#printandplay #boardgames #boardgamegeek #indiegames #gamedesign
Canβt believe I was venting about this in my previous issue, while Robin Metz & Florian Fiedler were pulling off this gem.
Say hello to PnP Stash!
Thoughts, perks, and vision behind the platform in my 55th newsletter issue: pnptime.beehiiv.com/p/start-of-s...
#pnpstash #indiegames #gamedesign
Hell is no longer sealed!
My review blog for Hellβs Door is LIVE, breaking down the latest One Card Dungeon expansion while facing the Lord of the Inferno.
Read the blog while you wait for the campaign launch:
pnptime.com/hells-door-g...
#printandplay #onecardungeon #cardgames #indiegames
Absolutely! The flexibility that PnPs offer is next to none.
31.01.2026 20:26 β π 1 π 0 π¬ 0 π 0Ending the month with my 54th newsletter issue!
A new Gamefound launch, my take on a beloved PnP platform, and a peek at what February has in store.
Read if youβre curious. π
pnptime.beehiiv.com/p/pnp-update...
#printandplay #gamedesign #indiegames #boardgames
Ever played a recurring game? One that keeps coming back to you?
A game has been running a solo challenge EVERY month for over 7 years on BoardGameGeek!
Curious? I talked about it in my 53rd newsletter issue:
pnptime.beehiiv.com/p/how-about-...
#newsletter #printandplay #cardgames #indiegames
This week came with mixed feelings.
Some genuinely exciting news, followed by some tough news to digest.
Read about it in the 52nd issue:
pnptime.beehiiv.com/p/good-news-...
#newsletter #printandplay #gamedesign #indiegames #pnparcade
Law vs Bandits. A shootout. Zero room for mistakes.
My first review blog of 2026 is live, diving into Quickdraw, a fast-paced 1v1 western duel.
Curious? Read the blog π
pnptime.com/quickdraw-ga...
#printandplay #indiegames #kickstarter #boardgames #cardgame
Ever played a game that made you hungry?
If youβre up for a breakfast with lives at stake in the form of a free PnP, read all about it in my 51st issue. π£π₯
pnptime.beehiiv.com/p/everything...
#printandplay #indiegames #gamedesign #boardgames #newsletter
@letibus.bsky.social
50 issues in less than a year!
Grateful doesnβt even begin to cover it. This oneβs a small celebration & a humble thank-you to everyone whoβs been part of the journey.
Marked it with a small give-back in the 50th issue itself.β€οΈ
pnptime.beehiiv.com/p/the-50th-i...
#printandplay #indiegames #pnp
The past couple of days have been spectacular!
After sharing my take on PnP build size, I went digging to see where the community actually landed.
Curious? I break it all down in my 49th issue. π
pnptime.beehiiv.com/p/verdict-s-...
#printandplay #indiegames #gamedesign #boardgames #newsletter
How big is too big to build a print-and-play game?
Iβve played heavy builds, light builds, and everything in between; and Iβm sharing my take in Issue #48 of the newsletter.
pnptime.beehiiv.com/p/how-big-is...
#printandplay #indiegames #gamedesign #boardgames #boardgamegeek
Itβs not always about winning!
Sometimes itβs about slowing down & letting your mind breathe.
I walked through a game I found quite therapeutic, get to know more about it in my 47th newsletter issue.
pnptime.beehiiv.com/p/when-winni...
#printandplay #indiegames #gamedesign #boardgames
Different themes, different moods, wildly different ideas, but all worth keeping an eye on!
Three very different games are lining up to kick off the year.
Read about them in my 46th issue:
pnptime.beehiiv.com/p/the-calm-b...
#printandplay #boardgames #indiegames #kickstarter #newsletter
Time to reveal yet another bias of mine!
After Lantern and Black Sonata, Iβve developed a soft spot for an 18-card game that needs no playing surface except your hands. Any guess?
Find out in my 45th issue!
pnptime.beehiiv.com/p/best-print...
#newsletter #printandplay #indiegames #cardgame
Get to know more about it in my 44th newsletter issue:
pnptime.beehiiv.com/p/a-print-an...
A fine window of opportunity for indie game designers!
A PnP contest has opened up, & itβs coming from Florian Fiedler and @chrisbacke.bsky.social. Seeing experienced designers create space like this made my day!
#printandplay #boardgames #indiegames #gamedesign
A great conversation with the mind behind Roll4Rum, Rook & Ruin, and many more!
Read about Florian Fiedlerβs journey in game design, and his advice to young indie designers, in my 43rd newsletter issue.
pnptime.beehiiv.com/p/a-conversa...
There 8th interview of our series 'Minds Behind Games' is here, and it features Florian Fiedler!
Link to the interview in the thread.
#gamedesign #indiegames #boardgames #printandplay
The start was slow, but the love & support Iβve received from all of you has been nothing short of extraordinary!
If youβve read one issue or all forty two, thank you!
And if you haven't, welcome to the family!
pnptime.beehiiv.com
I sometimes brag to my newsletter buddies about the open rate and CTR (60% and 20% respectively), not for the numbers themselves, but because they reflect the kind of community thatβs grown around it.
06.01.2026 19:20 β π 0 π 0 π¬ 1 π 0As a blogger and game designer, Iβve always wanted to be closer to my readers.
But it's something I feel articles donβt quite deliver on their own. Thatβs why, on Feb '25, I launched my newsletter on @beehiiv.com.
#newsletter #printandplay #boardgames #indiegames #gamedesign
Chasing someone 400 years ago, in Shakespearean London!
Some games turn pursuit into poetry, suspense & deduction so beautifully it feels effortless.
Featuring one such game in my 42nd newsletter issue: pnptime.beehiiv.com/p/in-search-...
#shakespeare #printandplay #boardgame #indiegames
Just a couple of days into 2026, and itβs already setting a high bar!
A few seriously exciting print and play campaigns are heading our way, I walked through them all in my 41st newsletter issue:
pnptime.beehiiv.com/p/first-roll...
#printandplay #newsletter #boardgames #indiegames #gamedesign
2025 has been a launching pad for me!
2026 is already shaping up to be even bigger. I canβt wait to unravel whatβs next for y'all!
Happy New Year! π
Take a walk down the memory lane on my 40th issue of newsletter:
pnptime.beehiiv.com/p/looking-ba...
#boardgame #indiegames #NewYear2026 #pnptime
Switching from escaping mazes to building one!
Iβm looking back at a free, underrated, puzzly PNP I played earlier this year, with a super catchy name: Ambagibus.
Read my 39th newsletter issue to know all about it:
pnptime.beehiiv.com/p/a-free-pnp...
#newsletter #printandplay #indiegames #pnptime
I used to think print and play escape rooms were one and done.
Then I tried something different, and the experience completely changed.
I wrote about that shift in the 38th issue of my newsletter:
pnptime.beehiiv.com/p/can-pnp-es...
#printandplay #newsletter #boardgames #indiegames
Merry Christmas everyone!
Shared a little note, along with a couple of free PNP games in my 37th issue of newsletter:
pnptime.beehiiv.com/p/a-small-ch...
Subscribe if you haven't, it will make my day :'D
#newsletter #printandplay #boardgame #indiegames #Christmas2025
This game felt personal!
A game about sick days & paid leave, which feels oddly perfect for the end of the year. I usually take a week to sum up my thoughts, but this PNP just went 100% free, so here are my thoughts after 12 hours.
Issue no. 36π
pnptime.beehiiv.com/p/a-little-t...
#indiegames
Not calling anyone out, butβ¦ π
Plenty of our Bluesky followers still havenβt subscribed to the newsletter!
If youβve enjoyed reading any of our issues so far, consider subscribing π
pnptime.beehiiv.com
#newsletter #indiegames #printandplay #gamedesign #tabletopgames #boardgamegeek