Have a nice day, too
13.01.2025 17:21 β π 0 π 0 π¬ 0 π 0Have a nice day, too
13.01.2025 17:21 β π 0 π 0 π¬ 0 π 0It was an attempt to make a joke, I wasn't serious
13.01.2025 17:16 β π 0 π 0 π¬ 1 π 0Or maybe your sysadmin has a motion sensor that turns off the monitor? I wonder what he's watching thereπ
13.01.2025 17:08 β π 0 π 0 π¬ 1 π 0
A brief breakdown of how I implemented damage visualization. Itβs a sphere with a custom shader and a controller that manages the shader parameters.
Posted the shader and controller for free: gist.github.com/Ligul/810052...
#gamedev #indiedev #unity #shaders
Made a self-updating mechanism for the game (I wish I hadn't wasted my time on that haha)
#gamedev #unity
I realized that I got so busy before the New Year that I forgot to share the link to the final result of CARPG on ArtStation. You can check out all the images individually here:
andsay.artstation.com/projects/8Bk...
#art #artwork #sketch #digitalart #illustration
This looks AMAZING!!
01.01.2025 21:56 β π 2 π 0 π¬ 0 π 0
Hereβs the entire project! Plus a few characters I hadnβt shared before. This was a valuable challenge, and Iβm so happy I made it to the finish line. I hope things only get better from here!
Wishing you all a Happy New Year! ππ
##art #digital art #3Dto2D #workflow #artprocess #artistpipeline
Magical Library and Study β¨π
#art #digitalart #3Dto2D #workflow #artprocess #artistpipeline #illustration
I have already completed this project but didnβt manage to post everything. You can check out the finished project on my ArtStationβwelcome! π https://buff.ly/4gzDxF0
#art #artwork #sketch #digitalart #illustration
What a cool grandpa!!!
28.12.2024 19:46 β π 0 π 0 π¬ 0 π 0
keeper of time
#art #artwork #sketch #digitalart #illustration
Arena for duels, once again using 3D as the baseβhow do you like the result?
#art #digitalart #3Dto2D #workflow #artprocess #artistpipeline #illustration
Using 3D as a base for 2D illustrations makes the process so much easier.
3D base β‘οΈ Final result
#art #digitalart #3Dto2D #workflow #artprocess #artistpipeline #illustration
I sketched a training mannequin for witches and wizards. It seems to be alive???
#art #artwork #sketch #digitalart #illustration
Hello everyone! Letβs be friends; I want to share my work and progress with you! β¨π
#2Dart, #gameillustration, #conceptart, #digitalart, #digitalpainting, #gamedevart, #Photoshopart, #Procreateart, #characterdesign, #environmentart, #gamegraphics, #fantasyart, #gamecharacter
I drew a ghost in a cloak. What do you think it is whispering? π»β¨ #GhostArt #SpookyVibes #CreativeDrawing #ArtInspiration
21.12.2024 16:47 β π 7 π 1 π¬ 0 π 0I'm serious, this is so cute!!!
20.11.2024 01:49 β π 2 π 0 π¬ 0 π 0
Found a cool cute thing - a Minecraft menu theme for GRUB - and decided to make a short video about it
Nearly died trying to quickly pronounce in English "this, this, this and this"π
I'd be happy if you check it out: youtube.com/shorts/ya_3v...
Wow, it looks nice!
27.09.2024 04:31 β π 1 π 0 π¬ 1 π 0Oh, thanks, get it
25.09.2024 12:57 β π 0 π 0 π¬ 0 π 0Can you explain this to non-natives? I'm afraid to even guess what kind of python references the uncles are talking aboutπ
25.09.2024 08:42 β π 0 π 0 π¬ 1 π 0Oh, I hope you can do it, don't despair! It's not easy to find a job, but I'm sure you'll succeed
25.09.2024 03:03 β π 1 π 0 π¬ 1 π 0Thank you!
25.09.2024 00:29 β π 1 π 0 π¬ 0 π 0
Finished it! Hereβs the final result:
#GameDev #VR #3D #Unity3D
Trying to make hands smoothly fade out towards the wrist, but so far I've just got this unlit nightmare. When I did this effect in URP, I had to build the shader in Shader Graph and then tweak the code to enable ZWrite. Itβs not that simple on the SRP π
#GameDev #VR #3D #Unity3D #ShaderGraph
Not a fan of using pre-made assets - I usually model everything myself, but I needed to quickly test some mechanics, so it felt weird to waste time on modeling. Looks okay, though!
#GameDev #VR #Unity3D #IndieDev
Moho?
20.09.2024 03:36 β π 1 π 0 π¬ 0 π 0Wow, I had this idea once but never tried it. This looks better than I imagined! Great job!
15.09.2024 03:50 β π 1 π 0 π¬ 1 π 0
Btw it was called the Hoolygun lol (a wordplay on "hooligan" and "holy gun")
And yes, I am also annoyed by jagging on some edges. In fact, I used a rather lazy approach - simply exported textures from Substance Painter in low resolution