I've made this guild leader simulator prototype. Should I turn it into a full game?
16.11.2025 11:17 β π 13 π 5 π¬ 2 π 1I've made this guild leader simulator prototype. Should I turn it into a full game?
16.11.2025 11:17 β π 13 π 5 π¬ 2 π 1So excited for this!!! The music slaps! and the very focused mechanics are lots of fun! Way to go Tricko!
06.11.2025 23:39 β π 0 π 0 π¬ 0 π 0I used to when I was a kid, and definitely not with a towel. But randomly and because it felt weird.
24.10.2025 15:21 β π 1 π 0 π¬ 0 π 0
The wait is almost over!
...right? ...RIGHT?!
fine tuning the arenas in #nicetoyeetyou
#gamedev #indiegame #indiegame
We've reached 10,000 wishlists on steam! Thanks everyone for support and all the feedback since the announcement.
See you in few hours today to check out the first demo of the game π
#indiedev #indiegame
The Dino Run 2 Kickstarter has 4 days left!
If you've been waiting to back the project, now is the time to do it π www.kickstarter.com/projects/pix...
Come get immediate access to our world-building tools and join the movement to make Dino Run 2 as good as it can be... π¦π
Peeking at the new UI for Pollinarium!
Victorian seed packets + Portuguese tile patterns = the new vibe!
Getting closer to the demo!
#indiegames #screenshotsaturday #pollinarium
Bean Beasts is officially out!! π«
After 2.5 years of solo dev, it's finally live!! π
π store.steampowered.com/app/2631450
Come join the Discord to share Endless Records, strats and just hang out!
π¬ discord.gg/22rq3vZfdA
Cheers,
Anxious Noob.
Josh.
#indiedev #towerdefense #steam #indiegame
The day is finally here, OOLO is officially available in the Steam store! ο»Ώ(link below)
It's been a long and winding road, and I ο»Ώcannot thank you enough for the support along the way.
#oolo #indiegames
Here we are! Hold the Mine is officially announced!
Hold the Mine is a unique rogue-like survival game where you explore and defend your mine against waves of monsters!
And you can try the playtest version right now!
Wishlist & Playtest here: store.steampowered.com/app/3164960/
This is the coloured version of the gardeners in Pollinarium! The gardeners impact the current run by modifying synergies, value, or growth.
#indiedev #pollinarium
Very exciting!!!!!!
12.08.2025 23:43 β π 0 π 0 π¬ 0 π 0
What a year it's been!
After a year of hard work we can finally let you try Nice To Yeet You!
#gamedev #indiegame #fightinggame #brawler #nicetoyeetyou #ntyy
1/2
Here is the newest version (still WIP) of Pollinarium's UI. Inspired by Victorian posters and seed packages (and some Portuguese azulejos).
You can take a look here: store.steampowered.com/app/3833630/...
#screenshotSaturday #indiedev #madeWithUnity
Here is the first coloured version of the mockup for the new UI for Pollinarium!! With pre-industrial influences and using tiles instead of cards.
Some stuff needs to be ironed out: text contrast, new colour buttons, and the previous card plant icons.
#indiedev
(4/4) Prototype
After grouping and choosing the main themes of the screens, I mock them up in Figma. The ones I'm sharing here and mi-fi as they don't have the final UI style but I can start playing with colours.
(3/4) Sketch and Crazy 8
After choosing 2 or 3 (always more than 1 to improve decision quality but no more than 3), I sketch multiple possible using a technique called "Crazy 8". 8 sketches 1 minute each, no time for critiques.
(2/4) Mechanic shortlisting
I write down the experience I want to influence in Whimsical. I come up with the mechanics that can impact it. Then I define what are the main risks of each, and which one is closer to deliver that experience
I'm working on the concept of "farmers" for Pollinarium. They modify the rules of the run.
Whenever I have a new idea I do this in three steps after the idea is seeded π§΅(1/4)
#gamedev #indiedev
Been playing with a new UI style for Pollinarium, drawing inspiration from Victorian seed packs.
(The banner mightβve time-traveled a few extra centuries, though)
#screenshotSaturday #pollinarium
#gamedev
Wishlist here: store.steampowered.com/app/3833630/...
31.07.2025 18:12 β π 0 π 0 π¬ 0 π 0There wonβt be any shaking before the main menu loads, and on the main menu you can modify the settings :)!
31.07.2025 18:07 β π 0 π 0 π¬ 1 π 0Yes! This will be added into our accessibility settings!
31.07.2025 17:59 β π 1 π 0 π¬ 1 π 0
Thank you @flatlinestudios.bsky.social for hosting! Here is Pollinarium: a minimalist turn-based farming game.
bsky.app/profile/noma...
#indiedev #gaming #farming
Two updates for Pollinarium!
Improving visual cues: now itβs easier to see how synergies affect nearby plants at a glance!
Gardener (still on the drawing board): choose the Planner, Polliculturist, or the Forager which will tweak the rules of your run!
#indiedev #gamedev #turnbased #pollinarium
Apparently my video got featured in an article which is pretty sick XD
Well done @tricko.bsky.social on the colab!
Everyone go wishlist NTYY, it's a lot of fun!
www.gamezilla.it/nice-to-yeet...
Been experimenting with card styles for Pollinarium! I'm leaning towards a retro Victorian style found on seed packages.
I mocked up 6 different options to test style, layout, hierarchy, and readability.
#procreate #pollinarium
How much oomph is too much oomph??
Wishlist Pollinarium...and see your plants grow:
store.steampowered.com/app/3833630/...
#screenshotSaturday #indiedev #pollinarium
Thanks so much for hosting! I'm sharing Pollinarium, a minimalist turn-based farming strategy game about plant placement and synergies. bsky.app/profile/noma...
24.07.2025 19:11 β π 4 π 0 π¬ 0 π 0
Iβve been tweaking the demo layouts for Pollinarium, theyβre now landscape instead of portrait!
The goal is to make better use of the PC screen space :)!
Sign up for the playtest: store.steampowered.com/app/3833630/...
π
π₯π§
#gamedev #indiedev #pollinarium #TurnBasedThursday