@lululu.games
14.10.2025 14:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@piotrone.bsky.social
https://piotr.one/newsletter
@lululu.games
14.10.2025 14:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐๏ธHenry Halfhead๐๏ธ
OUT NOW
๐
๐ Play as 250+ everyday objects
๐ Experience a wholesome life story
๐งโ๐คโ๐ง Join a friend in the local co-op mode!
Get it on Steam, EGS, PS5 and Switch!
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Working on a ray gun for my unnamed twin stick shooter! ๐ฅฐ #GodotEngine
30.08.2025 19:28 โ ๐ 7 ๐ 5 ๐ฌ 1 ๐ 0With prettier colors
10.04.2025 15:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Love Is in the Air (Above the Ground) #indiegamedev #gamedev
10.04.2025 14:02 โ ๐ 7 ๐ 1 ๐ฌ 2 ๐ 0Read what my kid had to say about "Alba: A Wildlife Adventure" by @ustwogames.co.uk open.substack.com/pub/piotrweb...
08.04.2025 09:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Read what my kid had to say about Pilgrims by @amanita-design.net
piotrweber.substack.com/p/pilgrims-a...
Attention #voiceactors! I'm casting for a non-union indie video game called WEISS! We're looking for femme voice talent for this PAID gig. Deadline 4/24! Pls comment w questions, and tag anyone you think would be a good fit! #castingcall @vacastingrt.bsky.social
forms.gle/USXUHT6yA3Mo...
๐ River Towns is OUT NOW on Steam! ๐ก๐
If youโd like to support us:
๐ Grab the game
โญ Leave a review
๐ฃ Tell a friend
GET IT NOW๐
store.steampowered.com/app/2485350/...
โค๏ธ Thank you for your support!
a small geometrical puzzle
late-nine.itch.io/intersection...
Hello Parents! ๐Iโve started a free newsletter ๐ recommending kid-safe mobile games๐ฑโno ads, no pay-to-win schemes, no exploitative mechanics. Subscribe to get monthly recommendations: piotrweber.substack.com
21.03.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The Diggy Friends Demo is out:
piotrone.itch.io/diggy-friend...
Sunflowers glow at night, now. #indiegamedev #indiegames
15.01.2025 19:23 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Drag clouds around to grow sunflowers #indiegamedev made with @godotengine.org
13.01.2025 05:54 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Players can click dirty tiles away to free the sun, which will bring color to the world
Free the sun; make puppies happy! Testing ideas with
@godotengine
That's it! I'm not done yet with this process, and I have a monthly newsletter where I document my progress: piotr.one/newsletter/ (11/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Focus on Process, Not Style: Games arenโt sprints but marathons: instead of chasing a specific โstyle,โ Iโm focusing on building a creative process that keeps me engaged for the long haul.(10/11)
26.11.2024 05:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Detach Self-Worth from Outcomes: Success or failure doesnโt define me as a personโthese are just games, after all! Separating my self-worth from project outcomes keeps my brain healthy.(9/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Document Everything New: A smart person suggested me to document everything I learnโwhether itโs about 3D software, game engines, or new processes. Itโs an efficient way to reinforce learning and quickly retrieve information when needed.(8/11)
26.11.2024 05:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Dual Prototypes: One useful tip I got was to create separate prototypes for different aspects of the same gameโone focused on testing gameplay and another on visual style. This way, the challenges of designing mechanics wonโt interfere with solving style problems, and vice versa.(7/11)
26.11.2024 05:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Using the Right Tools: Instead of defaulting to game engines, I started with simpler toolsโlike sticky notes. This let me iterate and abandon ideas faster, while experimenting with new genres more freely.(6/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Frustration Is Growth: Iโve started seeing frustration as a signal of progress, and if my brain throws a tantrum because of a new challenge, itโs a sign thereโs something valuable to learn. Embracing that discomfort feels like unlocking a superpower.(5/11)
26.11.2024 05:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Embracing Failure: Setting a goal to โfail as much as possibleโ freed me from perfectionism. It made experimentation rewarding instead of feeling like wasted effort.(4/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Letting Go of Ideas: As painful it may be, shelving an idea doesnโt mean abandoning it foreverโit can always be revisited. (3/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Breaking Patterns: With each prototype I introduced something newโa process, genre, theme, or tool. This helped me learn quickly, figure out what I enjoy, and gauge the true difficulty of my different ideas. (2/11)
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Screenshots from some of my prototypes: 2D and 3D games, procedural generation, serious and silly concepts, visual novels, and casual mobile games.
Iโve been evaluating and prototyping about 50+ game ideas Iโve collected over the years to find a game worth developing further. I'm not done yet, but here are some thoughts (1/11):
26.11.2024 05:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Made a starter pack with Game Designers that worked on games I loved playing: go.bsky.app/D4QViNs
Here's a thread highlighting them, their game(s) I loved, and why I appreciate them. ๐งต
#gamedev #gamedesign #games #indiegames
Chants Of Sennaar by @rundisc.bsky.social is a game that make you feel clever like few others: store.steampowered.com/app/1931770/...
10.11.2024 16:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I love how Chants Of Sennaar by @rundisc.bsky.social makes you feel smart. Such a clever game!
30.10.2024 06:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Gather resources, customise your vehicle and survive in the desert: what else should be in my prototype?
11.10.2024 04:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0