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Pio

@piotrone.bsky.social

https://piotr.one/newsletter

44 Followers  |  496 Following  |  39 Posts  |  Joined: 24.12.2023
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Posts by Pio (@piotrone.bsky.social)

@mrsambarlow.bsky.social Hello there, Her Story videos crash on MacOs Tahoe 26.1, is there a planned fix or should I ask for a refund? (Also the contact form on your website doesn't work).

23.12.2025 04:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@lululu.games

14.10.2025 14:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸ‘οΈHenry HalfheadπŸ‘οΈ
OUT NOW
πŸ‘ƒ

🍎 Play as 250+ everyday objects
πŸ’Œ Experience a wholesome life story
πŸ§‘β€πŸ€β€πŸ§‘ Join a friend in the local co-op mode!

Get it on Steam, EGS, PS5 and Switch!

Tell your friends, family and help us share this post!

16.09.2025 13:09 β€” πŸ‘ 440    πŸ” 167    πŸ’¬ 28    πŸ“Œ 35
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Working on a ray gun for my unnamed twin stick shooter! πŸ₯° #GodotEngine

30.08.2025 19:28 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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With prettier colors

10.04.2025 15:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Love Is in the Air (Above the Ground) #indiegamedev #gamedev

10.04.2025 14:02 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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Read what my kid had to say about "Alba: A Wildlife Adventure" by @ustwogames.co.uk open.substack.com/pub/piotrweb...

08.04.2025 09:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Read what my kid had to say about Pilgrims by @amanita-design.net
piotrweber.substack.com/p/pilgrims-a...

26.03.2025 09:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Attention #voiceactors! I'm casting for a non-union indie video game called WEISS! We're looking for femme voice talent for this PAID gig. Deadline 4/24! Pls comment w questions, and tag anyone you think would be a good fit! #castingcall @vacastingrt.bsky.social

forms.gle/USXUHT6yA3Mo...

24.03.2025 20:36 β€” πŸ‘ 149    πŸ” 94    πŸ’¬ 18    πŸ“Œ 6
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πŸŽ‰ River Towns is OUT NOW on Steam! 🏑🌊
If you’d like to support us:
πŸ›’ Grab the game
⭐ Leave a review
πŸ“£ Tell a friend
GET IT NOWπŸ‘‡
store.steampowered.com/app/2485350/...
❀️ Thank you for your support!

24.03.2025 15:05 β€” πŸ‘ 38    πŸ” 24    πŸ’¬ 5    πŸ“Œ 8
Preview
Intersection of Three Circles by Late Nine Play in your browser

a small geometrical puzzle
late-nine.itch.io/intersection...

22.03.2025 10:27 β€” πŸ‘ 11    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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The Play Well Project | Piotr Weber | Substack Ad-free, ethical mobile game reviews from a parent-child duo, plus updates and exclusive beta access to my own games. Click to read The Play Well Project, by Piotr Weber, a Substack publication. Launc...

Hello Parents! πŸ‘‹I’ve started a free newsletter πŸ’Œ recommending kid-safe mobile gamesπŸ“±β€”no ads, no pay-to-win schemes, no exploitative mechanics. Subscribe to get monthly recommendations: piotrweber.substack.com

21.03.2025 14:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Diggy Friends (Demo) by Piotr.one Creature Collection & Building Sandbox (Demo)

The Diggy Friends Demo is out:
piotrone.itch.io/diggy-friend...

22.02.2025 15:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sunflowers glow at night, now. #indiegamedev #indiegames

15.01.2025 19:23 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Drag clouds around to grow sunflowers #indiegamedev made with @godotengine.org

13.01.2025 05:54 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Players can click dirty tiles away to free the sun, which will bring color to the world

Players can click dirty tiles away to free the sun, which will bring color to the world

Free the sun; make puppies happy! Testing ideas with
@godotengine

07.01.2025 19:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Piotr's video games newsletter Save your spot to betas of my games and get monthly updates about their development by subscribing to my newsletter.

That's it! I'm not done yet with this process, and I have a monthly newsletter where I document my progress: piotr.one/newsletter/ (11/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Focus on Process, Not Style: Games aren’t sprints but marathons: instead of chasing a specific β€œstyle,” I’m focusing on building a creative process that keeps me engaged for the long haul.(10/11)

26.11.2024 05:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Detach Self-Worth from Outcomes: Success or failure doesn’t define me as a personβ€”these are just games, after all! Separating my self-worth from project outcomes keeps my brain healthy.(9/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Document Everything New: A smart person suggested me to document everything I learnβ€”whether it’s about 3D software, game engines, or new processes. It’s an efficient way to reinforce learning and quickly retrieve information when needed.(8/11)

26.11.2024 05:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Dual Prototypes: One useful tip I got was to create separate prototypes for different aspects of the same gameβ€”one focused on testing gameplay and another on visual style. This way, the challenges of designing mechanics won’t interfere with solving style problems, and vice versa.(7/11)

26.11.2024 05:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Using the Right Tools: Instead of defaulting to game engines, I started with simpler toolsβ€”like sticky notes. This let me iterate and abandon ideas faster, while experimenting with new genres more freely.(6/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Frustration Is Growth: I’ve started seeing frustration as a signal of progress, and if my brain throws a tantrum because of a new challenge, it’s a sign there’s something valuable to learn. Embracing that discomfort feels like unlocking a superpower.(5/11)

26.11.2024 05:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Embracing Failure: Setting a goal to β€œfail as much as possible” freed me from perfectionism. It made experimentation rewarding instead of feeling like wasted effort.(4/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Letting Go of Ideas: As painful it may be, shelving an idea doesn’t mean abandoning it foreverβ€”it can always be revisited. (3/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Breaking Patterns: With each prototype I introduced something newβ€”a process, genre, theme, or tool. This helped me learn quickly, figure out what I enjoy, and gauge the true difficulty of my different ideas. (2/11)

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Screenshots from some of my prototypes: 2D and 3D games, procedural generation, serious and silly concepts, visual novels, and casual mobile games.

Screenshots from some of my prototypes: 2D and 3D games, procedural generation, serious and silly concepts, visual novels, and casual mobile games.

I’ve been evaluating and prototyping about 50+ game ideas I’ve collected over the years to find a game worth developing further. I'm not done yet, but here are some thoughts (1/11):

26.11.2024 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Made a starter pack with Game Designers that worked on games I loved playing: go.bsky.app/D4QViNs

Here's a thread highlighting them, their game(s) I loved, and why I appreciate them. 🧡

#gamedev #gamedesign #games #indiegames

21.11.2024 02:19 β€” πŸ‘ 141    πŸ” 28    πŸ’¬ 5    πŸ“Œ 5
Preview
Chants of Sennaar on Steam In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by ...

Chants Of Sennaar by @rundisc.bsky.social is a game that make you feel clever like few others: store.steampowered.com/app/1931770/...

10.11.2024 16:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love how Chants Of Sennaar by @rundisc.bsky.social makes you feel smart. Such a clever game!

30.10.2024 06:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0