Max Hilbrunner's Avatar

Max Hilbrunner

@mhilbrunner.bsky.social

Software & game developer. @godotengine.org, @w4games.com and #opensource contributor. German #ttrpg nerd. Opinions my own. He/him.

104 Followers  |  315 Following  |  29 Posts  |  Joined: 22.11.2024
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Posts by Max Hilbrunner (@mhilbrunner.bsky.social)

When your import script sets up the IK collider but not the movement collider.

22.02.2026 23:20 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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GodotCon Amsterdam - Save the date! – Godot Engine Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)

GodotCon Amsterdam here we go!

πŸ“… 23-24 of April

🎟️ Get your tickets: tickets.godotengine.org/foundation/g...

πŸ“£ Submit your proposals: talks.godotengine.org/godotcon-ams...

18.02.2026 12:45 β€” πŸ‘ 312    πŸ” 55    πŸ’¬ 5    πŸ“Œ 14

and oops we replaced local apps with webdev too
always fun to play "lets count how many browsers my desktop currently is running" :/

17.02.2026 18:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 β€” πŸ‘ 1357    πŸ” 377    πŸ’¬ 28    πŸ“Œ 50

There was once a Good Computer. It ran WinNT.

Computer has not been good since those halycon days of yore.

Now computer bad.

But computer still contain joy, so we soldier on.

30.12.2025 15:55 β€” πŸ‘ 27    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0

I've just released the first public version of the "SpriteLabel" addon. Try it out and let me know what you think!

#godot #madewithgodot #pixelart #screenshotsaturday #retro #indiedev #gamedev

GitHub: github.com/LauraWebdev/...
As always, MIT licensed

20.12.2025 13:33 β€” πŸ‘ 106    πŸ” 40    πŸ’¬ 7    πŸ“Œ 0
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 β€” πŸ‘ 466    πŸ” 191    πŸ’¬ 19    πŸ“Œ 12
Support the development of Godot! Donate Now

Support the development of Godot! Donate Now

This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

πŸ‘‰ fund.godotengine.org

02.12.2025 17:17 β€” πŸ‘ 751    πŸ” 289    πŸ’¬ 12    πŸ“Œ 20
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Dev snapshot: Godot 4.6 dev 5 – Godot Engine A chill rises… Feature freeze is imminent

A chill rises… Feature freeze is imminent 🧊

Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:

godotengine.org/article/dev-...

02.12.2025 01:18 β€” πŸ‘ 302    πŸ” 39    πŸ’¬ 2    πŸ“Œ 3
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The Godot patch notes made me laugh, so I added sound effects to it

15.11.2025 08:57 β€” πŸ‘ 488    πŸ” 127    πŸ’¬ 11    πŸ“Œ 1
Screenshot of the Youtue Playlist for GodotFest 2025

The first six videos are
- Opening Remarks #GodotFest2025
- Making of DOGWALK - Blender Studio's game project
- Collaborative Game Development with Godot: From Studio Model to Community-Built Games
- Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game
- Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine
- Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals

Screenshot of the Youtue Playlist for GodotFest 2025 The first six videos are - Opening Remarks #GodotFest2025 - Making of DOGWALK - Blender Studio's game project - Collaborative Game Development with Godot: From Studio Model to Community-Built Games - Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game - Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine - Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals

Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest

11.11.2025 17:41 β€” πŸ‘ 95    πŸ” 41    πŸ’¬ 5    πŸ“Œ 4
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Dev snapshot: Godot 4.6 dev 3 – Godot Engine Rocking a new look!

We hope everyone had a happy Halloween! πŸŽƒ

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...

04.11.2025 21:58 β€” πŸ‘ 257    πŸ” 36    πŸ’¬ 5    πŸ“Œ 2
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Godot Showcase - Material Maker – Godot Engine RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.

Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...

14.10.2025 15:56 β€” πŸ‘ 413    πŸ” 77    πŸ’¬ 1    πŸ“Œ 4
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Ensuring quality in the Godot documentation, a continuous process – Godot Engine The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find o...

The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute?

godotengine.org/article/ensu...

18.09.2025 12:27 β€” πŸ‘ 345    πŸ” 36    πŸ’¬ 3    πŸ“Œ 3
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Building with #GodotEngine? Meet us at #devcom ahead of #gamescom2025. Meetings start today! Let’s forge meaningful connections and speed up your launch. Got questions? Drop them below, and we’ll connect on-site at the world’s biggest video game event! 🀝

#GodotEngine #gamescom2025

18.08.2025 16:27 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Game titles would be weird if they were all as uncertain as "Devil May Cry":

Papers Perhaps
Shouldn't Starve
Life is moderately Strange
It probably Takes Two
I may or may not be be Bread
They are Billions-ish

11.04.2025 09:00 β€” πŸ‘ 75    πŸ” 12    πŸ’¬ 12    πŸ“Œ 2
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Godot Meetup @ Gamescom [onsite] Β· Luma A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. Whether you’re a seasoned developer or just exploring the…

Are you going to #gamescom next week? We will have a small #Godot community meet-up near the IndieArenaBooth on Thursday 21.08. at 12:00 local time πŸ“

We will keep you updated of the exact location via our luma page: lu.ma/tpd4ks9a

See you there!

12.08.2025 16:44 β€” πŸ‘ 111    πŸ” 11    πŸ’¬ 4    πŸ“Œ 0
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godot 4.5 added stencil support

09.08.2025 16:09 β€” πŸ‘ 1300    πŸ” 186    πŸ’¬ 32    πŸ“Œ 3
Can we make a Godot VR Game... in VR?
YouTube video by DevLogLogan Can we make a Godot VR Game... in VR?

My friend David and I challenged ourselves to make a game using #GodotEngine while only using a VR headset, no PC allowed! Devlog documenting the experience goes live in a little under an hour:
www.youtube.com/watch?v=6RE8...

04.08.2025 13:11 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1
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Godot Digest 25 No new beta in this edition, but there are many new videos from GodotCon Boston. Additionally, a new content creator has been added to the newsletter: AmanBytes.

Godot Digest 25

No new beta in this edition, but there are many new videos from GodotCon Boston. Additionally, a new content creator has been added to the newsletter: AmanBytes.

#godot #godotengine #gamedev

godotdigest.substack.com/p/godot-dige...

28.07.2025 11:59 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

This is literally what people do when they're not left scrambling for survival every hour of every day. They build communities, create things, contribute. Wikipedia isn't an anomaly, it is a distillation of human nature itself

27.07.2025 14:51 β€” πŸ‘ 2306    πŸ” 810    πŸ’¬ 17    πŸ“Œ 5
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Godot Community Poll 2025 – Godot Engine We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

πŸ‘‰ godotengine.org/article/godo...

30.06.2025 18:13 β€” πŸ‘ 482    πŸ” 143    πŸ’¬ 10    πŸ“Œ 12

As the one that added that, thanks for mentioning it, but in this age its sadly getting a bit dated. Many consumer routers now disable it by default.

Prefer either dedicated servers/relay servers/STUN/TURN/NAT hole punching.

26.06.2025 14:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Building in #godotengine:  The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)

The talk I gave at GDC got uploaded!

If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.

www.youtube.com/watch?v=uJLO...

25.06.2025 10:29 β€” πŸ‘ 141    πŸ” 29    πŸ’¬ 3    πŸ“Œ 0
Theme of the 82nd Godot Wild Jam: UNSEEN.

Wildcards:
- IMMERSIVE: Have your UI be part of the world
- BOOM!!!1: There must be at least one explosion in the game
- REPORT CARD: Grade something the player does

Theme of the 82nd Godot Wild Jam: UNSEEN. Wildcards: - IMMERSIVE: Have your UI be part of the world - BOOM!!!1: There must be at least one explosion in the game - REPORT CARD: Grade something the player does

Do you know the #GodotWildJam?

It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.

The 82nd edition just started with the theme:
UNSEEN

And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD

13.06.2025 22:42 β€” πŸ‘ 56    πŸ” 12    πŸ’¬ 1    πŸ“Œ 2
Collage of four images showing the different maps composing the G-Buffer of the deferred renderer prototype discussed in the post. The maps are as follows:
- Albedo
- Normal
- Position
- Final Render

Collage of four images showing the different maps composing the G-Buffer of the deferred renderer prototype discussed in the post. The maps are as follows: - Albedo - Normal - Position - Final Render

Small prototype of a deferred renderer in Godot 4.4. I managed to implement everything directly in GDScript using the built-in RenderingDevice APIβ€”no engine recompilation needed. The amount of features accessible this way is just impressive.

#Godot #GameDev #IndieDev

08.06.2025 09:23 β€” πŸ‘ 87    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0

I don't think I have the data to say one way or the other. I think overall, our current IP laws and DRM do more harm than good for society (not necessarily companies) however.

17.05.2025 14:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"Locks are to keep the honest men out", and all that. And yet we try to invent and build strong locks.

Would Witcher 3 have sold more copies if it released with DRM? Would Minecraft ever have become so big if there was no easy sharing and modding?

17.05.2025 14:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yes. No. Maybe."Is DRM useful or futile?" is seemingly an ongoing discussion (in both business and society) for a reason. How hard it needs to be to circumvent also, if less so. Consider having any DRM at all already changes legal implications in a lot of jurisdictions, regardless how bad.

17.05.2025 14:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I guess game streaming would be the one way to solve it. Would be hell for other freedoms though.

17.05.2025 14:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0