Hard for an indie solo dev to do marketing as well. Building the game was one thing, but getting people to see it? Whole different skill set.\n\nAnyone else feel like they're shouting into the void sometimes?
05.02.2026 08:53 โ
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Game developers were here first. Not executives.
Game developers make games. Not executives.
Game developers have skills & knowledge important to the business. Not executives.
Game developers deserve to keep their jobs. Not executives.
Executives are replaceable. Not game developers.
02.12.2025 20:59 โ
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Iโd say at least try out all of them - just take look at their interfaces and workflow pipelines, before deciding to learn one more in depth; theyโre good and the only limit is your creativity and dedication. But its important to feel comfortable with your workflow and the interface
01.12.2025 18:31 โ
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If youโd think going towards 3D Unreal Engine is worth learning. (also capable of 2D) IMO more for experienced people/a larger group with people dedicated to their own part, as its interface is VERY extensive and generally forces a more industry-standard game structure, in contrast to the other two
01.12.2025 18:28 โ
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Godotโs nice too, but imo it generally feels a bit more technical than Unity, but offers more (and imo better) stuff for 2D and UI than Unity
01.12.2025 18:25 โ
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Well, as said before, Unityโs pretty good, very customizable and there are plenty of tutorials around. IMO Unityโs the best option for starting into gamedev, though it is very bare bones - but itโs UI is very clean and intuitive for solos/beginners
01.12.2025 18:23 โ
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Just a few minutes ago, I've scrolled past indie games with physics on character accessoires, real-time mirrors, procedural animations and what not
30.11.2025 20:57 โ
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I find it quite funny though; Indie games usually have small-detail features, A++ games don't have. And those small indie games still are more optimized than A++ games.
Every flashy graphic can be optimized, A++ just doesn't bother anymore
30.11.2025 20:55 โ
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Me being literally the opposite: ๐ฅฒ
30.11.2025 20:13 โ
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Personally, I try to focus more on linear-ish games and I usually struggle with making "works-enough"-whitebox layouts and tinkering good mechanics - and actually make these mechanics useful. I've got plenty of story ideas, but I struggle converting them to practical gameplay
30.11.2025 19:19 โ
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Yeah, I get that - but for me, that high kinda just lasts a few minutes and I hit the point where I just don't know how to continue pretty quick
Might be, because I'm too bad at decision-making and planning stuff ๐ซ
30.11.2025 13:53 โ
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Random person who plays indie games, you are the most important cog in an indie game's success.
Most gamers don't know or care that indies exist.... unless a friend tells them.
Our games succeed because you tell other people you liked our game. Word of mouth is the best marketing there is.
14.11.2025 12:39 โ
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Genuine question - what do y'all (solo) #indie #gamedev s do to continue workig on projects?
I get these motivation boosts, but it only takes about a few seconds until I see my code or unfinished 3D models and loose motivation again, until I eventually cancel my project
29.11.2025 18:58 โ
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Placing seams and unwrapping is something one can get the hang of pretty quickly, if the topology is good enough
But arranging UV islands on the UV map on the other hand...
29.11.2025 14:06 โ
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Honestly, I don't see much of a difference
because both are very beautiful ๐ซถ
28.11.2025 11:31 โ
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Better late than never!
UE's pretty "bloated" and resource-hungry anyway :P
27.11.2025 14:01 โ
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Thinking to rewrite - at least parts of - my cube-game and its engine.
But then, I've put so much work into it already ๐ซ
Why's game development so frustrating??? ๐ญ
27.11.2025 10:20 โ
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Opposing Steam's AI disclosures, Epic CEO Tim Sweeney says game stores should drop "the AI tag" because "it makes no sense" when "AI will be involved in nearly all future production"
Steam has actually made AI disclosures even more prominent
Opposing Steamโs AI Disclosures, Epic CEO Tim Sweeney Says Game Stores Should Drop "the AI tag" Because "it makes no sense" When "AI will be involved in nearly all future production"
www.gamesradar.com/games/opposi...
#ai #gamedev #steam #epicgames #videogames #gaming
26.11.2025 22:36 โ
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And I was pretty close to jumping from Unity to UE
Welp...
Godot's nice though
27.11.2025 10:09 โ
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my revolutionary gamedev routine๐
> wake up
> open project
> get nothing done
> sleep
23.11.2025 23:08 โ
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Working on a game with "custom" engine, I'm using degrees entirely and only convert to radians when OpenGL wants me to :P (could be bad practice though)
23.11.2025 23:57 โ
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And I can just recommend anyone seeing one software superior to the other, to just try out for themselves and built an opnion based on that, not "does feature xyz exist???" or "is shortcut xyz the exact same???"
16.11.2025 18:44 โ
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I've been seeing so much Blender vs Maya fighting the last few days. Is it just me, or is all that really still relevant?
Nevertheless, laid my hands on Maya to just build myself an opinion.
As someone who used Blender since before it's 3.x-era, I really consider buying Maya though.
16.11.2025 18:42 โ
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On my "experimentation journey" I've also had my hands on ZBrush, 3DS Max and what not.
It really opens one's eyes. Sure, Autodesk costs money, blender is free; but I, as a full-time blender user, managed to make something I just couldn't do in blender.
16.11.2025 18:30 โ
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Text reads: "Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players," the statement reads, which was first given to Xbox Era before the rep responded to Insider Gaming's request. "Our creative process continues to be led by the talented individuals in our studios"
And of course Activision is already doing PR control.
"We us all kinds of AI tools, it just helps the talented people who work for us!!"
Aka we keep laying off people and don't wanna pay them a decent wage so we're using AI because we don't give a fuck
insider-gaming.com/activision-r...
16.11.2025 02:22 โ
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I can litereally make almost anything with enough dedication
But when it comes to designing levels... it's over.
End of rant
10.11.2025 10:59 โ
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Although my 3D modelling skills are at the edge of acceptable, with enough motivation and patience, I can deliver you assets in (almost) any style.
You want me to learn a new engine? Well, give me about a week and I'll be comfortable with it
You need a story? Also, give me week and you'll have it
10.11.2025 10:58 โ
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Why's level design so difficult in game development
I can think of a concept in a matter of hours, given a story and narration.
But so far, I've cancelled almost all of my projects because I couldn't think how the level's environment should look and what the player's supposed to do in said level.
10.11.2025 10:54 โ
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The Unity 20th Anniversary Game Jam starts soon! ๐
โก๏ธ Join the jam: itch.io/jam/unity-20... ๐พ
Tips:
โ
Create a new Unity project beforehand ๐ฆ
โ
Keep your scope small ๐ค
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Most importantly โ have fun! ๐
#MadeWithUnity #Unity3D #GameDev
07.11.2025 13:29 โ
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Everything about making video games is harder than you think.
06.11.2025 11:07 โ
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