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Paul

@paulygonn.bsky.social

Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.

432 Followers  |  105 Following  |  31 Posts  |  Joined: 12.09.2023  |  2.1438

Latest posts by paulygonn.bsky.social on Bluesky

Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1
Part 1 in the Stylized Prop Creation of the Skull Barrel that I made while streaming on Twitch. This is one of the first props I made while live streaming, I... Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1

Part 1 of 4 in the Skull Barrel Project - full stream is now available! This project stems back to 2018, thought it would be a fun way of hyping myself to get back to streaming to make some of my old streams public๐Ÿ˜Š youtu.be/acqoPn05XV8

25.10.2023 10:21 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
WEEK 38  / Critiques  / 2023
WEEK 38 / Critiques / 2023Taking a look at your guys stuff in the discord. its a long one! Buckle up!Thank you for your Patreon support. If you need to get... WEEK 38 / Critiques / 2023

Every few weeks I do discord critiques with the community. Basically it is two hours of feedback on work happenings from the Dinusty Empire Discord.

I rather enjoy these, maybe you will too.
youtu.be/d9oBG1MZuvQ

17.10.2023 05:20 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I created a guide to setting up a neutrally lit scene in #UnrealEngine 5.3. This scene is used as a look-dev tool, providing a way to view assets, spot inaccuracies & visual problems with materials. The project is also available for free! #gameart โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ

www.dropbox.com/scl/fo/wg97s...

13.10.2023 07:22 โ€” ๐Ÿ‘ 44    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I am feeling pretty poorly, but I wanted to do something productive so I worked on this peeling paint material a little more today. Still a WIP but it's getting there. #gameart #SubstanceDesigner

08.10.2023 14:20 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great work Brigitte! #gameart โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ

02.10.2023 20:21 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking dope, I see those basing materials sneaking in there! Hyped to see what you end up with. Iโ€™ve been experimenting & hoping to have bits to show in the near future too!

02.10.2023 20:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey everyone! First post here, and this is what I'm currently working on ๐Ÿ˜„ This Unreal Engine 5 environment is inspired by a real life location I go to every summer in France ๐ŸคŸ

I've recently finished the art blockout as seen below, and I'll try to keep this post updated with my progress ๐Ÿ™‚

28.09.2023 22:52 โ€” ๐Ÿ‘ 31    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2/2

We tend to think of the artist's work as the output. The real work of the artist is a way of being in the world." #gameart

27.09.2023 12:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1/2

Living life as an artist is a practice. You are either engaging in the practice or you're not. It makes no sense to say you're not good at it. It's like saying, "I'm not good at being a monk." You are either living as a monk or you're not. #gameart

27.09.2023 12:53 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance

26.09.2023 16:07 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nerd. ๐Ÿ˜Š

26.09.2023 10:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Incredible as always Liam!

26.09.2023 00:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Solid agree.

25.09.2023 22:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I made a custom feed for game art, environment art, character art along with industry standard game art applications and processes. You can follow it here โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ

bsky.app/profile/did:...

25.09.2023 21:20 โ€” ๐Ÿ‘ 26    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We also have a EU/UK Associate to mid level World Builder role! Come work with the great @beddows.bsky.social and @mattsmouth.bsky.social ๐Ÿ˜Š www.thatsnomoon.com/careers/4981...

25.09.2023 16:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Bioshock Inspired Lighting

Bioshock Inspired Lighting

Control Inspired Lighting

Control Inspired Lighting

Night Inspired Lighting

Night Inspired Lighting

Photo by me :P

Photo by me :P

First post to this new platform. Hey, im Daniel Torres. Lighting Artist with a side dish of Environment Art.
Love taking photos of nature and eating delicious food.
Currently looking for a new gig, if you know any, let me know. I will appreciate it. Cheers!

25.09.2023 14:30 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Yes you can, you may need to retopo the high poly if it deviates significantly from there low so that you can bake a normal map. Happy to help, if you have questions just ask ๐Ÿ˜Š

25.09.2023 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The "Dynamesh" workflow is a quick way to iterate between high & low poly models. I made a guide for my students & mentees - www.dropbox.com/s/u1ke346t6t...

25.09.2023 13:23 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You can use your low poly as a foundation of what becomes your high poly after subdivision if the silhouette doesnโ€™t change too much.

25.09.2023 12:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oooh really?! Right I am going to try this tonight! Iโ€™ll take a look on YouTube to see if I can find a guide! Thanks again

25.09.2023 11:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh thatโ€™s a good shout, yeah Iโ€™ll be doing that too! Cheers dude. I hope they add the ability to create custom feeds, so I could have like a prop artist feed, a lighting artist feed etc.

25.09.2023 10:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha thank you Pete! Thatโ€™s very useful. I was a little unsure how the feeds concept actually worked.

25.09.2023 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My favourite photographer on the planet, who also happens to be a wonderful game art nerd. โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ

25.09.2023 08:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is there any way to tag posts on here? Like hashtags or something to that effect. Iโ€™m not really sure how feeds work, can I create a feed? Iโ€™m seeing lots of art from my friends which is great but it would be cool to be able to search for categories etc.

25.09.2023 08:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah I feel like these are great materials to start with, lots of interesting little elements to bring together. Thanks Sabrina, hopefully they find it useful!

24.09.2023 11:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Developing really well Sabrina! Keep up the great work.

24.09.2023 11:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have fond memories of chatting you while you were working on this, still looks epic. Great work Jason, your texture work remains goals for myself and my students!

24.09.2023 11:40 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hands down one of my favourite and, in my humble opinion, one of the best hard surface artists on the planet. Sick presentation Rick.

24.09.2023 11:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I made some incredible friends through that game and the environment and world building were game changers. I am insanely hyped!

23.09.2023 21:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Your art is off the hook by the way, several of your recent posts have blown me away, insanely good man!

Yeah I might even make these available as a learning resource on my blog in the future ๐Ÿ‘

23.09.2023 19:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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