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Late as usual

@lateasusual.bsky.social

Developer @ Dillongoo Studios she/her old account: twitter.com/lateasusual_

2,301 Followers  |  155 Following  |  209 Posts  |  Joined: 25.07.2023
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Posts by Late as usual (@lateasusual.bsky.social)

ohhhhhh

23.01.2026 10:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

worth trying without embedded game window enabled, might be a windows (as in OS but also window management) thing as you say

16.01.2026 00:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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viewport + noodles

03.01.2026 13:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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recreated this effect from kirby robobot in a shader #b3d

03.01.2026 13:50 โ€” ๐Ÿ‘ 33    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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christmas eve/day adventures

happy holidays peeps :)

25.12.2025 17:01 โ€” ๐Ÿ‘ 20    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i love the little booths with the chairs that are like star trek consoles but they're made of lip gloss

03.10.2025 18:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

is it using/abusing perspective-correct texture mapping?

02.10.2025 12:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Sybren Stรผvel (@sybren@fedi.stuvel.eu) LateAsUsual #bcon25 #BlenderConference #BlackAndWhite #portrait #photography #square

LateAsUsual

fedi.stuvel.eu/p/sybren/876...

#bcon25 #BlenderConference #BlackAndWhite #portrait #photography #square

24.09.2025 15:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

you always have such great fashion sense

21.09.2025 12:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I will be at blender conference probably looking tired, but please come say hi! (please ๐Ÿฅบ)

16.09.2025 16:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

having to remember to change the committer email address for work repos vs private repos was too much and i'd keep committing stuff with my personal email to work repos anyway, so i just gave up

15.08.2025 11:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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fun little afterburner (looks like engine-rich exhaust mixture) #b3d

06.08.2025 20:22 โ€” ๐Ÿ‘ 30    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I forgot to put the paddle in my bread machine noooooo
oh the despair
the ultimate sadness
my loaf :(
it's ruined :(

04.07.2025 13:58 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

if by "not [...] influenced by western music" he means that every single piece of music ever made has some musical reference to Touhou in it, then i guess he'd be right, but i don't think that's what he meant

30.05.2025 23:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

biggest reason i dont take the bus and prefer to walk isn't the price, frequency, or stop locations

i'm scared of bus drivers ๐Ÿ˜ญ

glasgow drivers can be especially scary

24.05.2025 20:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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scotlandcore

20.05.2025 20:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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went looking for dinosaur footprints on the beach

20.05.2025 20:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Taishi feat. Mitose Noriko - Innocencia
YouTube video by Fel Taishi feat. Mitose Noriko - Innocencia

this is the kind of thing i'm talking about!

www.youtube.com/watch?v=x5F9...

16.05.2025 21:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it's crazy how much of the game is "If I were to make a game it'd want it to be like *this*", from the environments, concepts, gameplay etc.

the OST especially - I've got a bunch of Taishi+ใฟใจใ›ใฎใ‚Šใ“ bookmarked as "music i'd want in a game" so it was crazy booting it up and hearing it on the main menu

16.05.2025 21:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I finished Doll's Nest, really pleasantly surprised by how good it was! For such a small team it's incredibly impressive how well they managed to execute "what if armored core was a souls game".

Biggest thing for me was hearing Mitose Noriko in the soundtrack! Shame there's only music in bosses :)

16.05.2025 21:41 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the sewer drain for my block is blocked so i called the city to get it fixed
and now there's like 3 police cars and a fire engine outside, the whole street's taped up like a crime scene, and my drain's still blocked :/
my kitchen is flooding every time someone upstairs washes their hands ๐Ÿ˜ญ save me

16.05.2025 18:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

wait it's out!? nobody told me ๐Ÿ˜ญ

14.05.2025 09:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

wouldn't it be the top left that'd be "invalid but sound" in that case though?

i think since ยฌP -> (P->Q) still holds P->Q is sound there. If P is true but Q is not, then P->Q doesn't hold so it wouldn't be. unless im getting validity and soundness mixed up, it's been ages since i did logic :3

12.05.2025 20:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

true actually

12.05.2025 11:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

haha yeah i'm just seeing a lot of codebases trying to remove GS now. graphics is so frustrating with not knowing what's going to become standard or not ๐Ÿ˜ญ

09.05.2025 15:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i think geometry shaders aren't really well supported by hardware,
i think there's a PR for adding mesh shader support floating around somewhere though?

09.05.2025 15:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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wireframe mode kinda does it #godot

07.05.2025 20:58 โ€” ๐Ÿ‘ 48    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

how do you manage to look so cool literally all the time

05.05.2025 19:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i think godot really needs more examples of cool stuff like this, cause there's a lot that isn't entirely possible yet but there's not enough people pushing the current limits :3

30.04.2025 02:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i did wanna try some kind of unique path thing where the blocks slide around in all directions without colliding and then realised thats probably a really hard cs problem lol

29.04.2025 20:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0