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CloudKJ

@cloudkj.bsky.social

27 | Video Game Enthusiast | JOYCONBOYZ |

64 Followers  |  137 Following  |  7 Posts  |  Joined: 20.10.2024  |  1.8485

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Sephiroth Reborn

Sephiroth Reborn

FFVII Rebirth Director Naoki Hamaguchi says the initial plan for the final battle had it being even longer. the initial plan had an additional two battles, which they had to cut down because things got really long and tiring. (RbU, 2024) #FF7R #FF7

04.02.2026 02:41 — 👍 49    🔁 8    💬 3    📌 0
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Emma #pokemon

03.02.2026 10:14 — 👍 2552    🔁 620    💬 16    📌 0
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Finally finished with this Tharja piece and I'm really happy how it tuned out!

03.02.2026 23:01 — 👍 1446    🔁 360    💬 12    📌 0
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FFVII Rebirth Director Naoki Hamaguchi says the part of the OG he's most looking forward to in Part 3 is Cloud finding himself with the help of Tifa. He said that was the part he was looking forward to and that they nailed it. (Vinesauce, 1/27) #FF7 #FF7R

28.01.2026 15:56 — 👍 99    🔁 14    💬 8    📌 5
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Rosalina for no particular reason

25.01.2026 21:42 — 👍 3667    🔁 798    💬 18    📌 1
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Serebii Update: New Pokémon Legends: Z-A icon parts have been made available to exchange for Platinum Points on Nintendo Switch Online www.serebii.net/index2.shtml

26.01.2026 06:32 — 👍 474    🔁 65    💬 7    📌 15
comic by me
Sephiroth facing Cloud
Cloud: “Sephiroth… I’ve been training every day for this moment”
Sephiroth sits at a Queen’s Blood table, motioning for Cloud to take the opposing seat

comic by me Sephiroth facing Cloud Cloud: “Sephiroth… I’ve been training every day for this moment” Sephiroth sits at a Queen’s Blood table, motioning for Cloud to take the opposing seat

the final battle #ff7rebirth

26.01.2026 02:52 — 👍 3427    🔁 944    💬 27    📌 11
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Hamaguchi stressed that minigames will still be a big part of part 3. That includes doing justice to the original FF7’s snowboarding minigame. He says that they want to make sure that it’s incorporated into the story to have that sort of connection with the theming of it. (Polygon, 1/23)

23.01.2026 22:50 — 👍 60    🔁 9    💬 2    📌 7
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Naoki Hamaguchi remembers an interview he did about how they’d narrowed the title for part 3 down to two names. He says it was up to Mr. Nomura to decide which it is. And yes, after returning from Paris Games Week, he did choose one, so he can say the title has been locked. (Gamespot, 1/23) #FF7R

23.01.2026 21:07 — 👍 68    🔁 22    💬 1    📌 9
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Hamaguchi says he understands what the fans are looking for from the fan perspective. He's very much dedicated to bringing that to the fans: making it still authentic and still feel like FF7, while also making a new fresh experience at the same time. (Nintendo, 1/22)

22.01.2026 13:36 — 👍 38    🔁 7    💬 0    📌 0
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Hamaguchi says INTERmission provides a storyline that smoothly connects REMAKE to REBIRTH. They wanted to introduce more of the wider FINAL FANTASY VII lore, such as the Deepground storyline which leads into INTERmission. (Nintendo, 1/22)

22.01.2026 13:32 — 👍 31    🔁 6    💬 0    📌 0
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Naoki Hamaguchi says he often hears how fans wish they could experience FF7 again for the first time. The remake series brings FF7 to the modern era by remaking and reimagining it as a new, fresh gameplay experience. He wants newcomers to see that legend being reborn in a new way. (Nintendo, 1/22)

22.01.2026 13:09 — 👍 31    🔁 6    💬 1    📌 0
Post image Post image Tetsuya Nomura’s Super-Special Journey with Square, Vol. 3

Tetsuya Nomura’s Big Break with FFVII: Spilling the Beans Two Years After Release

FFVIII’s Tetsuya Nomura returns for his highly anticipated column. Join him for a walk down memory lane full of Tosa flare. This month’s topic: FFVII.

Tetsuya Nomura - Profile
A graphic designer on Square Co, Ltd.’s development team. Known for his work on FFVII, FFVIII, Parasite Eve, and more. Likes to watch TV in his free time. Hails from Kōchi Prefecture.

The Conflicted Saga of FFVII’s Character Designs

This month, we’re finally talking about FFVII. Starting with this game, I was put in charge of the main character designs, but it’s not like it was some big unprompted promotion. As a matter of fact, I drew some original chibi-style character art back during FFVI, and that basically led to me being asked if I’d do the main characters for FFVII. So I never felt like it was my premier as a character designer, you know? Really what I felt most was this awkwardness that Amano wasn’t the one doing it… But what with the work schedule and other factors, that’s just how the dice fell…
	By the way, I actually ended up with over 10 different versions of Cloud because I kept gradually raising the head height. And then whenever I did that, I’d go ahead and make his sword bigger, too. At first Sakaguchi, the executive producer, was telling me to keep the height under five heads tall, but he gradually warmed to the idea of more realistic proportions. So I eventually managed to stretch Cloud out to his current height [laughs].
	
[Image caption:] FFVII, the first game in the series to feature polygonal characters.

	Aside from the character design, I also came up with some of the story concept. But yeah, going from FFVI to FFVII, my workload increased unbelievably. At the office, I’d spend my time checking other people’s work, and then when I got home, I’d do my own design work. I kind of got myself into pulling this grueling double duty

Tetsuya Nomura’s Super-Special Journey with Square, Vol. 3 Tetsuya Nomura’s Big Break with FFVII: Spilling the Beans Two Years After Release FFVIII’s Tetsuya Nomura returns for his highly anticipated column. Join him for a walk down memory lane full of Tosa flare. This month’s topic: FFVII. Tetsuya Nomura - Profile A graphic designer on Square Co, Ltd.’s development team. Known for his work on FFVII, FFVIII, Parasite Eve, and more. Likes to watch TV in his free time. Hails from Kōchi Prefecture. The Conflicted Saga of FFVII’s Character Designs This month, we’re finally talking about FFVII. Starting with this game, I was put in charge of the main character designs, but it’s not like it was some big unprompted promotion. As a matter of fact, I drew some original chibi-style character art back during FFVI, and that basically led to me being asked if I’d do the main characters for FFVII. So I never felt like it was my premier as a character designer, you know? Really what I felt most was this awkwardness that Amano wasn’t the one doing it… But what with the work schedule and other factors, that’s just how the dice fell… By the way, I actually ended up with over 10 different versions of Cloud because I kept gradually raising the head height. And then whenever I did that, I’d go ahead and make his sword bigger, too. At first Sakaguchi, the executive producer, was telling me to keep the height under five heads tall, but he gradually warmed to the idea of more realistic proportions. So I eventually managed to stretch Cloud out to his current height [laughs]. [Image caption:] FFVII, the first game in the series to feature polygonal characters. Aside from the character design, I also came up with some of the story concept. But yeah, going from FFVI to FFVII, my workload increased unbelievably. At the office, I’d spend my time checking other people’s work, and then when I got home, I’d do my own design work. I kind of got myself into pulling this grueling double duty

On Incorporating a Certain Superlative Summon Sequence…

With FFVII, I was also responsible for the summon attack choreography [storyboards]. Personally, I didn’t find it to be that much work. Mostly I was just happy to be pulling off stuff we hadn’t been able to do before. It was probably the graphics people actually implementing my storyboards who had it hard. Especially with the hidden Knights of the Round summon. The graphics lead was practically in tears: “We’re in the final stretch of development, totally bogged down. You can’t be drawing storyboards like this!” It was literally the very last one I drew. Sorry about that, guys…

[Image caption:] The unprecedented scale of FFVII’s summons had everyone talking.

	But the reason I incorporated that one was because Crusader—FFVI’s strongest summon—just didn’t quite do it for me. For a three-person attack, it’s not a whole lot of use, right? [laughs]. And so I thought I’d make a multi-character ability that’s actually useful… Maybe I overdid it.
	Every time I work on an FF game, I think to myself, “This is gonna be my last FF,” and go absolutely all out with ideas. It’s like if I can draw something the next person in charge will have a tough time surpassing, then I can walk away happy. At the time, I couldn’t have dreamed I’d be in charge of choreographing FFVIII’s summons, too [laughs].
	Another thing that really stuck with me about FFVII was the number of people who worked on it. Even back during FFV, you’d have 30 people total on the team, and at first it was just me doing the monster design. Suddenly that number increased by a factor of 10. Monster design got split into four groups—motions, textures, and so on—each with a handful of staff members. FF is really the culmination of multiple creative forces.

⬤ This Month’s Doodle

Feeling the pressure on all sides, Nomura succumbs to palpitations and chills. Say, that man in the corner looks familiar…

[Image text:] Feels like my heart’s gonna burst…

On Incorporating a Certain Superlative Summon Sequence… With FFVII, I was also responsible for the summon attack choreography [storyboards]. Personally, I didn’t find it to be that much work. Mostly I was just happy to be pulling off stuff we hadn’t been able to do before. It was probably the graphics people actually implementing my storyboards who had it hard. Especially with the hidden Knights of the Round summon. The graphics lead was practically in tears: “We’re in the final stretch of development, totally bogged down. You can’t be drawing storyboards like this!” It was literally the very last one I drew. Sorry about that, guys… [Image caption:] The unprecedented scale of FFVII’s summons had everyone talking. But the reason I incorporated that one was because Crusader—FFVI’s strongest summon—just didn’t quite do it for me. For a three-person attack, it’s not a whole lot of use, right? [laughs]. And so I thought I’d make a multi-character ability that’s actually useful… Maybe I overdid it. Every time I work on an FF game, I think to myself, “This is gonna be my last FF,” and go absolutely all out with ideas. It’s like if I can draw something the next person in charge will have a tough time surpassing, then I can walk away happy. At the time, I couldn’t have dreamed I’d be in charge of choreographing FFVIII’s summons, too [laughs]. Another thing that really stuck with me about FFVII was the number of people who worked on it. Even back during FFV, you’d have 30 people total on the team, and at first it was just me doing the monster design. Suddenly that number increased by a factor of 10. Monster design got split into four groups—motions, textures, and so on—each with a handful of staff members. FF is really the culmination of multiple creative forces. ⬤ This Month’s Doodle Feeling the pressure on all sides, Nomura succumbs to palpitations and chills. Say, that man in the corner looks familiar… [Image text:] Feels like my heart’s gonna burst…

Presenting Vol. 3 of Tetsuya Nomura's monthly Game Walker column!

This one's all about FFVII:
-Cloud had more than 10 iterations, each taller than the last
-Nomura had to draw at home to meet the overwhelming workload
-Knights of the Round was a result of his dissatisfaction with Crusader from FFVI

16.01.2026 01:42 — 👍 53    🔁 17    💬 2    📌 1
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Cory in the House is rated higher than FFVII Remake! 😮

14.01.2026 20:47 — 👍 40    🔁 4    💬 3    📌 0
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FFVII Scenario Writer Kazushige Nojima says that when he first saw Aerith's 3D model, he thought she looked rather rigid, and translated that into a brisk, assertive personality. Later, in AC, he realized she had a much different visual vibe. It was a real shock for him. (Bra Bra, 2018) #Aerith #FF7

15.01.2026 07:24 — 👍 58    🔁 11    💬 1    📌 1
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ガレヲン 一切衆生慈恵嘱目装

13.12.2025 09:34 — 👍 45    🔁 23    💬 0    📌 0

Miss Piggy I would make you so much happier than Geoff Keighley please think about this

12.12.2025 01:34 — 👍 661    🔁 225    💬 5    📌 0
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Android 21 (Dragon Ball)

05.11.2025 21:43 — 👍 1516    🔁 374    💬 9    📌 0
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Vallite Monarch Corrin 🌽

24.09.2025 22:43 — 👍 161    🔁 43    💬 0    📌 0
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Kofi Request: Tharja 💜

13.09.2025 23:35 — 👍 90    🔁 27    💬 0    📌 0
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Frieren

24.09.2025 23:21 — 👍 925    🔁 309    💬 2    📌 0
Preview
"Being able to bring the game to a much wider audience is a wonderful thing" — Naoki Hamaguchi talks FF7 Remake on Switch 2 and Xbox | RPG Site Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Swi...

Via @rpgsite.net, FFVII remake series dir. Hamaguchi on multi-platform launches: "our current President's company philosophy of expanding to multi-platforms [...] to broaden the audience [...] I'm aligned with that and I feel very positively towards this."

More: www.rpgsite.net/interview/18...

25.09.2025 01:12 — 👍 28    🔁 9    💬 0    📌 0
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Clair and Dragonair.

25.09.2025 02:00 — 👍 962    🔁 241    💬 8    📌 2
Post image 25.09.2025 02:02 — 👍 203    🔁 46    💬 2    📌 0
Pokémon Legends: Z-A Exclusive Preview - A Real-Time Delight
YouTube video by Serebii Pokémon Legends: Z-A Exclusive Preview - A Real-Time Delight

Serebii Preview: We have also uploaded the preview as a video on our socials with some 4k 60fps footage provided by Nintendo & The Pokémon Company International.

Be sure to check it out!

www.youtube.com/watch?v=erh7...

www.serebii.net

24.09.2025 13:22 — 👍 328    🔁 42    💬 1    📌 7
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Serebii Preview: We got to play Pokémon Legends: Z-A for over an hour through various parts of the game and there's definitely something mechanically special here

Check out our preview @ www.serebii.net/legendsz-a/p...

24.09.2025 13:01 — 👍 301    🔁 42    💬 2    📌 4
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Sinnoh Champion

22.09.2025 21:40 — 👍 2726    🔁 833    💬 20    📌 7
Bulma kneeling, in a sad, dispair pose while baby trunks tries to console her.

Bulma kneeling, in a sad, dispair pose while baby trunks tries to console her.

hmm #dragonball

02.09.2025 21:29 — 👍 272    🔁 66    💬 6    📌 0
fediel granblue showing off her cleavage in her new years outfit

fediel granblue showing off her cleavage in her new years outfit

alternate version with glasses

alternate version with glasses

fediel granblue I painted a while back

22.08.2025 17:26 — 👍 126    🔁 50    💬 2    📌 0
Final Fantasy VII Remake Intergrade running on a Xbox Ally X handheld console. Cloud is facing away from the camera, running through Midgar.

Final Fantasy VII Remake Intergrade running on a Xbox Ally X handheld console. Cloud is facing away from the camera, running through Midgar.

Final Fantasy VII remake series director Naoki Hamaguchi stars in a video highlighting Final Fantasy VII Remake Intergrade's impending release this Winter on Xbox platforms including Series X|S, Xbox on PC, and the Xbox Ally X handheld console: www.youtube.com/watch?v=d_e6...

21.08.2025 03:03 — 👍 14    🔁 2    💬 0    📌 0

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