June 3&3 (featuring Ken Voskuil) Β· Zoom Β· Luma
What to expect:
Come join us for our monthly virtual meetup and meet other people in the design and engineering industry!
Meetups typically last about an hour,β¦
Our June meet-up is in 10 days! We'll also be getting a presentation this month from @kaesve.bsky.social titled "Pun Driven Development: A Side Project Philosophy"! This one will be a bit more developer friendly, though still for everyone. Come through and catch up!
lu.ma/d9ls6y2m?tk=...
10.06.2025 17:48 β
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A friend of mine (@kaesve.bsky.social) is building an offline read.cv profile editor for the people who backed them up and want to continue being able to edit them. If you're into that can you like/reply on this to do a quick interest check? (DMs also open if you want to share your backup for tests)
09.05.2025 18:49 β
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nice
19.03.2025 17:05 β
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What are you building this in? Are you writing the particle sim yourself? Im also craving more technical gamedev content!
23.10.2024 13:16 β
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Someone needs to make a game like this for the playdate!
21.10.2024 15:51 β
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I donβt know godot at all and it kinda depends on your game, but I really like the fully procedural shader-based windows technique, which solves this problem pretty easily for skyscrapers and such. Canβt find a good reference right now, but happy to explain more if you think it might fit
20.10.2024 21:02 β
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Is there a shadertoy version?
20.10.2024 00:43 β
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Are there other zig users on here? Are you interested in it? Itβs been a really enjoyable experience so far. It has that C feel, but with a more modern and nicer dev experience. Feels like a perfect fit for the playdate
19.10.2024 18:32 β
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Art for infiniplumber for the playdate. Black and white pixel art of pipes slowly filling up with water
Taking a break from Chester at the Park to work on smaller projects and new tech
Do you remember that pipe-connecting game? Ever wish that game was also Tetris? Infiniplumber is a game about laying pipe π¦
Building in Zig for #playdate, coming soonβ’οΈ
#screenshotsaturday #1bit #pixelart #gamedev
19.10.2024 18:14 β
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Chester at the park
Chester at the park is a puzzle game in which you use the rules of chess to reunite a dog and his owner.
My current project is a puzzle game, and the prototype is fully js, no libraries. Iβm porting it to c or zig at some point to run it on the playdate, but plain js is my cozy place
chesteratthepark.com
07.09.2024 17:40 β
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I donβt think itβs cheating, but tbh, I rarely click on videosβopening a whole new app is too much effort when I am just scrolling
07.09.2024 17:24 β
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Chester at the park
Chester at the park is a puzzle game in which you use the rules of chess to reunite a dog and his owner.
Iβm making chesteratthepark.com , a 1bit pixel art puzzle game where you reunite Chester with his owner using the rules of chess! Iβve been working on it for a year and a half, and am getting close to finishing the prototype with the first 10 puzzles. Everything coded from scratch, art is also mine
06.09.2024 21:05 β
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What about the opposite trap where you spent months on cool new tech, but you donβt actually have a game
Look! This sphere has really cool real time global illumination!
05.09.2024 15:29 β
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First, but with a space before the ( and {, and 2-space tabs. You should see how I write switches tho
04.09.2024 16:45 β
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A⦠game about finding your glasses?
03.09.2024 22:03 β
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As someone who reads math text books for funβI still donβt understand quaternions!
Quaternions seem awesome specifically for 3d rotation, and if Iβd need to, I could figure out how to use them. But thereβs a lot more math that I use almost every day. Basic linear algebra and trig especially
03.09.2024 17:11 β
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Chester peeking through the gate of the Japanese garden
Chester sitting in front of the gate. A bunny is hiding halfway behind the gate
Itβs been a while since Iβve posted, but Iβm still working on chesteratthepark.com!
Today I finished a completely new renderer that works with #1bit sprites directly and supports depth maps. Chester can now go behind the gate and other background features!
#gamedev #pixelart #playdate
03.09.2024 00:26 β
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Its still possible to do simple webdev, and some of us consider it a virtue. Especially while youβre still learning. If I were to start over today, Id want to start without react and vercel, etc.
Is there any specific thing you ran into recently?
16.07.2024 12:29 β
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Probably the 5th or 6th one, when you are way past budget and time frame and you somehow have to bring it home:p
15.07.2024 12:06 β
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Whats wrong with just GitHub? Free hosting for a html file and a platform dedicated to managing multiple people working on the same code
14.07.2024 01:50 β
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Whatβs excessive?
04.07.2024 18:00 β
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Im sure you can fit a car into any theme. If not, make a game about how badly a car fits in the most stereotypical game for that theme π€‘
24.06.2024 17:07 β
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Me too, because Iβm terrible with color!
23.06.2024 17:34 β
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Black and white pixel art of an owl about to land on a bench
Iβd post a gif for #screenshotsaturday if I could π Youβll have to make due with a single frame of Orionβs fly-in animation for now
#gamedev #pixelart #1bit #playdate
23.06.2024 02:08 β
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A side by side comparison of hl1 and akira. Theyβre basically the same picture
The akira image immediately invoked memories of half life, seems like im not the only one
www.rockpapershotgun.com/why-the-myst...
17.06.2024 15:40 β
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Iβm planning to use the c sdk, because I want to try to add some visual effects that will be very performance sensitive. Right now Iβm still prototyping in js though, not on the playdate yet.
17.06.2024 12:12 β
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Thatβs my point, itβs pixel art, itβs authentic and itβs not designed for crts.
16.06.2024 18:14 β
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Dithering is not that different from cross hatching or halftone like used in manga. Every medium has limitations that inspire techniques, but itβs not like pixel art can only be authentic when all those limitations are applied. Itβs silly to say that gameboy doesnβt have authentic pixel art
16.06.2024 12:45 β
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