Andras Ketzer's Avatar

Andras Ketzer

@fluidninjavfx.bsky.social

FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live

109 Followers  |  77 Following  |  19 Posts  |  Joined: 15.03.2025  |  1.4803

Latest posts by fluidninjavfx.bsky.social on Bluesky

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Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
#unrealengine #UE5 #realtimevfx #fluidninja

24.04.2025 16:18 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🀣 neatly summarized

20.04.2025 09:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Lovely tune, nice visuals 🀩

18.04.2025 10:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Fire blade effect by senior VFX artist Sen - made with FluidNinja LIVE 1.9 - responsive, real time sim, 0.3 millisec per frame on RTX 3080
#fluidninja #realtimevfx #unrealengine #UE5 #gamedev

18.04.2025 09:57 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools!
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg

17.04.2025 12:04 β€” πŸ‘ 43    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1
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I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen.

#UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing

09.04.2025 10:53 β€” πŸ‘ 114    πŸ” 11    πŸ’¬ 4    πŸ“Œ 3
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Water on Landscapes - FluidNinja LIVE 2.0 Features explained in 7 minutes, on YouTube: youtu.be/O57K5Aog7Hs

#unrealengine #UE5 #realtimevfx #fluidninja

04.04.2025 15:48 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thanks Lucas! Runtime! This 100x100m area with 1.2 millisec GPU time per frame, 260 FPS on RTX3080

03.04.2025 07:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080

#unrealengine #UE5 #realtimevfx #fluidninja

02.04.2025 14:15 β€” πŸ‘ 61    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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Water filling Gaps in Unreal Engine: a long term goal has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha
#unrealengine #UE5 #realtimevfx #fluidninja

28.03.2025 15:47 β€” πŸ‘ 25    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Join the FluidNinja Discord Server! Check out the FluidNinja community on Discord - hang out with 9858 other members and enjoy free voice and text chat.

Thanks for the kind words! Yes, NinjaLive 2.0 comes this year, while 1.9 is free to download at the community server: discord.gg/rgEtwua2tu

28.03.2025 05:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Caustics WIP, FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine #UE5 #realtimevfx #fluidninja

27.03.2025 13:13 β€” πŸ‘ 39    πŸ” 8    πŸ’¬ 1    πŸ“Œ 1
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Driving 3D volumes with 2D fluidsim as heightmap
#fluidninja #unrealengine #ue5 #realtimevfx

24.03.2025 17:40 β€” πŸ‘ 54    πŸ” 8    πŸ’¬ 1    πŸ“Œ 1
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Lava tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx

24.03.2025 17:31 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Fire and viscous fluid tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx

24.03.2025 17:26 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Argentum Studio using ninja for fire and smoke VFX in War Robots Frontiers. More WIP: artstation.com/artwork/y4EvN8
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 20:25 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Using 2D fluidsim as cross-section to define 3D volumes
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 20:21 β€” πŸ‘ 39    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Cloud Timelapses - NinjaLive 1.9
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 20:12 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Fire and water tests - NinjaLive v1.6
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 20:01 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 19:45 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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