Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
#unrealengine #UE5 #realtimevfx #fluidninja
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
#unrealengine #UE5 #realtimevfx #fluidninja
π€£ neatly summarized
20.04.2025 09:26 β π 1 π 0 π¬ 1 π 0Lovely tune, nice visuals π€©
18.04.2025 10:19 β π 1 π 0 π¬ 1 π 0Fire blade effect by senior VFX artist Sen - made with FluidNinja LIVE 1.9 - responsive, real time sim, 0.3 millisec per frame on RTX 3080
#fluidninja #realtimevfx #unrealengine #UE5 #gamedev
Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools!
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen.
#UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing
Water on Landscapes - FluidNinja LIVE 2.0 Features explained in 7 minutes, on YouTube: youtu.be/O57K5Aog7Hs
#unrealengine #UE5 #realtimevfx #fluidninja
Thanks Lucas! Runtime! This 100x100m area with 1.2 millisec GPU time per frame, 260 FPS on RTX3080
03.04.2025 07:19 β π 0 π 0 π¬ 0 π 0Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine #UE5 #realtimevfx #fluidninja
Water filling Gaps in Unreal Engine: a long term goal has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha
#unrealengine #UE5 #realtimevfx #fluidninja
Thanks for the kind words! Yes, NinjaLive 2.0 comes this year, while 1.9 is free to download at the community server: discord.gg/rgEtwua2tu
28.03.2025 05:18 β π 1 π 0 π¬ 1 π 0Caustics WIP, FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine #UE5 #realtimevfx #fluidninja
Driving 3D volumes with 2D fluidsim as heightmap
#fluidninja #unrealengine #ue5 #realtimevfx
Lava tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx
Fire and viscous fluid tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx
Argentum Studio using ninja for fire and smoke VFX in War Robots Frontiers. More WIP: artstation.com/artwork/y4EvN8
#fluidninja #unrealengine #ue5 #realtimevfx
Using 2D fluidsim as cross-section to define 3D volumes
#fluidninja #unrealengine #ue5 #realtimevfx
Cloud Timelapses - NinjaLive 1.9
#fluidninja #unrealengine #ue5 #realtimevfx
Fire and water tests - NinjaLive v1.6
#fluidninja #unrealengine #ue5 #realtimevfx
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage
#fluidninja #unrealengine #ue5 #realtimevfx