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Helmut Stark

@helmutstark.bsky.social

3d Artist, character, environments, props

150 Followers  |  221 Following  |  272 Posts  |  Joined: 26.11.2024
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Posts by Helmut Stark (@helmutstark.bsky.social)

americans are not very known to be rebellious

15.01.2026 11:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Still schocking that America voted for a rapist and felon instead of a woman...

twice

13.01.2026 14:10 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Becks dann bayerisches Bier?

13.01.2026 14:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was also thinking about, what is causing it. Bc in the after sequence, much more is going on. Probably the Characters look way more impressive zoomed in.

13.01.2026 13:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

looks great!

13.01.2026 13:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the driving sequence is a massive update. The fighting sequence looks almost better in the "before" (only visually)

13.01.2026 13:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

awesome stuff!
I want to try something similar for a while also. Any suggestings how to start?

03.01.2026 14:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

first screenshot is πŸ‘Œ

03.01.2026 14:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
huge inflated hand on game character

huge inflated hand on game character

crazy distorted mesh on a game character in ue5

crazy distorted mesh on a game character in ue5

I am a modeler... shit like that drives me crazy! 😬
High five anyone?

#gamedev #rigging #ue5 #blender

22.12.2025 16:38 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

definitly close to the reference

22.12.2025 15:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
3d model of a pistol. Rendered in substance painter

3d model of a pistol. Rendered in substance painter

Had a lot of work lately, so there is very slow process on my little shooter project. But here is a WIP of my first weapon in the game.

Screeshot is from substance Painter. I play around with additional alpha details currently.

#gamedev #substancePainter #UE5 #scifi #pistol

06.11.2025 21:51 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
space view, rendered in UE5. Asteroids in front of a earthlike planet

space view, rendered in UE5. Asteroids in front of a earthlike planet

learning a lot of enemy AI in the last weeks. Thinking also about possible angles for a main menu.

#gamedev #UnrealEngine5 #Space #Blender3d

26.09.2025 18:46 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

your cat has a very weird name πŸ˜‚

19.09.2025 12:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ˜‚ that is awesome!

16.09.2025 09:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
screenshot of an early shooter game in ue5

screenshot of an early shooter game in ue5

Started to modify the UE5.6 arena shooter template. And now I got my robot model chasing and shooting at me 😍

#gamedev #ue5 #blender #substancePainter #shooter

14.09.2025 11:16 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

I am also currently trying to improve my getDamage. I think it would be great to fall occasionly. At least worth a try.

09.09.2025 14:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

looks good! is the shaking just a cam shake or is the impact pushing you around?

08.09.2025 21:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

some nice ideas. Looking forward to see it finished

05.09.2025 14:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

great vibe!

03.09.2025 13:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

very basic shooter. And I realized, that was exactly what I wanted. And I enjoyed the UE5 aesthetics

01.09.2025 16:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

was more fun that I expected it to be

01.09.2025 13:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
scifi scene, rendered in ue5. industrial looking room

scifi scene, rendered in ue5. industrial looking room

Mixing some industrial elements with kitbashed parts of my more clean and modern props.

#gamedev #blender #scifi #modeling #industrial

21.08.2025 19:33 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

thanks a lot! :)
I never played Cyberpunk, but I was going after a very stereotype scifi industrial style, so that might blend into all sorts of references.
Glad that you like it.
And it uses one material for all the scene currently (except the windows). So it is very performance friendly.

19.08.2025 07:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
industrial like environment, rendered in ue5

industrial like environment, rendered in ue5

Had the idea to complement my space scene with some more industrial-like parts for a second room. So I was busy the last evenings to kitbash and create a couple of modular parts.

#ue5 #gamedev #environment #modular

17.08.2025 16:41 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

love it 🀩

07.08.2025 07:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

awesome weapon model!

31.07.2025 11:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ich diskutiere gern. Aber das geht nur wenn man sich auch Fehler eingesteht.
Vielen Dank btw fΓΌr diese Entgegnung. Oft wird nur nachgetreten (wieder no pun intended ;) )

30.07.2025 15:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ja, da habe ich zu schnelle (😬) Schlüsse gezogen. Sorry dafür.

30.07.2025 15:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

aus der letzten Saison der premier League scheint es keine (ΓΆffentlichen) Daten ΓΌber die Schussgeschwindigkeit zu geben. Daher kann es durchaus stimmen.
Der Wikipedia Eintrag, dass Elfer durchschnittlich mit 120km/h geschossen werden ließ es nur sehr unwahrscheinlich erscheinen.

30.07.2025 14:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

das Triggern von mΓ€nnlicher FragilitΓ€t wΓ€re dtl effektiver (und lustiger), wΓ€ren die Trigger nicht zu einfach zu widerlegen.

30.07.2025 14:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0