I've now added momentum to the movement. The character will accelerate / decelerate between different movement states, and when the user stops adding input, the character will slow to a stop.
#Warudo
@hantomei.bsky.social
πCybernetic Fennec Techie Vtuber ~ (ββΏβΏβ) website: http://hantomei.space Twitch: http://twitch.tv/hantomeii Discord: https://discord.gg/FnkqZCYbgP
I've now added momentum to the movement. The character will accelerate / decelerate between different movement states, and when the user stops adding input, the character will slow to a stop.
#Warudo
My first stream back after recovering went great! Chat got to watch me code new features such as:
Different jump animations when sprinting.
Proper strafe walking when holding left trigger.
Thanki to durasoup RogueSpyke
OssumUmbra MpTengu1984 and just_a_tiny_kitty for the raids!
What if I told you that not only could I make a Physics Engine for Warudo, but I could also make an NPC controller?
First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber
Hair Flip
I'm still new to animation (. β α΄ β.)
Booted off twitter for speaking out against ICE
25.01.2026 04:36 β π 14 π 2 π¬ 4 π 0
Added different states for jumping falling. When jumping it cycles 3 animations based on math for consistency. q(β§β½β¦q)
If falling, a falltimer will count up and falling animation will play, followed by landing animation when touching the ground. o((>Ο< ))o
#Warudo #Vtuber
Been working on a 3rd person movement plugin with a built in physics engine for Vtubers so they can move about freely in their environments with just a controller.
will later include using functional weapon props after I've made animations for those.
Thank youuuuu. There were times I thought I'd never get this far. It's taken around 3 months of code to get my plugin to this point ~ o((>Ο< ))o
23.01.2026 11:14 β π 1 π 0 π¬ 1 π 0
Currently working on the logic for playing different animations. I added a countdown timer that triggers the animation flow whenever inputs are being pressed, this way if no inputs are pressed, it times out and other blueprints can override the animations.
#Warudo #Vtuber
I managed to reign in the jumping and the camera so it looks better now. Now it's easier to watch me parkour environments
Think I'm about ready to start coding in the animation.
3 months of coding a physics engine and movement system, and it's almost done ~ <3
#Warudo #Vtuber
I've added jumping to my vLiDAR Physics Engine and 3rd person controls for Warudo.
I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(β§β½β¦q)
#Vtuber
*Vibrating Intensifies*
The latest in a series of bugs I've made with coding lol
Making a Physics Engine for Vtuber software is really hard
(οΏ£οΉοΏ£)
#Warudo #Vtuber
I'm getting close to having a proper working Jump. it does jump, and it does utilize my vLiDAR Physics Engine for Warudo to allow jumping on obstacles you would normally clip through.
However when I jump on those obstacles, it yeets me like a bounce pad lol.
#Vtuber
I tried to code jumping into my current gravity calculations. Ended up accidentally making a kill switch for Warudo.
When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install.
Game dev is hard x.x
#Vtuber
I'm honestly tempted to not fix it because it would be funny
19.01.2026 03:23 β π 1 π 0 π¬ 0 π 0
Found a slight bug with my vLiDAR Physics Engine for Warudo.
Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. β(οΏ£γοΏ£;)β
#Vtuber
Fixed a minor issue with gravity calculations. Noticed that the speed seemed constant. Issue was once it maxed out at 9.81 m/s, it would remain constant.
Adjusted the logic to make sure it resets GravityVelocity to 0 whenever the character touches the ground.
#Warudo #Vtuber
vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next.
#Vtuber
EUREKA I have found the solution to emulating physics in Warudo ! ! !
By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through!
I am going to have the most advanced controller based movement in Vtubing!
Second attempt at emulating physics in Warudo with vLiDAR. Particles on for visibility.
It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through.
Need to find a way to compensate.
#Vtuber
After much bug testing, I determined the problem was vLiDAR. Originally it was returning 0.0 for XYZ when no object was detected, and was also locked to character rotation.
I have changed it so that it creates a Box around the Vtuber to detect obstacles.
#Warudo #Vtuber
1st attempt at using vLiDAR to emulate physics.
1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost.
2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong.
#Vtuber
Progress on 3rd person controls for Warudo. I now have plugged in basic movement relative to camera location.
I'm back to where I was with the old WIP node, with the key difference that it all just works better now.
Still a lot to work on, but I'll get there.
#Vtuber
Me: A Programmer
Also Me: A Vtuber (naturally bad at math) (. β α΄ β.)
#Warudo #Vtuber
I took some time away to take some more C# classes so that I could fill in some gaps in my knowledge, since this entire time I've been learning as I go.
I've been rebuilding the 3rd Person movement node from the ground up and I finally have proper 3rd person aiming ~ <3
#Warudo #Vtuber
HantOS - GunFire Releases now ! ! !
Behold Version 1 of my Raycast plugin for Warudo. Now you can make your Vtuber prop weapons actually shoot things ~ (οΎοΏ£β½οΏ£)οΈ»β³βδΈ
Download: steamcommunity.com/sharedfiles/...
Support: discordapp.com/channels/105...
#freeVTuberAssets
I invented guns
Behold the Raycast node I am developing in Warudo.
Soon all your prop weapons will be able to shoot things.
Doing 3D collabs where vtubers can shoot each other in their 3D scene is going to be so lit.
#Vtuber #Warudo
I'm working on a redeem that dissolves my clothing off.
#Warudo #Vtuber #NiloToon
I spent all day working on this redeem in Warudo, fit in with my dynamic follow camera for seamless activation.
#Warudo #NiloToon #Vtuber