Hantomei πŸ¦ŠπŸŒΈπŸ’’πŸ³οΈβ€βš§οΈγ€ŒCybernetic Fennec」's Avatar

Hantomei πŸ¦ŠπŸŒΈπŸ’’πŸ³οΈβ€βš§οΈγ€ŒCybernetic Fennec」

@hantomei.bsky.social

πŸ”žCybernetic Fennec Techie Vtuber ~ (─‿‿─) website: http://hantomei.space Twitch: http://twitch.tv/hantomeii Discord: https://discord.gg/FnkqZCYbgP

678 Followers  |  555 Following  |  250 Posts  |  Joined: 28.08.2023
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Posts by Hantomei πŸ¦ŠπŸŒΈπŸ’’πŸ³οΈβ€βš§οΈγ€ŒCybernetic Fennec」 (@hantomei.bsky.social)

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I've now added momentum to the movement. The character will accelerate / decelerate between different movement states, and when the user stops adding input, the character will slow to a stop.

#Warudo

13.02.2026 23:34 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
11.02.2026 17:26 β€” πŸ‘ 519    πŸ” 107    πŸ’¬ 4    πŸ“Œ 0
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My first stream back after recovering went great! Chat got to watch me code new features such as:

Different jump animations when sprinting.

Proper strafe walking when holding left trigger.

Thanki to durasoup RogueSpyke
OssumUmbra MpTengu1984 and just_a_tiny_kitty for the raids!

11.02.2026 09:09 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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What if I told you that not only could I make a Physics Engine for Warudo, but I could also make an NPC controller?

First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber

03.02.2026 06:32 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Hair Flip

I'm still new to animation (. ❛ α΄— ❛.)

01.02.2026 21:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Booted off twitter for speaking out against ICE

25.01.2026 04:36 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 4    πŸ“Œ 0

Added different states for jumping falling. When jumping it cycles 3 animations based on math for consistency. q(≧▽≦q)

If falling, a falltimer will count up and falling animation will play, followed by landing animation when touching the ground. o((>Ο‰< ))o

#Warudo #Vtuber

23.01.2026 13:58 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Been working on a 3rd person movement plugin with a built in physics engine for Vtubers so they can move about freely in their environments with just a controller.

will later include using functional weapon props after I've made animations for those.

23.01.2026 12:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank youuuuu. There were times I thought I'd never get this far. It's taken around 3 months of code to get my plugin to this point ~ o((>Ο‰< ))o

23.01.2026 11:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Currently working on the logic for playing different animations. I added a countdown timer that triggers the animation flow whenever inputs are being pressed, this way if no inputs are pressed, it times out and other blueprints can override the animations.

#Warudo #Vtuber

23.01.2026 11:03 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1

I managed to reign in the jumping and the camera so it looks better now. Now it's easier to watch me parkour environments

Think I'm about ready to start coding in the animation.

3 months of coding a physics engine and movement system, and it's almost done ~ <3

#Warudo #Vtuber

22.01.2026 14:42 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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I've added jumping to my vLiDAR Physics Engine and 3rd person controls for Warudo.

I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q)

#Vtuber

22.01.2026 08:39 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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*Vibrating Intensifies*

The latest in a series of bugs I've made with coding lol

Making a Physics Engine for Vtuber software is really hard
(οΏ£οΉƒοΏ£)

#Warudo #Vtuber

21.01.2026 20:54 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm getting close to having a proper working Jump. it does jump, and it does utilize my vLiDAR Physics Engine for Warudo to allow jumping on obstacles you would normally clip through.

However when I jump on those obstacles, it yeets me like a bounce pad lol.
#Vtuber

20.01.2026 01:46 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I tried to code jumping into my current gravity calculations. Ended up accidentally making a kill switch for Warudo.

When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install.

Game dev is hard x.x

#Vtuber

19.01.2026 12:05 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

I'm honestly tempted to not fix it because it would be funny

19.01.2026 03:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Found a slight bug with my vLiDAR Physics Engine for Warudo.

Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. ┐(οΏ£γƒ˜οΏ£;)β”Œ

#Vtuber

18.01.2026 19:46 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Fixed a minor issue with gravity calculations. Noticed that the speed seemed constant. Issue was once it maxed out at 9.81 m/s, it would remain constant.

Adjusted the logic to make sure it resets GravityVelocity to 0 whenever the character touches the ground.
#Warudo #Vtuber

17.01.2026 20:00 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next.

#Vtuber

17.01.2026 11:28 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 3

EUREKA I have found the solution to emulating physics in Warudo ! ! !

By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through!

I am going to have the most advanced controller based movement in Vtubing!

15.01.2026 22:03 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

Second attempt at emulating physics in Warudo with vLiDAR. Particles on for visibility.

It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through.

Need to find a way to compensate.
#Vtuber

15.01.2026 21:08 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1

After much bug testing, I determined the problem was vLiDAR. Originally it was returning 0.0 for XYZ when no object was detected, and was also locked to character rotation.

I have changed it so that it creates a Box around the Vtuber to detect obstacles.

#Warudo #Vtuber

14.01.2026 17:34 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

1st attempt at using vLiDAR to emulate physics.

1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost.

2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong.

#Vtuber

14.01.2026 06:06 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 2

Progress on 3rd person controls for Warudo. I now have plugged in basic movement relative to camera location.

I'm back to where I was with the old WIP node, with the key difference that it all just works better now.

Still a lot to work on, but I'll get there.
#Vtuber

14.01.2026 01:31 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Me: A Programmer

Also Me: A Vtuber (naturally bad at math) (. ❛ α΄— ❛.)

#Warudo #Vtuber

13.01.2026 14:27 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0
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I took some time away to take some more C# classes so that I could fill in some gaps in my knowledge, since this entire time I've been learning as I go.

I've been rebuilding the 3rd Person movement node from the ground up and I finally have proper 3rd person aiming ~ <3

#Warudo #Vtuber

12.01.2026 21:44 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

HantOS - GunFire Releases now ! ! !

Behold Version 1 of my Raycast plugin for Warudo. Now you can make your Vtuber prop weapons actually shoot things ~ (οΎ’οΏ£β–½οΏ£)︻┳═一

Download: steamcommunity.com/sharedfiles/...

Support: discordapp.com/channels/105...

#freeVTuberAssets

05.12.2025 06:42 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1
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I invented guns

Behold the Raycast node I am developing in Warudo.

Soon all your prop weapons will be able to shoot things.

Doing 3D collabs where vtubers can shoot each other in their 3D scene is going to be so lit.

#Vtuber #Warudo

24.11.2025 20:53 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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I'm working on a redeem that dissolves my clothing off.

#Warudo #Vtuber #NiloToon

25.10.2025 06:30 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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I spent all day working on this redeem in Warudo, fit in with my dynamic follow camera for seamless activation.

#Warudo #NiloToon #Vtuber

09.10.2025 03:14 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0