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RALWORKS

@ralworks.bsky.social

I'm Ral. Multimedia artist with a day job in software dev. I like to make things--for instance, - comics - video games - music - prose fiction & occasionally poetry

33 Followers  |  47 Following  |  30 Posts  |  Joined: 11.01.2025  |  2.0792

Latest posts by ralworks.bsky.social on Bluesky

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I entered the final stretch of dev for #ATalkBeneathTheTree this week. All the dialogue, options, and endings are hooked up. 2/3 of the voice acting is done. There are only a few more things to wrap up before the big QA marathon. Stay tuned. Trailer coming soon.
#ScreenshotSaturday #VisualNovel

18.10.2025 21:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's a 10 second teaser for #ATalkBeneathTheTree. The content is ripped straight from gameplay, but I replaced the pretty standard #VisualNovel captioning and image sequence that the real game has with something a bit more dramatic. I still think this fits for #ScreenshotSaturday #IndieGameDev

11.10.2025 14:48 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Marbury & 3rd OST by RALWORKS
YouTube video by RALWORKS Marbury & 3rd OST by RALWORKS

I woke up thinking about the #OST I did for the short visual novel I worked at #AlbertaGameJam 2024--Marbury & 3rd (saarth-rajan.itch.io/marbury-and-...). This is some of my favourite music I've made in the past few years. #IndieGameDev
youtu.be/4s-WNqtI-Wk

06.10.2025 15:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#doodles #sketchbook #ballpoint
Sleeping cats are round.

22.09.2025 14:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#sketchbook #myart #ballpointart
(Yes, I blurred out the journal entry around this)

16.09.2025 12:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screen from a visual novel. A wax-crayon illustration of a long-haired man with a keyed-up, angry expression, standing near a tree. Dialogue text below. Celeste says, "What did you do?"

Screen from a visual novel. A wax-crayon illustration of a long-haired man with a keyed-up, angry expression, standing near a tree. Dialogue text below. Celeste says, "What did you do?"

Added about 2500 words of new content to #ATalkBeneathTheTree (WIP) this week #ScreenshotSaturday #IndieGameDev

13.09.2025 18:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A branching narrative diagram, in artistic colours, with labels removed. 2 characters discuss animatedly in the background. Title text in foreground reads, "A talk beneath the tree"

A branching narrative diagram, in artistic colours, with labels removed. 2 characters discuss animatedly in the background. Title text in foreground reads, "A talk beneath the tree"

#ATalkBeneathTheTree (WIP) is a distillation of one of my game dev obsessions: my quest to carve out my own style of granular yet impactful player choices, particularly inter/intra-personal. Pictured: artistic riffing on a draft flow diagram from one of the routes. #IndieGameDev #ChoiceBasedGaming

11.09.2025 00:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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There is a very good reason why my WIP #NarrativeGame project, #ATalkBeneathTheTree now needs 5 times the sprites for the point of view character. I'd love to hear your guesses - but my lips are sealed as to why. #VNDev

07.09.2025 16:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
RALWORKS: A talk beneath the tree teaser #1 -- "Reflections"
YouTube video by RALWORKS RALWORKS: A talk beneath the tree teaser #1 -- "Reflections"

I'm switching gears for the next month or two to put out something a bit different from my longer term work. youtu.be/_AjnlgBnrzg
Stay tuned for more #ATalkBeneathTheTree #IndieGameDev #VisualNovel

06.09.2025 22:25 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A local dev I really respect, @pyranostudios.bsky.social is gearing up to release #SoundsTerrifying, an #AudioGame with spatial exploration and suspense. Got to participate in an early demo and it was a mind-bending and immersive experience. Go check out what they're doing! #IndieGameDev

06.09.2025 22:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Tรกls Caem Tรกls Sulu ("Tรกlsa") is a professional Guide, who sees people through the dangerous wilderness. She came out cooler than I intended. What do you think? Should I promote her from 1-off encounter to recurring character? #SaintOfMazesAgeOfDusk #IndieGameDev

29.05.2025 12:01 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Demo: Improved Character Creation UX - Saint of Mazes; Age of Dusk
YouTube video by RALWORKS Demo: Improved Character Creation UX - Saint of Mazes; Age of Dusk

Last weekend, I completely redesigned the UX for the character creator in #SaintOfMazesAgeOfDusk. There aren't actually any new customization options compared to the old one, but it really feels like there are.
#IndieGameDev #CharacterCreator
youtu.be/1UeaSP4JZNU

13.05.2025 01:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's a WIP in game #isometric scene from #SaintOfMazesAgeOfDusk. Blocking is done in 2 tone paper. Colours yet to be applied. #IndieGameDev

30.04.2025 03:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think he's a friend. Look at those bewildered eyes! Those hesitant hands! He'd /never/ hurt us.

28.04.2025 00:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Early planning for a new area in #SaintOfMazesAgeOfDusk (WIP). At this stage of scene design, the edges of the viewport in each area aren't broken up yet. As you can see, the illustration has escaped the page. #IndieGameDev #ArtisticProcess

28.04.2025 00:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Saint Of Mazes; Age of Dusk -- Mazes: Visual Design Demo + Original Music
YouTube video by RALWORKS Saint Of Mazes; Age of Dusk -- Mazes: Visual Design Demo + Original Music

For #ScreenshotSaturday, here's one of my favourite sections of gameplay in #SaintOfMazesAgeOfDusk (WIP) for visual design and #OriginalMusic. I can't wait until I get to go back to this part and fill it up with puzzles and story!
www.youtube.com/watch?v=LslR...

20.04.2025 03:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#doodles #BallpointPen #MyArt

15.04.2025 23:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Colourful illustrations on paper arranged on a desk. Colourful scenes of forests and overgrown buildings, along with line drawings of a man and and a horse. Box of wax crayons on desk beside.

Colourful illustrations on paper arranged on a desk. Colourful scenes of forests and overgrown buildings, along with line drawings of a man and and a horse. Box of wax crayons on desk beside.

#SaintOfMazesAgeOfDusk (WIP) relies heavily on traditional media--specifically, wax crayon and tinted paper collage--for scene creation. Here are some hard copies examples I pulled out of my archive to show how it works. #TraditionalMediaIllustration #IndieGameDev

13.04.2025 20:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

โ™ซ Run, rabbit, run, rabbit, run, rabbit, run โ™ซ
โ™ซ Old Ones will blacken out the sun, sun, sun โ™ซ

07.04.2025 01:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The star ritual is deadly if mishandled. Fail it while injured? You die. Recorded the music for this today. #SaintOfMazesAgeOfDusk #IndieGameDev #IndieGameDevMusic

07.04.2025 01:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whoa. I love the way the black of the void makes the colours pop. You're really selling "fallen down deep"

30.03.2025 02:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's the "Star Ritual" mechanic, used to clear areas blocked by dark magic. Favourite detail: the way the character scowls when his health bar gets low. Side note: how do you like my new UI layout? #SaintOfMazesAgeOfDusk #ScreenshotSaturday #WIP

30.03.2025 02:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Reminds me of the swamp benders from ATLA. But the terror gets worse when the true nature is revealed, instead of better

08.03.2025 21:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A very accelerated demo of the visuals of day & night in #SaintOfMazesAgeOfDusk (WIP) #ScreenshotSaturday #IndieGameDev

08.03.2025 21:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A quick demo of the travel system in #SaintOfMazesAgeOfDusk (WIP) for #ScreenshotSaturday. I plan to add some details to the camps: tents; the horse & cart; evening & morning lighting, etc. But here's my proof-of-concept for now #IndieGameDev

02.02.2025 04:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Perpetual Poem Machine by RALWORKS, hl__ur Make a perpetual motion machine out of bubbles, and poetry

I spent the weekend jamming at #ggj. My team built "Perpetual Poem Machine" (ralworks.itch.io/perpetual-po...). Balance colours in a bubble-machine to create perpetual motion--using only a natural language control panel that interprets words in a regular but non-semantic way. #IndieGameDev

28.01.2025 00:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The main character recalls their mother, in #SaintOfMazesAgeOfDusk (WIP). Her skin and hair colour change to match depending on the player character's design. #IndieGameDev #characterart

21.01.2025 15:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Electric City - Lyric Video
YouTube video by RALWORKS Electric City - Lyric Video

youtu.be/CXPx9A7Xgic
You ever get one of those ideas that comes out of nowhere and *completely takes over your life* until it's done? Well, 3 days ago, I felt a hint of a song coming on. Now there's this. There has been no sleep.
#singersongwriter #multimedia #indierock

19.01.2025 16:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Mortar of Pestilence"
#doodles #comics #myart

19.01.2025 05:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My first webcomic, from 2015, was "The Incurable Quake Family"--a story about a girl growing up in a futuristic utopia, but with a very complicated family life. My style has changed a lot, but some of these pages looked pretty cool. #webcomics #myart #digitalillustration

11.01.2025 03:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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