Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
๐ฎ CEO & Co-Founder @ Moon Rover Games
๐จ Working on Project Aldous, cooperative action for PC/Consoles
๐ Previously: Battlefield, Mirror's Edge, Crusader Kings, Plants vs. Zombies, and a whole lot more.
๐ซ๐ท๐ธ๐ช Frenchman lost in Sweden.
Game designer, writer, mediocre musician. Chief Creative Officer at @fasttravelgames.bsky.social. Be nice.
Design Director @EA DICE
Battlefield 1942- present
UI designer, artist, dev, hobby photographer. Currently at Embark (The Finals, Arc Raiders), previously EA/DICE (Battlefield, Mirror's Edge, Star Wars Battlefront)
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
๐พ Dev @ Epic Games
๐ A virtue persists without payment or compensation
๐ง Never let me, leave home without a parachute
๐ https://linktr.ee/jbripley
๐ ๐บ๐ธ Seattle | ๐ธ๐ช Swede
Game UX Director @ GOALS. Ex. Fall Damage, EA DICE. Travels far for food
Private account, mostly Warhammer;
Senior Game Designer for
Electronic Arts Digital Illusions Creative Entertainment;
Worked on games you've heard of and on games precious few played.
https://www.linkedin.com/in/jandavidhassel
Level Designer, Artist, Teacher. He/Him.
Expect photography and game dev stuff.
Etherborn is my baby.
Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff.
๐ฃ๏ธ ๐ช๐ธ๐บ๐ธ๐ฏ๐ต
Photography ig: mind.dispersion
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. โ
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirrorโs Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
I do product, design, and videogame direction stuff. I like combining inspiration from very different places to create something new.