I know for myself a lot of this feeling stems from being a game designer, who:
1) Wants to stay abreast of trends and boundaries being pushed.
2) Am surrounded by interesting discussion of many games. A zeitgeist.
But I see players who are not devs or professionals with the same feelings
05.03.2026 21:01 β
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I am not sure! I've spent my whole life in those kind of enthusiast/dev circles, so my perspective is super warped.
05.03.2026 20:33 β
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You hear people say stuff like βthere are too many games on Steamβ. Thatβs a widespread belief!
But nobody ever said βblockbuster has too many moviesβ or βspotify has too many songsβ (other than as a criticism of the business stranglehold).
05.03.2026 20:17 β
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Itβs obviously a very goofy thing to think or feel but itβs very widespread.
I donβt even listen to 0.1% of all the music that comes out and nobody would ever feel like anyone should, or feel buried by it.
05.03.2026 20:15 β
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I wonder why, culturally, game-enjoyers seem way more likely to feel like they βcanβt keep upβ or are βoverwhelmedβ by the number of games coming out.
In what other art form would we ever feel bad for not experiencing all of it? Why do so many of us have these feelings for games, and games alone?
05.03.2026 20:14 β
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It's funny because back in like, the late 90s and very early 00s that kind of thing WOULD happen. People like Miyamoto or Capcom's Yoshiki Okamoto would just casually mention stuff that they were thinking about or were in development.
But uh
That was more than 20 years ago
05.03.2026 17:50 β
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I can still hear his voice
05.03.2026 01:31 β
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But to be clear, I am not in the "all recurring meetings are automatically bad" camp. In the example I gave above I was still having just as many meetings, just not using a recurring timeslot to plan them. They're more purpose-driven and impromptu instead. A forcing mechanism for having an agenda
04.03.2026 23:34 β
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Iβve always thought standups were a sort of woefully inadequate solution to a few different problems at once. People use them for brass bolts work communication, social connectedness, announcements.
I think theyβre kind of bad at all these things but they ARE easy, and often better than nothing
04.03.2026 23:28 β
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A Pivot of Designers
04.03.2026 19:17 β
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I realize this may sound like a nothingburger if you haven't worked in a big corporate game dev environment, but this is a big win I swear xD
04.03.2026 19:00 β
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This might not scale up if we were more than ~4-5 folks, or if we all had jam-packed calendars where it was hard to impromptu schedule things, and I do have to be pretty proactive about scheduling new ones, but
Overall very successful.
04.03.2026 18:59 β
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Did an experimentβ
I ran some weekly meetings for my small team of designers. We always had stuff to talk about, and I'd cancel if we didn't.
I decided to end those and instead schedule meetings for specific topics as needed. We have about the same # of meetings, but they're _much_ more focused.
04.03.2026 18:58 β
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Damn it sounds like something Iβd enjoy, maybe one of these days!
04.03.2026 09:42 β
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The cover of a fantasy novel with the name and author rendered in Cyrillic. It features a squad of five men in rough plate armor, holding short swords, with several bodies at their feet.
Ah Iβll have to see if thereβs an english translation!
04.03.2026 08:26 β
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In a match-based multiplayer game we'd call this a sudden death mechanic. I haven't head that term used for SP games much but it might be a useful search term for you.
03.03.2026 23:57 β
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I wonder if they're bringing this guy
bsky.app/profile/maxn...
03.03.2026 19:14 β
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Yessss were you able to listen? I wasn't sure how many folks I know would end up hearing it, it's been fun to see Post Games subscribers pop out of the woodwork
03.03.2026 16:47 β
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In that setting people hire Witchers like you or I might hire a plumber: they have professional certification, you have a problem, they have the training and tools to fix it.
03.03.2026 16:45 β
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Much more than most action-adventures or RPGs: The Witcher 3
Geralt has a job: he is a monster hunter. He has to methodically review what monsters are weak to, and what they do, and prepare potions and elixirs and traps accordingly. (if you're playing on a high enough diff). It feels professional.
03.03.2026 16:42 β
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Sort list online
Sort a list in alphabetical order
I would typically use excel or google sheets for something like this. LLM is unreliable.
If it's not enormous you could just use a free web tool, like:
pinetools.com/sort-list
03.03.2026 16:26 β
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This looks so fun
I tried to make a grid-based sandcastle sim/tower defense game in college but it was waaay beyond my capabilities back then.
This would make 21-year-old Maxβs head explode
03.03.2026 07:04 β
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Oh man I can't wait to read this one, every time these two are in an interview together it's one of the all-time best, I'm sure this one will be too
02.03.2026 23:11 β
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I love that
02.03.2026 22:36 β
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Evidence that the Nier team approached some of this with the same mindset, which is very satisfying for me since I repeatedly come back to that game for examples like this:
bsky.app/profile/kohl...
02.03.2026 22:08 β
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HAH
This is so fun for me, since I used Nier Automata as a major example of exactly that once: changing the format of the medium to accentuate or direct gameplay
bsky.app/profile/maxn...
02.03.2026 22:07 β
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Wow, you're a real piece of shit
02.03.2026 21:32 β
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Astral Chain is probably my second favorite PlatinumGames title. Behind Nier Automata, of course. Just ahead of Vanquish.
I haven't played them all though, never did get into Bayonetta
02.03.2026 18:20 β
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YouTube video by BossRunner
Astral Chain - All Bosses (No Damage, S+ Rank)
For example, it's pretty cool when you ride your demon cop-dog into battle against a cyber centipede in the astral plane while rock music wails, and then it swaps to I guess emo rock when you're about to earn the S-rank
youtu.be/_AueOE4G_cM?...
02.03.2026 18:12 β
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02.03.2026 17:58 β
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