The only reason we don't have a draft anymore is because conservative and neoliberal policies have intentionally created enough precarity that they can use a carrot instead of a stick to fill out the military
01.03.2026 05:28 β
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Oh I blocked the person I was quoting and forgot it would mess up my thread, hah.
It's fine, it was just garden variety "this stuff is bad but the troops, the troops are good" shit
01.03.2026 05:25 β
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And every time we order them to kill children we destroy their humanity further. Or they didnβt have it to begin with.
You donβt love the troops, youβre just bloodthirsty
01.03.2026 04:33 β
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Worshiping the troops erases their humanity and struggles, glorifies war, and only hurts them further.
It mythologizes them as people who fight good fights (they do not), people who are willing to accept death for their country (when theyβre mostly children coerced into killing&dying for the rich)
01.03.2026 04:33 β
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A pretty significant chunk of the armed forces in the US join up from economically precarious backgrounds, because there is no social mobility or safety nets. Weβve coerced many into taking the only out they see
Anyone who _actually_ cares about the troops is fighting wealth inequality
01.03.2026 04:28 β
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Itβs awful, yeah. Extremely fatphobic film
01.03.2026 04:19 β
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I don't know if I was ultimately right or not because I got laid off before we left alpha.
But I think I probably was.
28.02.2026 19:06 β
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When I was working on a MOBA, Infinite Crisis, the leads wanted us to add... I forget if it was achievements or daily quests.
I was staunchly against it because I thought that, in a game where randos rely on each other, it was a horrible idea to give individuals objectives other than winning
28.02.2026 19:05 β
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That guy has never heard of the concept of chemistry
28.02.2026 08:38 β
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People want a version that runs on PC, outside the Playstation ecosystem, and recent big 1st party Sony games have generally been releasing on PC. That's where the desire mostly comes from.
28.02.2026 08:11 β
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Is Oregon Trail an RPG?
28.02.2026 02:34 β
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This is very grognard system designer of me. Players are not usually thinking in these terms, or consciously aware of this kind of napkin math happening in the back of their mind. Finding hyper-optimized engines is something only a subset of players try to do. But this dynamic exists for them all!
28.02.2026 02:27 β
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And if your engine isnβt good enough to get you through a dungeon, are you really strong enough to move on, anyways? xD
Of course we SHOULD consider the ecosystem of purchased, and dropped, items or money to be part of our partyβs engine! But thatβs a leap players often donβt make.
28.02.2026 02:23 β
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Are there RPGs that arenβt about overcoming resource attrition? Probably, but I canβt think of any.
So. Though loss aversion may still be a bigger factor, I think this is a huge reason why so may players dislike using consumables in RPGs: they donβt feel like part of the resource engine.
28.02.2026 02:23 β
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In Trails of Cold Steel it looks like me equipping all the +CP regen items on Rean, giving him a x2 damage for the first attack per battle, and then having him use his super attack to simultaneously 1-shot every encounter and restore his CP from the kills.
See? An engine.
28.02.2026 02:23 β
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This often looks like, well, healing spells and βrestore mana on killβ stuff.
In a game like Metaphor, which tried to make your MP a time limit, it looks like changing all your party members to the Mage class and grinding 80 battles to get +2 mp per kill (and feel like you beat the system)
28.02.2026 02:23 β
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Most RPGs, mechanically, have a strong resource attrition layer:
Can you get through the dungeon before your mana runs out. Can you keep health full long enough to get to, and beat, the boss.
As a result most players care a lot about building a self-sustaining resource engine for their parties
28.02.2026 02:23 β
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In North America at least that gets problematic fast.
Europe though should be going to town on that shit
28.02.2026 00:59 β
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In other words, it's not just a misunderstanding of the terms, but a illiteracy problem in the artistic medium.
Kinda the same genre of thing as people who think cropping 4:3 shows to be widescreen is just a cosmetic change
27.02.2026 22:48 β
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I think a lot of people don't get... intentionality.
Folks might look at some of these comparison images and say "yeah it's the same thing, they just made the graphics better"
And understanding otherwise sorta requires an appreciation of how those fine details can actually define experiences
27.02.2026 22:48 β
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Though you're certainly right that people are not on the same page about what these terms means for games.
27.02.2026 22:35 β
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I'm not sure that that strict definitionβtaking a hifi master version and then essentially reprinting it on a higher fidelity consumer mediumβreally applies to games?
Most games don't have shipping quality textures and VFX just sitting on dev PCs waiting to be re-exported for a remaster years later
27.02.2026 22:33 β
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Honestly it never bothered me. People made a big deal of it online, but I was just whatever about it. The most immersive game of all time for me was presented at 160x144 res with four shades of green, I'm pretty open to low-fidelity stuff xD
The sheer delta of this change is what makes it exciting
27.02.2026 22:00 β
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Truly though, I think it looks very good. I am excited to see how their world design has evolved since S/V. The apparent focus on natural environments is very exciting for me, and I audibly said 'whoa' when the trailer camera panned under the water. Being surprised by something exciting is great!
27.02.2026 21:49 β
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This new Pokemon trailer was the first time I felt really wowed by a game's graphical improvement in years
Which is hilarious
The most effective way to recapture those "new console leap forward" feels of the 80s/90s/00s is to let your franchise fall 10 years behind and then catch up all at once.
27.02.2026 21:49 β
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I wish I shared your optimism here, but hasnβt their project to shape culture by controlling the media been extremely successful? Fox has been enormously influential on American politics and culture
27.02.2026 21:13 β
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Interesting! I knew it wasn't a still from footage, but I did assume it was an intentional promotional thing.
It's too bad for the team if this was meant to be internal only and it leaked
27.02.2026 20:54 β
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I could not agree more. I just don't think it works well. The translation is difficult unless they change it so much that it's it's own thing, at which point
just make your own thing
27.02.2026 20:37 β
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More recently than The Black Company, hahah. 2000s vs the 80s
27.02.2026 16:22 β
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A screenshot from Sentenced to be A Hero. This one shows a woman with long purple hair in some sort of lightweight tabard, in profile, with her arms crossed. Further back is the main protagonist, sitting and looking up at her.
A screenshot from Sentenced to be A Hero. This one shows the main character, the woman, and another man with a spearlike weapon wrapped in cloth, all walking towards the camera at an angle.
A screenshot from Sentenced to be A Hero. This one shows a man in a white military jacket, holding a magic lantern and a sword. Heβs surrounded by men in rough peasant garb. Theyβre all scared with their backs to each other in a circle.
A screenshot from Sentenced to be A Hero. It shows the main protagonist, kneeling, wearing his red cloak and armor. On his shoulder is perched a small girl with magical fiery hair. Her arms crossed is upraised and magical energy is coalescing around it.
Iβm really digging the vaguely 80s anime character designs and the flat-color-with-lots-of-line-work moebius-like art style.
27.02.2026 09:20 β
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