Too bad he was a genocidal monster
09.03.2026 05:21 β π 0 π 0 π¬ 0 π 0@maxnichols.bsky.social
He/him. I make worlds that you want to explore. Sr. Game Designer at <AAA studio>. Prev: Bungie, Turbine, more. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
Too bad he was a genocidal monster
09.03.2026 05:21 β π 0 π 0 π¬ 0 π 0I backed off from that because while a subset of what marketing does could rightfully be called game design, it has a lot of other goals and priorities separate from that. So it feels incorrect to me now to say that the discipline is GD.
08.03.2026 06:22 β π 2 π 0 π¬ 2 π 0Of course, some decisions, like choice of IP or association with past works of a brand or company, can set expectations more powerfully than any marketing can overcome.
08.03.2026 05:36 β π 9 π 0 π¬ 2 π 0And not just in a "man I wish they marketed good" way. I mean in a "personally training your marketing teams on the design pillars" and "giving targeted, specific feedback on the details of marketing campaigns" kinda way.
08.03.2026 05:30 β π 11 π 0 π¬ 1 π 0I'm no longer quite on board with my old opinion that marketing IS game design, but I do think that marketing is _extremely important_ to the game experience, and thus designers should care about how their game is marketed a LOT.
08.03.2026 05:30 β π 9 π 0 π¬ 3 π 0
Just thinking about this again these past two days
The exact same game can succeed or fail based on whether the people jumping in are getting the game they expected
A lot of the wrong players -- players that won't like it -- jumping in to play is really gonna color perception of that game.
There is a tiny little stool with four bronze legs. The stool is round with a green cloth cover. The top of the stool seat if off, revealing a hidden storage chamber. Instead sits a white cat, almost perfectly filling the space. He is cute.
I set it down nearby in the donate pile and was like βwait a secβ¦β
08.03.2026 04:11 β π 5 π 0 π¬ 0 π 0
Whoa! I had no idea you had scanned these in the first place!
Well fucking done
Ah I didnβt realize you were already a Fromsoft history an expert! Iβd have worded that initial post differently at least.
I havenβt actually played any of their pre-Dark Souls stuff, quotes like this make me want to
"By the time we got to KFII, the game was much larger, and we agonized over the world design. The biggest struggle with King's Field II was not being able to capture the atmosphere of the first game. "What exactly is βatmosphereβ?", we asked ourselves. The first King's Field was very rough in terms of graphic quality, but I think it had more atmosphere as a game. By KFII we had more know-how and could create prettier graphics, but conversely, that made it look too polished--they looked like graphics created in a program rather than organic parts of a natural environment."
Maybe even intentional, hahah. By King's Field 2 the dev team was already talking about how the new visuals were too polished
shmuplations.com/kingsfield/
It looks like most Destiny 2 expansions still do not have credits btw, and they don't take correction unless someone has previously submitted the full set of credits. So nobody has credit for things like Beyond Light, Forsaken, etc.
(let alone the seasons)
This conversation made me realize that there is anothr game designer named "Max Nichols" and somebody at Mobygames gave me credit for a game they worked on. Whoops! Just sent in a correction for that one, lol
07.03.2026 23:06 β π 1 π 0 π¬ 1 π 0You can, Iβve submitted images and links and stuff to my mobygames page. And Iβve also submitted credits of games I worked on.
07.03.2026 22:55 β π 1 π 0 π¬ 1 π 0That makes a ton of sense, love it
07.03.2026 22:16 β π 1 π 0 π¬ 0 π 0
There is sooo much to unpack there, lol. From the patriarchalism to the colonialism to the hubris of it all. I was just a 21-year-old excited to get paid to make minigames.
But one lesson I did learn: huh, people really, REALLY like and think about their soap operas, and they are a serious medium
When I was in college I worked on a UN-funded football game that was attempting to combat violence against women in South Africa using the βSabido Methodologyβ. That method was developed by someone in mexico who used radio soap operas to try, essentially, to humanize women
07.03.2026 22:16 β π 9 π 0 π¬ 1 π 0Anyways, soap operas really have a hell of a lot to teach anyone who wants to do episodic storytelling, IMO, and are probably badly under-represented in lists of places that game devs draw inspiration or lessons from.
07.03.2026 22:01 β π 13 π 2 π¬ 3 π 1
(and there were external forces kinda making me mow at all, I was inclined to leave it alone otherwise)
And then my neighbor did my a "favor" by leafblowing the leaves her tree had dropped on my yard, which I had every intention of leaving there, lol
Can't escape it.
I lacked the bandwidth to mow my lawn last summer (or the greater bandwidth to replace with real native growth), so I hired a service. The contract had them coming every 2wk... for like, 2months longer than needed.
Drove me mad to have mowers on a lawn that hadn't grown since the last time
An image with a collage of Yakuza, Trails, and All My Children timelines. The Yakuza one shows 11 games spread out over 200 years, with most clusted in the last 30 years. Trails shows 13 games taking place over just 7 years. All My children has an image of a subset of the cast, with a too-small to read, but very complicated-looking timeline of "All my marriages, divorces, affairs, murders, and resurrections"
The Trails series shares a quality with the Yakuza series, which shares a quality with any long-running soap opera:
It's fun to see a recurring cast of characters AND places grow up over time while going through frequent interpersonal crises, design updates, and time jumps
Right, this literally still exists
Do... do conservatives all think that the fact that life got different as adults means that the whole NATION got worse around them?? Am I unlocking a core insight right now
Hari Seldon has used the mathematics of psychohistory to predict that the Techno-Pessimist philosophy will be the key to restoring the galactic empire a thousand years hence
07.03.2026 19:39 β π 12 π 1 π¬ 0 π 0A picture of C-3PO, the golden android from Star Wars.
Quick, activate the techno-pessimist! It will analyze all the worst-case scenarios β itβs the only way weβll ever get through this asteroid blizzard alive!
07.03.2026 19:30 β π 12 π 0 π¬ 1 π 0A robot who is more efficient at being pessimistic than flesh could dream of
07.03.2026 19:27 β π 12 π 0 π¬ 1 π 0A screenshot of an automated message that says β @schizanon.bsky.social has added you to the βTechno-Pessimistsβ moderation listβ
βTechno-Pessimistβ is extremely funny to me
It sounds like a faction in a forgotten 90s RTS, or maybe a weird Warhammer 40k knockoff thing
This is now the third of the Trails games I've beaten (or am about to beat, rather) and I looooove them, but
but
All three have had brutally plodding, momentum-destroying final dungeons. They are experts at making me exhausted and convincing me that I want the game to just end already
#nopg
Itβs kinda surprising how often this happens. I see it all the time, hahah
Of course, by the time youβre finalizing dialog itβs often too late to change the pacing, but still. Just rub it in will ya, hahah
A screenshot from Trails of Cold Steel 2. The upper left has text that says βInfernal Castle - 3rd Stratum Endβ. There is a cat talking. The dialog box says βFinallyβ¦ Whew. That took way too long.β The color is terrible because itβs a photo of a tv screen.
Pro tip:
If your characters are commenting on the bad pacing, consider that it may be bad for the player, too xD
I think the main difference is that successfully returning is rarely in question, and they often have βwarp homeβ consumable items. So to ACTUALLY hit this they need to make the return journey meaningfully difficult, which I have definitely not seen in an RPG
07.03.2026 02:24 β π 1 π 0 π¬ 1 π 0I feel like any dungeon crawler where you need to try to return from expeditions with supplies, which you can drop if you die, probably hits this? Itβs not my most played subgenre so I donβt have examples off-hand though
07.03.2026 02:20 β π 2 π 0 π¬ 1 π 0