@ingress.com game director at @nianticspatial.bsky.social
Research intern at Google, CS PhD candidate at University College London, exploring (outdoor) collaborative mixed reality at the intersection of #HCI, #GenerativeAI, and #CSCW | Previously at Niantic Labs, Microsoft Research, IBM, TNO Research
nels.dev
PhD candidate at University of Zaragoza.
Previously intern at Niantic Labs and Skydio.
Working on 3D reconstruction and Deep Learning.
serizba.github.io
Research Scientist at Niantic
AR, Splatting, Depth Estimation, Reconstruction, Geometry and other things between 2 and 3 dimensions (inclusive).
Augmented Reality - AI - UX Designer
xrarchitect.xyz
Research Scientist at Niantic | HCI, AI, AR
Empowering users, democratizing tech, designing real-world solutions.
Global Communications at Niantic Spatial.
3D computer vision research. Prev: CIIRC CTU Prague, Niantic, Scape Technologies, NTUA, CERTH
ML & 3D @ Project Starline / Google
http://www0.cs.ucl.ac.uk/staff/C.Godard/
Professor@UCL and Chief Research Scientist @ Niantic
Research Scientist at Niantic
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
Advocate for tech that makes humans better | Spatial Computing, Holodeck, and AI Futurist | Ex-Microsoft, Rackspace | Co-author, "The Infinite Retina."
Research scientist @NVIDIA | PhD in machine learning @UofT. Previously @Google / @MetaAI. Opinions are my own. 🤖 💻 ☕️
At Microsoft Research. Lead of https://aka.ms/game-intelligence - we drive innovation in machine learning with applications in games. https://iclr.cc Board.
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org