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Tytaneum

@tytaneum.bsky.social

game dev and fighting game player Currently working on #ProjectFiGHtem https://tytaneum.itch.io/project-fightem

1,236 Followers  |  3,370 Following  |  112 Posts  |  Joined: 17.10.2024
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Posts by Tytaneum (@tytaneum.bsky.social)

Character teamup art in the style of Sonic Advance. In the foreground is a dark skinned character with a white coat, green shirt, and black shorts and boots holding a fan towards the viewer. Beside them is a skeleton with a red headband striking a dramatic pose, blue flames emitting from its hands. In the background, a faceless figure wearing a red sentai helmet and gi eats ramen alongside another version of the dark skinned character from the front. The text at the top reads "CLONE WARS" while the bottom reads "SNOW & FIGHTEM GUY"

Character teamup art in the style of Sonic Advance. In the foreground is a dark skinned character with a white coat, green shirt, and black shorts and boots holding a fan towards the viewer. Beside them is a skeleton with a red headband striking a dramatic pose, blue flames emitting from its hands. In the background, a faceless figure wearing a red sentai helmet and gi eats ramen alongside another version of the dark skinned character from the front. The text at the top reads "CLONE WARS" while the bottom reads "SNOW & FIGHTEM GUY"

Did another art trade/crossover project with folks from an indie fgc discord, and was paired with the awesome @tytaneum.bsky.social once again! It seems Snow is a popular fanart character already ahaha

Go check out their project, FiGHtem, it's super cool!

#digitalart #indie #fgc

21.01.2026 02:26 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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fighter's wraps + skeleton scroll reverse corner combo
#ProjectFiGHtem #indiegamedev #godot #fgc

22.03.2025 03:37 β€” πŸ‘ 25    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
Join the Project FiGHtem Discord Server! Check out the Project FiGHtem community on Discord - hang out with 10 other members and enjoy free voice and text chat.

made a #ProjectFiGHtem public discord
discord.gg/BaVaCMg6Jh

21.03.2025 16:08 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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v1.6.0 is out!
tytaneum.itch.io/project-figh...

#ProjectFiGHtem #indiegamedev #godot #fgc

02.03.2025 03:03 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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horrifying

23.02.2025 22:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ARE YOU OKAY?
#ProjectFiGHtem #indiegamedev #fgc #godot

23.02.2025 22:50 β€” πŸ‘ 26    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

sentry can punch warp ball now
#ProjectFiGHtem #indiegamedev #godot

30.01.2025 23:00 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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new skeleton scroll move wip
#ProjectFiGHtem #indiegamedev #godot

22.01.2025 23:23 β€” πŸ‘ 25    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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new beam blade move wip
#ProjectFiGHtem #indiegamedev #godot

20.01.2025 23:57 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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shine square + beam blade combo
#ProjectFiGHtem #indiegamedev #godot #fgc

20.01.2025 02:58 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Preview
v.1.5.1 Patch Notes (Jan. 17, 2025) v.1.5.1 (Jan. 17, 2025) Updated move list text You can unpause by hitting esc instead of having to press resume Increased invulnerability on Dragon Punch (12 frames -> 22) Fixed glitch where transitio...

v.1.5.1 is out!
tytaneum.itch.io/project-figh...
#ProjectFiGHtem #indiegamedev #godot #fgc

18.01.2025 00:48 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
old stage

old stage

new stage

new stage

new stage in game

new stage in game

slightly updated Midnight Beach (sand looks better now)
#ProjectFiGHtem #pixelart #indiegamedev #godot

18.01.2025 00:25 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
An image macro format tutorial for the Godot Engine showing different ways you can export variables/properties to the editor to achieve several different outcomes

An image macro format tutorial for the Godot Engine showing different ways you can export variables/properties to the editor to achieve several different outcomes

Quick #GodotEngine tutorial πŸ€–

Did you know that there are more ways to export properties in GDScript than just the base `@export var`?

See image for several examples!

πŸ‘€ more here πŸ‘‡
docs.godotengine.org/en/stable/tu...

β™‘s & ⟳s much appreciated πŸ˜…πŸ’™

#Godot #GameDev #IndieDev #SoloDev #Tutorial

17.01.2025 17:41 β€” πŸ‘ 162    πŸ” 35    πŸ’¬ 8    πŸ“Œ 2

😨

17.01.2025 01:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
updated forward tilt

updated forward tilt

updated down tilt

updated down tilt

updated forward air

updated forward air

updated down air

updated down air

patch 1.5.1 dropping soon. finally figured out extra hurtboxes so certain moves are no longer insanely disjointed

(also buffering moves in frame by frame works now it doesn't feel terrible anymore)
#ProjectFiGHtem #indiegamedev #godot

17.01.2025 00:37 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1

that's interesting feedback i haven't heard before! i'll see if i can do something about the sand texture to make it more clear

12.01.2025 20:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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beam blade loops
#ProjectFiGHtem #indiegamedev #godot

12.01.2025 19:53 β€” πŸ‘ 46    πŸ” 8    πŸ’¬ 4    πŸ“Œ 1
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shine square + warp ball combo

i think this kit might have the highest skill ceiling in the game. both items have a ton of weird tech and synergize extremely well with each other

#ProjectFiGHtem #indiegamedev #godot #fgc #pixelart

12.01.2025 01:58 β€” πŸ‘ 15    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

do y'all want snapshots when I add stuff like this or should I just wait and exclusively release full patches?

#ProjectFiGHtem #indiegamedev #godot

11.01.2025 14:52 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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you can drop through platforms now
#ProjectFiGHtem #indiegamedev #godot

10.01.2025 22:00 β€” πŸ‘ 20    πŸ” 5    πŸ’¬ 0    πŸ“Œ 1
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warp ball + beam blade combo
#ProjectFiGHtem #indiegamedev #godot

08.01.2025 23:02 β€” πŸ‘ 25    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I think the next patch will be heavily focused on adding new moves. I got a lot of ideas I've been sitting on for a while

07.01.2025 14:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Collage of fighting game characters

Collage of fighting game characters

Screenshot of Project fIGHTem gameplay.

Screenshot of Project fIGHTem gameplay.

Title screen of counter curse caster cecilia

Title screen of counter curse caster cecilia

πŸ•ΉNiche Fighter Monday πŸ•Ή

Let's chat about ComboBreaker and speculate about fighting game trends for 2025.

I will also be playing the Project fIGHTem Alpha( @tytaneum.bsky.social ) and Counter Curse Caster Cecilia ( @monochromesoft.bsky.social )

See yall in chat at 2pm ET!

06.01.2025 17:35 β€” πŸ‘ 11    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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finally finished the move list!

I also released a build of #ProjectFiGHtem on itch:
tytaneum.itch.io/project-figh...

#indiegamedev #pixelart #fgc #godot

05.01.2025 15:45 β€” πŸ‘ 52    πŸ” 10    πŸ’¬ 3    πŸ“Œ 1

happy new year!

01.01.2025 05:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
current ui

current ui

rough sketch of new plan. very subject to change im just doing stuff

rough sketch of new plan. very subject to change im just doing stuff

gonna rework the item select ui some time in the future
#ProjectFiGHtem #indiegamdev #pixelart

31.12.2024 17:42 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ring of Fire stage

Ring of Fire stage

31.12.2024 02:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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NEW STAGE!!: Ring of Fire

spent a long time drawing this. happy with how it came out

#ProjectFiGHtem #indiegamedev #godot #fgc #pixelart

31.12.2024 02:25 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

everyone from metal saga scales to gingka for some reason so they just need like 10 people and the tournament of power is cooked

30.12.2024 20:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

i love powerscaling

30.12.2024 20:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0