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godot-rust

@godot-rust.bsky.social

Rust bindings for the Godot game engine. Account maintained by @bromeon.bsky.social

269 Followers  |  1 Following  |  6 Posts  |  Joined: 28.11.2024  |  1.5271

Latest posts by godot-rust.bsky.social on Bluesky

Preview
September 2025 dev update godot-rust

godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...

29.09.2025 22:35 β€” πŸ‘ 51    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
GodotΒ 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game β€” we are ...

#GodotEngine 4.5 has finally arrived! πŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 β€” πŸ‘ 1395    πŸ” 418    πŸ’¬ 30    πŸ“Œ 70
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Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!

This is freely available as a plugin on my GitHub: github.com/arocull/stag...

#godot #gamedev #indie #screenshotsaturday #simulation

01.06.2025 23:12 β€” πŸ‘ 43    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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Handle overflow in pre blocks by Yarwin Β· Pull Request #13 Β· godot-rust/godot-rust.github.io before: after:

Thanks for the feedback!

We fixed this here:
github.com/godot-rust/g...

02.06.2025 16:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
May 2025 dev update godot-rust

πŸš€ godot-rust 0.3 is out!

Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.

You can now also await signals, effectively introducing async tasks into Rust.

And much more!
godot-rust.github.io/dev/may-2025...

31.05.2025 22:44 β€” πŸ‘ 40    πŸ” 10    πŸ’¬ 2    πŸ“Œ 1

🌻 v0.2.4

- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63Γ—
- Methods with more intuitive and godot-faithful names (Basis, Quaternion)

Changelog: github.com/godot-rust/g...

24.02.2025 21:28 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

πŸš„ v0.2.3

- Improves DynGd (Var, Export, associated types)
- More consistent bounding boxes API
- Bugfixes and docs

Soon we can begin work on v0.3, with new signal API as a highlight!

Changelog in github.com/godot-rust/g...

30.01.2025 22:02 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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2024: A new crate joins the Rust gamedev ecosystem godot-rust

πŸ¦‹ godot-rust is now on BlueSky! πŸ¦‹

To honour the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.

Check out the latest devlog post for a review of 2024!

Happy new year everyone :)

godot-rust.github.io/dev/godot-ru...

31.12.2024 19:09 β€” πŸ‘ 34    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0

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