godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
@godot-rust.bsky.social
Rust bindings for the Godot game engine. Account maintained by @bromeon.bsky.social
godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
#GodotEngine 4.5 has finally arrived! π
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!
This is freely available as a plugin on my GitHub: github.com/arocull/stag...
#godot #gamedev #indie #screenshotsaturday #simulation
Thanks for the feedback!
We fixed this here:
github.com/godot-rust/g...
π godot-rust 0.3 is out!
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...
π» v0.2.4
- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63Γ
- Methods with more intuitive and godot-faithful names (Basis, Quaternion)
Changelog: github.com/godot-rust/g...
π v0.2.3
- Improves DynGd (Var, Export, associated types)
- More consistent bounding boxes API
- Bugfixes and docs
Soon we can begin work on v0.3, with new signal API as a highlight!
Changelog in github.com/godot-rust/g...
π¦ godot-rust is now on BlueSky! π¦
To honour the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.
Check out the latest devlog post for a review of 2024!
Happy new year everyone :)
godot-rust.github.io/dev/godot-ru...