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Polytoots

@polytoots.bsky.social

Technically an artist. https://www.youtube.com/@PolyToots Support: https://www.patreon.com/polytoots

30 Followers  |  8 Following  |  9 Posts  |  Joined: 15.11.2024  |  1.7139

Latest posts by polytoots.bsky.social on Bluesky

Thanks! I really appreciate that. Still going to do some shader tutorials for sure, but yeah it feels good to be teaching 3d in general again.

29.09.2025 10:28 — 👍 1    🔁 0    💬 0    📌 0
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First few videos of the Blender for Game Artists are now live, still need to edit down the last bits. Will be coming shortly.
#blender3d #gamedev #blenderart

www.youtube.com/playlist?lis...

17.09.2025 15:01 — 👍 16    🔁 4    💬 0    📌 1

oh I messed up the collections there! sorted the wrong things. My bad

09.09.2025 19:29 — 👍 0    🔁 0    💬 0    📌 0
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Yes, by naming your objects like "cables.lp, cables.hp", "lever.lp, lever.hp" it will know how to handle them, also a checkbox to bake them to one texture if you intend them to be on the same sheet.

You can also create a third "[object].cage" and it will use that as the cage mesh automatically too.

09.09.2025 19:27 — 👍 1    🔁 0    💬 2    📌 0

Also, if you wanted an alternative. I use TexTools a lot to do bakes in Blender. UcuPaint is great but TexTools makes baking super friendly.

09.09.2025 18:48 — 👍 0    🔁 0    💬 1    📌 0

Cheers Si! Means a lot. I kinda cringe at my old stuff but glad someone still finds them useful.

09.09.2025 18:41 — 👍 1    🔁 0    💬 0    📌 0
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I'll be returning soon with a 6 part Blender series, titled "Blender for Game Artists" that focuses on teaching the basics of Blender from the perspective of game art creation. Only two more videos to edit down:

09.09.2025 10:33 — 👍 0    🔁 0    💬 0    📌 0

I've been away for many years, many life changes, new additions to the family. But I will be returning to youtube once more, this time focused on more Blender related content. But I will still absolutely be covering Unity and some shader work again.

09.09.2025 10:31 — 👍 0    🔁 0    💬 0    📌 0
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PolyToots Welcome to PolyToots! This is a tutorial channel for the creation of real time game art. From the perspective of a professional games artist who’s been pushing polys in the industry since mid 2008. L...

First post intro: I'm a professional games artist with more years than I can count (I'm not good at math) under my belt. I have a YouTube channel dedicated to helping others learn about game art. I have primarily focused on shaders and VFX in Unity up until now.

www.youtube.com/c/PolyToots

09.09.2025 10:30 — 👍 4    🔁 1    💬 4    📌 0

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