Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof
05.08.2025 23:04 — 👍 11 🔁 0 💬 1 📌 0
Remind me to never give time estimates other than "eventually."
I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
09.06.2025 23:56 — 👍 3 🔁 0 💬 0 📌 0
The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again.
28.05.2025 07:58 — 👍 8 🔁 0 💬 1 📌 0
@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!
13.05.2025 00:40 — 👍 16 🔁 1 💬 1 📌 0
With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine
18.04.2025 19:33 — 👍 3 🔁 0 💬 0 📌 0
Code documentation that says: "Class name Button Shader Profile extends Resource. Resource that holds all shader parameters for a Shader Material. Because APPARENTLY, duplicating a single goddamn Shader Material costs me a whopping SIXTEEN milliseconds per button!? Very cool, thanks for nothing!
Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
19.03.2025 22:13 — 👍 6 🔁 0 💬 0 📌 0
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
13.03.2025 20:41 — 👍 8 🔁 1 💬 0 📌 0
You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.
20.02.2025 21:33 — 👍 9 🔁 0 💬 1 📌 0
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
23.01.2025 03:43 — 👍 7 🔁 1 💬 0 📌 0
DAYDREAMER, by azureotsu
8 track album
The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals.
azureotsu.bandcamp.com/album/daydre...
www.youtube.com/watch?v=fPVI...
16.01.2025 19:45 — 👍 6 🔁 1 💬 0 📌 0
The Choicer Voicer Packs & References by YeahMaybe
This is a veeery late response (sorry), but there is a basic GLB file available that has the positions and sizes of the screens and judge/player platforms available here: yeahmaybe.itch.io/default-packs
As long as your platforms and screen borders are in those spots, it should line up perfectly.
01.01.2025 23:05 — 👍 0 🔁 0 💬 0 📌 0
Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...
29.11.2024 07:26 — 👍 3 🔁 0 💬 1 📌 0
Do note that, unfortunately, Judge Packs still must be five judges and can't randomize, despite my prior post about it a couple months ago. Too many bugs, rolled it back for now.
28.11.2024 00:25 — 👍 1 🔁 0 💬 0 📌 0
I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!
28.11.2024 00:22 — 👍 15 🔁 7 💬 2 📌 1
Rate Debased by YeahMaybe for ShroomJam
A number-based puzzle game for the Nov 2024 ShroomJam
I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...
14.11.2024 09:03 — 👍 8 🔁 2 💬 0 📌 0
Old, unfinished export ft. untextured wood, shiny grass with broken ambient occlusion maps, and a floating lamppost!
WIP shot: A Halloween themed stage set in a dark, foggy forest. Green mushrooms frame the large center screen, itself decorating the front of a large mushroom, stretching almost as tall as the old, weathered house that sits beside. An arched walkway of alternating, diagonal bricks stretches from one side of the frame to the other, connecting the major landmarks that make up the image.
Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game!
though the version on stream was a bit.. unfinished. 😅
Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce
23.10.2024 04:10 — 👍 23 🔁 7 💬 1 📌 0
The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility.
I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
07.09.2024 20:15 — 👍 0 🔁 0 💬 0 📌 0
When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing.
Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
01.09.2024 01:09 — 👍 1 🔁 0 💬 0 📌 0
A screenshot of the host's introduction for a session in The Choicer Voicer, but the normal stage has been replaced with a modeled beach.
The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio.
I'm sure yours will look better than my beach here.
17.08.2024 01:32 — 👍 1 🔁 0 💬 1 📌 0