When the neck extends and the head tilts back, the trapezius does most of the heavy lifting. Meanwhile, the cervical vertebrae hinge with a huge range โ up to 85ยฐ. Great to know for character artists aiming to create believable neck motion. #anatomy #3dmodeling #characterdesign
03.12.2025 16:02 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0
The two heads of the gastrocnemius muscle create the calfโs outer and inner curves โ rounder and lower on the inside, tighter and higher on the outside. Together, they form the diamond shape of the calf. A must-know shape for character artists and anyone studying anatomy for art.
19.11.2025 17:51 โ ๐ 30 ๐ 5 ๐ฌ 0 ๐ 0
The gastrocnemius is the main surface muscle of the calf. It merges with the Achilles tendon, which inserts into the heel. Remember this when sculpting, drawing, or modeling the lower leg. #anatomy #3dmodeling #characterdesign
12.11.2025 16:03 โ ๐ 21 ๐ 2 ๐ฌ 0 ๐ 0
Male buttocks feature less fat pads than female ones, making the base forms more angular. When simplified, they can be blocked out using two short cylinders angled outward โ use this approach whether you're #3dmodeling, sculpting, or studying #anatomy for art. #characterdesign
06.11.2025 14:12 โ ๐ 27 ๐ 3 ๐ฌ 1 ๐ 0
Meet the bony landmarks of the knee: medial and lateral femoral epicondyles, patella, medial and lateral tibial condyles, fibular head, and tibial tuberosity. Also clearly visible on the lower leg is the medial surface of the tibia.
29.10.2025 15:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Bony landmarks define the surface forms of the knee โ where bones, muscles, tendons, ligaments, and fat pads meet. They're useful for anyone learning anatomy for art. #anatomy #3dmodeling #characterdesign
29.10.2025 15:12 โ ๐ 30 ๐ 2 ๐ฌ 1 ๐ 0
When the leg is straight, the fat pad behind the knee sticks out. Bend the leg, and the back of the knee sinks while the calf bulges. The calf also pops when the foot extends โ a must-know tip for #3dmodeling , #characterdesign, and anyone studying #anatomy for art.
23.10.2025 13:48 โ ๐ 36 ๐ 3 ๐ฌ 0 ๐ 0
If you saw our earlier male torso cross sections, youโll notice the difference here โ the female forms are softer, more fluid. These cross sections help character designers shape more believable female bodies. #anatomy #characterdesign #3dmodeling
15.10.2025 14:03 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0
Letโs start with the basics: the thorax and pelvis. Then, more complex forms are developed on these fundamental movable masses. Whether youโre sculpting, 3D modeling, or studying anatomy for character design โ this oneโs for you.
#anatomy #3dmodeling #characterdesign
01.10.2025 14:31 โ ๐ 128 ๐ 23 ๐ฌ 0 ๐ 1
Mastering the hand isnโt easy, but breaking it into simple shapes helps โ especially if youโre into digital sculpting, 3D character design, or just studying anatomy for your art. Check out this breakdown from block-outs to organic forms! #anatomy #3dmodeling #characterdesign
25.09.2025 15:51 โ ๐ 34 ๐ 4 ๐ฌ 0 ๐ 0
The hand is made up of 27 bones. Carpals, metacarpals, and three types of phalanges: proximal, intermediate, and distal. All color-coded for clarity and built for artists studying #anatomy, #3Dmodeling, or #characterdesign (with knuckles in all the right places).
18.09.2025 14:01 โ ๐ 48 ๐ 7 ๐ฌ 3 ๐ 0
A quick flip-through of our newest book โ Arm and Hand in Motion. Dive into the anatomy of movement with hand-sculpted poses, layered visuals, and 3D references. Built for working artists. Available on our web store: anatomy4sculptors.com
#anatomy #3dmodeling #characterdesign
15.09.2025 14:29 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
The wait is over โ Arm and Hand in Motion is finally available on our webstore: anatomy4sculptors.com
Dive into dynamic upper-limb poses, layered anatomy, and references built for real artistic work.
#anatomy #3dmodeling #characterdesign
05.09.2025 14:39 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Surprise expression engages the frontalis and depressor labii inferioris muscles โ lifting the brows, widening the eyes, and dropping the jaw. This anatomy breakdown helps 3D artists and sculptors study expression in detail, from surface forms to muscles. #anatomy #3dmodeling #characterdesign
03.09.2025 14:27 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0
Recognize this pose from our new book cover? The self-hug pose compresses and stretches muscles in the chest, shoulder, back, and arm, showcasing how surface forms shift with movement. #anatomy #3dmodeling #characterdesign
20.08.2025 14:33 โ ๐ 17 ๐ 1 ๐ฌ 0 ๐ 0
Scapula (Shoulder blade) for artists
A flat, roughly triangular bone that moves with the arm, altering the visible shapes of the shoulder and upper back. Its spine and edges are the visible bony landmarks. #anatomy #scultping #characterdesign #3dmodeling
13.08.2025 14:20 โ ๐ 33 ๐ 7 ๐ฌ 0 ๐ 0
The eye area color-coded block-out doesnโt follow strict anatomical boundaries โ instead, itโs mainly based on differences in form. It makes it easier to read the structure, highlighting key elements like the eyelids, tear bag, brow area, etc. #anatomy #3dmodeling #characterdesign
31.07.2025 22:24 โ ๐ 25 ๐ 2 ๐ฌ 0 ๐ 0
Ear forms can be tricky to grasp, but this color-coded block-out reduces the structure into simple shapes. The same color code is used on the realistic model, making it easy to see how each simplified volume translates back into organic form. #anatomy #3dmodeling #characterdesign
25.07.2025 00:03 โ ๐ 48 ๐ 5 ๐ฌ 1 ๐ 0
The nose keeps changing across a lifetime, and its profile also differs by sex. This comparison of nose profiles across four individuals shows how the nasal tip and its nearby landmarks change. #anatomy #characterdesign #3dmodeling
18.07.2025 05:37 โ ๐ 47 ๐ 4 ๐ฌ 4 ๐ 0
The nose can feel like a tricky form to understand. This block-out into simple shapes clearly shows its parts: the root, dorsum, tip, ala, columella, etc. Once you see how these parts fit together, recreating a realistic nose becomes easier. #anatomy #characterdesign #3dmodeling
10.07.2025 18:06 โ ๐ 20 ๐ 1 ๐ฌ 0 ๐ 0
The mouth area may look uniform, but its form is quite complex. Primary and secondary shapes help clarify its underlying structure โ from the chin and mouth pillars to the roof of the mouth.
#anatomy #scultping #characterdesign #3dmodeling
03.07.2025 20:57 โ ๐ 94 ๐ 18 ๐ฌ 1 ๐ 2
Then split the bottom third: nose to mouth, mouth to upper chin, and chin itself. The blue line shows the headโs midpoint โ thatโs the eye line. These guides help place features as you move from helmethead to first-level block-out. (2/2)
25.06.2025 18:51 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Unlock key head landmarks through proportions. First, remove the top sixth (crown to hairline) to isolate the face. Divide the rest into thirds: hairline to brow, brow to nose, nose to chin. (1/2)
25.06.2025 18:51 โ ๐ 80 ๐ 14 ๐ฌ 1 ๐ 2
In early childhood, the neck is short, and the muscles are weak, offering limited support for the oversized head. That shortness helps protect the spine from injury while the body develops. #anatomy #characterdesign #3dmodeling
18.06.2025 14:35 โ ๐ 127 ๐ 17 ๐ฌ 4 ๐ 1
Ever wondered what that bump is near the base of your neck? Thatโs your C7 vertebra sticking out โ a key bony landmark for artists. #anatomy #3dmodeling #characterdesign
11.06.2025 14:21 โ ๐ 94 ๐ 11 ๐ฌ 2 ๐ 0
Lower extremity bony landmarks sit on the pelvis, femur, patella, tibia, and fibula. Weโve color-coded them by bone โ use these key points to place muscles where they belong. #anatomy #3dmodeling #characterdesign
04.06.2025 14:13 โ ๐ 37 ๐ 3 ๐ฌ 0 ๐ 0
Bony landmarks of the hip: the iliac crest and greater trochanter. These two fixed points show on the surface. Know them, and you wonโt have any problems placing the muscles around the pelvis. #anatomy #3dmodeling #characterdesign
28.05.2025 14:00 โ ๐ 19 ๐ 2 ๐ฌ 0 ๐ 0
Think of the butt as two bubbles: the gluteus medius and gluteus maximus muscles fit the curves of the pelvis perfectly. Add the tensor fascia latae at the side, and youโve shaped the hips too. #anatomy #3dmodeling #characterdesign
21.05.2025 14:06 โ ๐ 113 ๐ 24 ๐ฌ 1 ๐ 0
Compare the live-model surface forms with the color-coded muscle overlay. This lets you understand how the structure underneath shapes the appearance above โ from delts to abs. #anatomy #characterdesign
14.05.2025 13:59 โ ๐ 114 ๐ 18 ๐ฌ 1 ๐ 0