skfb.ly/pCEFr did my first retopo in ages
25.10.2025 15:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@arrangemonk.bsky.social
i work as software engineer but im secretly a 3d artist arrangemonk.itch.io https://sketchfab.com/Arrangemonk9000 https://youtube.com/@arrangemonk
skfb.ly/pCEFr did my first retopo in ages
25.10.2025 15:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0im working on the "HARMES" vehecle for a game set in antarctica
#indiedev #indieGameDev #3dArt #horrorgame
I'd also like to recommend n64guy's free #Nintendo64 style assets on their OpenGameAart page. Their textures are great and more people deserve to know about them!
opengameart.org/users/n64guy
#1990s #90s #assets #freeassets #gameassets #gamedev #indiedev #leveldesign #n64 #retro
skfb.ly/pAoCY i found time to make an asset again #photoscan
17.08.2025 21:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0people are immediately giving me ideas:
#DarkHumor #Webcomic #ComicStrip #NewComic #ComicArtist #Draft #LevelUpFail #FantasyComic
i had an idea for a comic series, where the diegetic leveling system/announcer unintentionally betrays the adventurers during their missions
#DarkHumor #Webcomic #ComicStrip #NewComic #ComicArtist #Draft #LevelUpFail #FantasyComic
managed to place all the cars in the parkinglot, it was tedious
#indigamedev #game #ps1game #horrogame
stupid spelling mistakes, i meant "watchable on sketchfab" ... and export
03.07.2025 16:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0the cliffs are watchable.o aketchfab now (if anyone is interested in exploring) didnt eyport the mirrowrd part tho๐
skfb.ly/pyJDA
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
doing a 3d Version of Nasir for the game Run Chew Run
(www.youtube.com/watch?v=1wXH...)
#indiedev #indieGameDev #3dArt #minigame #lowpoly
this is how if looks from above
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
i mirrowed the environment vertically, and changed the water to a regular alpha plane (classic ps style reflections)
i gotta create a skybox with water reflections of the moon, and a proper moon
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
cloff update: road and waterfall texture
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
the cliff stuff looks done now, next imrove the shader, and add proper textures for the road and path and do decorarion(the real work )
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
water level test for the beach environment, it seems i need to cara about texturing the individual objects properly
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
switched to the beach environment for variety, but why do the maps i start get so big so quickly? ๐ญ
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
im doing more parking lot work, this is one of the invisible walls, the tunnel basically goes on forever (player gets teleported back)
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
more images of my parking lot
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
Created some Road Blocks to keep map size reasonable
#indiedev #indieGameDev #3dArt #horrorgame #lowpoly
blockhead
29.05.2025 09:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0working on a ps1 style scene
29.05.2025 09:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0