Watching AppleTV Foundation. Pretty good. Also... pretty clear. Please cinematographers, take note. Stop using film and petzval lenses like you just found out about instagram and lomography. This is how things should look like.
25.08.2025 17:32 β π 1 π 0 π¬ 0 π 0
YouTube video by Better Software Conference
Ted Bendixson β Most of your projects are stupid. Please make some actual games. β BSC 2025
Takes some guts to go on stage at BSC and say "stop playing with... yourself and actually ship products" -> www.youtube.com/watch?v=Ca53...
This is something I've been trying to tell many people over the years. Unsuccessfully, for the most part.
04.08.2025 20:10 β π 1 π 0 π¬ 0 π 0
Stuff like that was on my mind too - of course as I mention in the article, you have to then be careful because it's transparency, so it will show parallax - but w/manually made skirts U can make them tight. I guess stochastic transparency b/c you have a gbuffer that is not "blendable"?
31.07.2025 20:29 β π 0 π 0 π¬ 1 π 0
Yes, stuff like that is where my mind was at first - I think the smart intuition is that you can just do everything in screenspace. That said, still hard, because that has to be at full-res, so you have to optimize quite a bit I imagine
31.07.2025 20:27 β π 0 π 0 π¬ 0 π 0
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
03.07.2025 18:45 β π 46 π 23 π¬ 0 π 2
Rendering Engine Architecture Conference
Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. These algorithms e...
...and REAC 2025 is officially done! I've closed the registration. Slides/videos will appear on our website as soon as we can process them (typically a week or two). Meanwhile, you can enjoy our break music videos on our YT channel! THANK YOU! www.youtube.com/@renderingen...
11.06.2025 19:47 β π 12 π 0 π¬ 0 π 0
Day 1 is done! enginearchitecture.org
10.06.2025 18:49 β π 6 π 1 π¬ 0 π 0
See you next week! enginearchitecture.org/2025.htm (Please share!)
07.06.2025 04:09 β π 2 π 3 π¬ 0 π 0
enginearchitecture.org/2025.htm
28.05.2025 02:03 β π 4 π 0 π¬ 0 π 0
If you know, you know...
24.05.2025 01:26 β π 4 π 1 π¬ 0 π 0
ImagePeeker.
Angelo Pesce's homepage & blog on computers, graphics and other things.
My bugs are your gain! I had to improve c0de517e.com/020_imgpeek.... to figure out some texture compression issues today.
15.05.2025 21:49 β π 1 π 0 π¬ 0 π 0
REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm
If you can share this message, we'd appreciate it. Thanks, and see you soon!
10.05.2025 23:10 β π 33 π 22 π¬ 0 π 2
REAC 2025 registration is now open! It takes only a minute - try it now ;) enginearchitecture.org/2025.htm
30.04.2025 02:07 β π 4 π 0 π¬ 0 π 0
Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald!
29.04.2025 19:11 β π 0 π 0 π¬ 0 π 0
Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald!
29.04.2025 19:11 β π 0 π 0 π¬ 0 π 0
If you can DM me your email I can let him know
01.04.2025 19:04 β π 0 π 0 π¬ 1 π 0
I don't have (big) moral issues about them, probably less than a good chunk of tech I use, but I understand that YMMV there.
01.04.2025 19:03 β π 1 π 0 π¬ 0 π 0
01.04.2025 19:02 β π 0 π 0 π¬ 0 π 0
Nvidia claims to have invented the GPU. Meanwhile, in 1970...
01.04.2025 00:58 β π 2 π 0 π¬ 0 π 0
armkeil.blob.core.windows.net/developer/Fi...
31.03.2025 22:57 β π 1 π 0 π¬ 1 π 0
A kind of magic. Modern PC -> emulator (86box) -> Norton Commander -> USB2RS232 -> GridCase 1550sx 386 laptop
31.03.2025 20:09 β π 3 π 0 π¬ 1 π 0
log_005
Angelo Pesce's homepage & blog on computers, graphics and other things.
A self-reflection (and a sort-of guide) on using LLM assist while coding c0de517e.com/JOURNAL/log_...
31.03.2025 17:09 β π 2 π 0 π¬ 1 π 0
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; Β½ of Pounce Light, Β½ making sense Β½ the time; he/him; π¦
official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app