While you're waiting for PoaTC to come out, here's another 2.5D action-platformer where you can swing on ropes to tide you over in the meantime...
26.03.2025 13:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@scruffydoggames.bsky.social
We're making a 2.5D swashbuckler set in a magical Al-Andalus: https://store.steampowered.com/app/3330540/Palace_of_a_Thousand_Curses/
While you're waiting for PoaTC to come out, here's another 2.5D action-platformer where you can swing on ropes to tide you over in the meantime...
26.03.2025 13:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0After all the progress we've made lately, it was time for a new trailer.
youtu.be/qzeI5qJzeCA
#trailer #indiegame #gaming #metroidvania #gamedev
Doing an AMA over on Reddit for anyone interested in the Spec Ops days...
www.reddit.com/r/gaming/com...
#specopstheline #gamewriting #narrativedesign
When building a magical cursed palace, it's important to hide a few secrets here and there.
#screenshotsaturday #indiegame #metroidvania #steam #gamedev
Palace of a Thousand Curses is definitely not a game ABOUT physics, but sometimes they do add some fun visual moments. :)
#screenshotsaturday #indiegame #steam #gamedev #metroidvania
I kind of love our new melodramatic death animation. ๐
#screenshotsaturday #indiegame #indiedev #gamedev
Hey streamers - anyone interested in getting a sneak peek at the Palace of a Thousand Curses demo before it goes public? (And before you get buried in Next Fest content.) Let me know and I'll send you a key!
#indiegame #gamedev #twitch #stream
Palace of a Thousand Curses is more about swordfighting than platforming, but you can't have swashbuckling without at least a BIT of swinging around on ropes. ;)
#screenshotsaturday #indiegame #platformer #metroidvania
3/3
3. Walt (2K), the final lead writer, who did the final main script pass.
4. Me, who did the other stuff - barks, scripted combat dialog, loading screen tips, etc.
(Of course, lots of other people had a big influence on the story, but that's enough detail for now...)
2/3
1. Original guy who came up with core concept of Heart of Darkness influence + Dubai covered in sand (left fairly early in project)
2. A main Yager writer who came up with the plot we ended up using in the game and wrote the original script.
1/3
So... there were a bunch of writers involved at various times, but only two of us ended up getting text in the game. Not sure if they want names publicized, but roughly I remember it as:
Little known fact: My title on SpecOps: The Line was Senior Game Designer, but I also was one of the two main writers!
So here are screenshots of... some text. SO EXCITING!!
(More detail / context on the writing team in replies below...)
#indiegame #specopstheline #gamewriting #narrativedesign
A whole, unedited fight. For those who want to see how the game ACTUALLY plays and not just fancy trailer cuts. :)
youtu.be/TujYnl3MqSw
#indiegame #wishlistwednesday #gamedev
The Mouse King thinks his tricks are clever, but personally I find them a bit cheesy.
#indiegames #indiegamedev #gamedev
Sometimes we put little details in the background that most people don't notice. I think when you've got a lot of these, it adds a lot of neat texture and fun details for people who are paying attention.
#screenshotsaturday #indiegame #indiegamedev #unity3d
Hey! ๐
We're releasing #TheStoneOfmadness in just a few days, but you can already play a 2 hours long prologue (Which is basically the first campaign of the game) ENTIRELY FOR FREE!
Just hit the DEMO button on Steam:
store.steampowered.com/app/1309710/...
And if you like it, WISHLIST! ๐
In honor of the #tiktokban, here's a vertical video.
store.steampowered.com/app/3330540/...
#indiegame #indiegamedev #gamedev #gaming
Both photos taken by the same photographer (and pulled off wikipedia because attribution is easy to find):
By Turol Jones, un artista de cojones from Villanueva del Cascajal, Repรบblica Independiente de Mi Casa
When we make environments (and most of the outfits / weapons), we're careful to base them off of real world references. Sometimes there are small changes to make them more fantastical, but I think the touch of authenticity adds a lot.
#screenshotsaturday #indiegames #indiegamedev #gaming
Did a little polish on the rope resizer today. That's kind of our version of the thing in Dark Souls where you kick a ladder down so you can open up a shortcut.
#followfriday #indiegames #indiegamedev
By law every indie dev is required to make a "how it started / how it's going" post. This one is ours!
#indiegames #indiegamedev #gamedev #gaming
The Palace of a Thousand... Deaths? Hm.
#indiegames #indiegamedev #metroidvania
Here's a video explaining our Style system (and a tiny glimpse of the Style Challenge mode, where you play for Style high scores).
youtu.be/GOkbS4WSNhk
#indiegame #indiegames #indiedev
At the companies I've worked at, they tried a lot of different structures and org setups to improve various problems. No one was ever happy with any of them. I wonder if part of the reason for no standardization is just that no one's found anything that works well enough to be worth standardizing.
11.01.2025 20:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The character art is placeholder, but I still love our first boss, the Mouse King. As you play through the level, mice keep luring you into traps and generally being a nuisance, so that by the time you get here you're properly ready to fight. :)
#indiegames #screenshotsaturday #indiedev
In Palace of a Thousand Curses, the protagonist in the real world enters into a magical storybook. To reflect these two different worlds, we have completely different art styles and rendering setups. Even the subtitles look different!
#followfriday #indiegame #neverendingstory
Oh, and since he's not on Bluesky, you can find him here: voiceoverbuddy.com
09.01.2025 15:07 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0And no, that is not our final Waq-Waq tree.
But at least it does have some proper heads on it. Yeah, I'm calling you out #princeofpersia The Lost Crown!! ;) (Which ok, fine, was a fantastic game. Just a shame about that sanitized "Wakwak"...)
We were very lucky to find Muneer Adhami to do the voice of the Narrator in our game. He's both a fantastic voice actor and a native Arabic speaker, both of which were important to us.
And because he's the one telling the story, he does the NPC voices as well... ;)
#indiegames #game #voiceacting
Psh. Obviously the true year of the historical fiction game will be... uh, whenever Palace of a Thousand Curses comes out. ๐
(But seriously, I think this is a cool trend. I think grounding games in history can really help give the worldbuilding some proper texture.)