Bundles - cable management for shader and geometry node noodles in blender 5.0 #b3d #geometrynodes (full video www.youtube.com/watch?v=4kKR...)
15.10.2025 13:01 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0@bjornprins.bsky.social
๐Environment & Prop Artist๐ Previously @ Sumo Digital, now looking for work! https://linktr.ee/owltruism
Bundles - cable management for shader and geometry node noodles in blender 5.0 #b3d #geometrynodes (full video www.youtube.com/watch?v=4kKR...)
15.10.2025 13:01 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0pipe explorations and other bits. smth smth big pipe worshipping core smth idk yet exactly what. same world as the sensor pod thing
07.10.2025 13:37 โ ๐ 1115 ๐ 246 ๐ฌ 22 ๐ 6Love it! Does this giant elevator have another smaller, human-sized elevator inside?
05.10.2025 20:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Image of a grey incline elevator work in progress with more details
Image of a grey incline elevator work in progress with more details, showing the top part
More progress on the incline elevator for my game, hoping to get the modelling done next week
Didn't get it in time for #screenshotsaturday , though
Sup peeps,
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
Seems like i don't know how to use the world wide net, here's my latest project www.artstation.com/artwork/Bk0xkr
Very different from my usual stuff but still fun
Completed this a while ago, but I finally have the time to officially post my project in my portfolio. Very happy to have taken part of the CGMA vegetation course and increase my knowledge in foliage creation! #gameart #3dart
artstation.com/artwork/vbOvbd
๐ค
25.09.2025 02:31 โ ๐ 209 ๐ 38 ๐ฌ 3 ๐ 0What are you working on? Kitchen cabinets?
19.09.2025 23:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Forest๐ณ
19.10.2024 22:22 โ ๐ 747 ๐ 94 ๐ฌ 1 ๐ 0a concrete facade wall, with waffle slab structures and occasional square holes
a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling
a grey stone castle overgrown in moss and vines, with a metal door in the shade
an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit
misc screenshots from various texture tests and experiments in Quake
17.09.2025 21:53 โ ๐ 955 ๐ 205 ๐ฌ 25 ๐ 3Thank you! That squiggly cube thing is the CPU of the workstation. It's supposed to have an alien/super advanced vibe. The idea is that this workstation can design and fabricate any nanobot/protein you'd want. So it needs lots computing power, just like with protein folding. So sci-fi nonsense ๐
17.09.2025 17:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you! Yeah I designed it from scratch, with lots of inspiration from reference of course. I should draw more so I'm not fighting with vertices and throwing stuff out so much ๐ . Here's the first sketch I did, it's so rough (pls don't look at for too long ๐ณ)
17.09.2025 16:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Appreciate it!! ๐ญ It's hard to tell sometimes if it's any good after it's been so long
17.09.2025 02:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Screenshot of a detailed retro-futuristic 3D workstation in Blender. The scene shows a curved desk surrounded by monitors, a leather office chair, and a variety of stylized props like books, tubes, a mug, and canisters. The modeling is clean with stylized details and placeholder green screen shaders on the monitors. The image serves as a progress update on a larger personal project.
Back view of a retro-futuristic 3D workstation in Blender. The image shows a dense arrangement of pipes, cables, vents, and mechanical components, including a large red valve on one of the large pipes and flexible hoses. The setup includes power conduits, tubes for nanoliquid, and screen for monitoring and system calibration. The distinct purple brain cube PC and rolled-up papers from the front are also visible from this angle.
Here's a reminder of what it looks like with more normal colours. Though once I start texturing I'll try to make it less grey.
17.09.2025 01:47 โ ๐ 35 ๐ 7 ๐ฌ 3 ๐ 0Screenshot from Blender showing a color-coded 3D model of a retro-futuristic workstation. The main desk area is surrounded by monitors, cables, and modular sci-fi equipment. To the right, several props are neatly laid out, ready for baking. Each color represents a texture set. The scene is shown in solid shading/matcap mode with no lighting.
UVs kinda done. Just need to decide if I'm gonna do UDIMs or not. Burned out on everything in life though. Hopefully I can finish this project at some point
17.09.2025 01:40 โ ๐ 28 ๐ 4 ๐ฌ 1 ๐ 0The screws pack I made is now available on Artstation, Gumroad and FlippedNormals ๐
www.artstation.com/marketplace/...
ib3dart.gumroad.com/l/subdscrews...
flippednormals.com/product/scre...
If you're an indie dev/hobbyist, message me for a discount code ๐
[ #resources #3d #hardsurface ]
Updated my folio.......as best i can. Really wish companies would let us show the work we do. Used or not.
Looking for freelance work, check my stuff out!
cara.app/mooney
Youโre going into combat and you can only choose one weapon. Which one are you going with?
Bait Ball, Boom Ball, Infrared Laser Gun and Graft Pack designed and CAD modeled by Alex Refuser for Last Expedition
AD: Aurelien Fournier
CD: Finnian MacManus
#cadmodel #weaponart #scifiart #scifi
After a long time working on this personal piece, super excited to share it!
A blend of technical art techniques with artistic principles all done from scratch ๐๏ธ
ArtStation link: www.artstation.com/artwork/XJ88k0
#houdini #unreal #unrealengine #gameart #technicalart
์ค๋์ ์์์
01.09.2025 11:45 โ ๐ 290 ๐ 71 ๐ฌ 0 ๐ 0I don't do freelance, but I bookmarked this guide by @xavierck.com in case I need to figure out my rate if I decide to try it out. Hope it helps. medium.com/@xavierck/a-...
01.09.2025 23:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0woooh! congrats!!
28.08.2025 19:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0After 5 YEARS of work, it's happening - THE KNIGHTLING IS OUT NOW!!!๐ญ๐๐ก๏ธ We couldn't be prouder and can't wait for the world to jump, slide and adventure through this colorful new world we built!โจ #indiedev
๐คSteam: sabr.gg/4dkjyZy
๐PlayStation 5: sabr.gg/4djxwL2
๐Xbox Series X|S: sabr.gg/3WJndce
I don't have the proper words to say more than this now but
I was just laid off. My role at Giant Squid is being eliminated.
If your studio is looking for an environment artist, please let me know ASAP. I have 5+ years of experience.
thank you
I always use alt+middle click drag in Blender to snap to the orthographic views. I know this view clicking gizmo is popular among Blender users, but I've never used it.
25.08.2025 15:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0help me stay alive so I can make more stupid shit โฅ patreon.com/mrlovenstein
thank you so much
Art created from the technical constraints of the time is not โbadโ or lo-fi. It is what itโs meant to be. Remakes that do this miss the point.
23.08.2025 21:22 โ ๐ 103 ๐ 26 ๐ฌ 4 ๐ 1I'm in UV hell, but the end is in sight
19.08.2025 23:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0