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@edgeknowledge.bsky.social

Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com

419 Followers  |  8 Following  |  68 Posts  |  Joined: 11.03.2025  |  1.718

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Knowledge is a Gamescom media partner. For today's issue, we chat to Gamescom director Tim Endres about how the German super-expo is dealing with record numbers of trade visitors, and what to expect from this year's event. Sign up to get it at 2pm BST: bit.ly/knowledgenewsletter

01.08.2025 08:19 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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This week, we talk to Kippie about getting more girls into STEM, and the non-profit's work teaching kids from underrepresented backgrounds how to code and make games. Sign up to get it straight in your inbox on Friday at 2pm BST: bit.ly/knowledgenewsletter

31.07.2025 10:10 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Crowds at Gamescom in Cologne.

Crowds at Gamescom in Cologne.

It's time. With the 2025 iteration of the world's largest game event taking place in Cologne from August 20-24, Tim Endres, Director of Gamescom, talks to Knowledge this Friday about B2B facilitation and trade support. Sign up here: bit.ly/knowledgenew...

30.07.2025 14:51 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Kevin Toms in the 1980s.

Kevin Toms in the 1980s.

Today's issue brings confirmation that Kevin Toms Football Star* Manager, based on the original 1982 Football Manager, is coming to Steam next month. We speak to Kevin about this method and motivations. Sign up here: bit.ly/knowledgenew...

25.07.2025 09:34 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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For this week's issue, we chat to @failbettergames.com about Mandrake, its roots in British history and folklore, and how the 15-year-old studio handles both Fallen London support and new projects with only 15 staff.

Sign up to get the issue on Friday around 2pm BST: bit.ly/knowledgenewsletter

24.07.2025 08:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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How does a game's genre impact its potential for success? Does it even matter? Are there genres you should be looking at to survive in this godforsaken year of 2025? These questions were debated in a panel last week, and the answers are in today's Knowledge. Sign up here: bit.ly/knowledgenewsletter

18.07.2025 08:21 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 2
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How does a game's genre impact its potential for success? Does it even matter? Are there genres you should be looking at to survive in this godforsaken year of 2025? These questions were debated in a panel last week, and the answers are in today's Knowledge. Sign up here: bit.ly/knowledgenewsletter

18.07.2025 08:21 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 2
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This week's Knowledge has a particular UK focus as we report back from Develop, where Sam Lake shared wisdom accumulated from his career at Remedy. Plus, guest writer Michael French digs into the UK government's Games Growth Package. Sign up to get the issue at 2pm BST: bit.ly/knowledgenewsletter

11.07.2025 08:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Will any of the Β£30 million Games Growth Package recently announced by the UK government help what British developers do on a day-to-day basis? The short answer is yes, and the long one is in this week’s Knowledge, courtesy of Games London’s Michael French. Sign up here: bit.ly/knowledgenewsletter

10.07.2025 10:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Host Sam Loveridge next to Remedy's Sam Lake during the Develop Brighton 2025 keynote

Host Sam Loveridge next to Remedy's Sam Lake during the Develop Brighton 2025 keynote

We're at @developconference.com – if you didn’t manage to make it to @samlakewrites.bsky.social's excellent keynote, sign up to get takeaways in your inbox on Friday, from the value of tight collaborations to why devs should be looking close to home for inspiration: bit.ly/knowledgenewsletter

09.07.2025 10:57 β€” πŸ‘ 39    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

if you're a vulnerable queer person in the USA i really do understand wanting to move to a different country, but I think what a lot of us underestimate is how hard it is to be a vulnerable queer person and also now an immigrant in any western country. Our immigrant friends can attest to that.

08.07.2025 04:01 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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It's not too late to receive this week's issue, out at 2pm BST/9am ET. All the game industry stories of the week, Rob Fahey chats Switch 2 vs Steam Deck, Marie Dealessandri looks into the rising dev scene in Pakistan, and more. Sign up for a new issue every Friday: bit.ly/knowledgenewsletter

04.07.2025 11:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In tomorrow's issue, Rob Fahey considers how the market for Switch 2 stacks up against what's arguably its closest competitor (for now) – the Steam Deck. Elsewhere, we talk to Mohsin Mehmood Dar about the game development scene in Pakistan. Don't miss out, subscribe now: bit.ly/knowledgenewsletter

03.07.2025 08:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
After six months back in videogame journalism, what's changed? By Patrick Garratt I started working on Knowledge before it even existed, back in January this year when the "Edge B2B newsletter" was nothing but a few docs on a shared Google Drive. I hadn't worked ...

If you missed last week's issue, Patrick Garratt reflected on six months and 15 issues of Knowledge. He ponders over the various types of fish in the videogame media pond, ways the industry has evolved and how, ultimately, the more things change, the more they stay the same:

25.06.2025 15:07 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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This week, we chat to MachineGames' creative director Axel Torvenius and design director Jens Andersson about the making of Indiana Jones And The Great Circle and the challenges of working on an iconic IP.

Sign up here to read more and get a new issue every Friday: bit.ly/knowledgenewsletter

26.06.2025 10:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
After six months back in videogame journalism, what's changed? By Patrick Garratt I started working on Knowledge before it even existed, back in January this year when the "Edge B2B newsletter" was nothing but a few docs on a shared Google Drive. I hadn't worked ...

If you missed last week's issue, Patrick Garratt reflected on six months and 15 issues of Knowledge. He ponders over the various types of fish in the videogame media pond, ways the industry has evolved and how, ultimately, the more things change, the more they stay the same:

25.06.2025 15:07 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

We're looking into this, thank you!

20.06.2025 09:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What goes into a successful live service game? World Of Warcraft's game director Ion Hazzikostas answers the burning question in this week's issue. Elsewhere, Patrick Garratt reflects on six months and 15 issues ofΒ Knowledge. Sign up here to get the issue today at 2pm BST: bit.ly/knowledgenewsletter

20.06.2025 08:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ion Hazzikostas, World of Warcraft game director.

Ion Hazzikostas, World of Warcraft game director.

Live service games aren't easy, but success brings incredible rewards. In this Friday's issue, we speak to WoW director Ion Hazzikostas about 20 years of the world's greatest MMO.

It's free. Sign up here: bit.ly/knowledgenew...

19.06.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
An infographic for Scene Graph, an upcoming tool for Unreal Editor for Fortnite.

An infographic for Scene Graph, an upcoming tool for Unreal Editor for Fortnite.

Unreal Fest 2025 may have headlined The Witcher 4, but the biggest cheers in the keynote were for Unreal Editor for Fortnite (UEFN). In today's issue, we speak to Fortnite ecosystem head Saxs Persson to find out why.

Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

13.06.2025 11:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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As the dust settles on the Switch 2 launch, how did it go down in its homeland? David McCarthy reports from Japan and explains how, without breaking a sweat, Nintendo delivered Switch 2 launch fever. Read all about in this week's Knowledge issue, out Friday. Sign up here: bit.ly/knowledgenewsletter

12.06.2025 09:21 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Want to hear from CD Projekt Red and Epic Games about The Witcher 4 and Unreal Engine 5.6, and from Ubisoft's Fawzi Mesmar about originality in games? Well, lucky for you it's not too late to sign up for today's Knowledge issue, out at 2pm BST: bit.ly/knowledgenewsletter

06.06.2025 09:06 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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In this week’s issue, we talk to Ubisoft’s creative director Fawzi Mesmar about creativity, how the rise of gen AI challenges creators to go beyond inevitable ideas, the state of triple-A, and more. Sign up to get it in your inbox on Friday: bit.ly/knowledgenewsletter

05.06.2025 11:28 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Julius Girbig from CD Projekt Red and Wyeth Johnson from Epic Games at Unreal Fest in Florida.

Julius Girbig from CD Projekt Red and Wyeth Johnson from Epic Games at Unreal Fest in Florida.

Witcher 4 senior animator Julius Girbig and Wyeth Johnson, Epic's senior director of product strategy, talk to Knowledge in this Friday's issue about Unreal Engine and its impact on the development one of the world's biggest games.

Live this Friday at 2pm GMT. Sign up here: bit.ly/knowledgenew...

04.06.2025 13:18 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
A screenshot from Clair Obscur: Expedition 33.

A screenshot from Clair Obscur: Expedition 33.

How do you approach changes in game publishing as a creative? Find out in @mariedeal.bsky.social's Nordic Game report. Also, @robfahey.net picks apart funding lessons to be learned from the breakout successes of smaller-team projects.

Live today at 2pm GMT. Sign up here: bit.ly/knowledgenew...

30.05.2025 11:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What is a realistic budget range for an independent game? Rob Fahey has a stab at the debate, which is simultaneously a "how long is a piece of string" question and a crucial one for many creatives. Sign up to read his answer in this Friday's issue: bit.ly/knowledgenewsletter

29.05.2025 08:49 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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We have more to come this week, with insights from Rami Ismail, Jason Della Rocca, SigurlΓ­na IngvarsdΓ³ttir and Mark Maslowicz about navigating the industry's current challenges, how the role of publishers is changing, and more. Sign up to get it in your inbox this Friday: bit.ly/knowledgenewsletter

28.05.2025 11:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nordic Game took place in MalmΓΆ last week and Knowledge was a media partner. For those of you unable to make the trip, we published a summary of some of the show's key lessons in last week's issue, which you can catch up with here: bit.ly/3STdizc

28.05.2025 11:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The new normal, what European players want, solo dev woes, why wishlists are not enough, and more... If you missed @nordicgame.com, sign up for this week's issue and get our takeaways from the show, straight into your inbox on Friday: bit.ly/knowledgenewsletter

22.05.2025 07:56 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Screenshot from GTA VI.

Screenshot from GTA VI.

This week's issue leads with a full analysis of the impact of last week's GTA VI delay from Ampere's Piers Harding-Rolls. Also, get a full breakdown of the state of the UK game industry's gender pay gap. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

16.05.2025 08:35 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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