I love the flow of your lines ๐โจ
07.03.2026 21:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@heytibo.bsky.social
๐ Freelance technical artist https://gotibo.fr/ ๐น๏ธ Makes games and such http://gtibo.itch.io ๐งโ๐ Currently working on Wild Cosmos s.team/a/3051070 ๐ซ๐ท๐ฅ Criminally French ๐ช Gym boi
I love the flow of your lines ๐โจ
07.03.2026 21:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0mmmh, yummy polygons
07.03.2026 21:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Viewport screenshot of a lowpoly character with a clay render matcap material on it: the character is a figure in a gas mask hood with two hoses connected to a backpack, and wearing something like a chemical suit.
Working on a Normal Man type character.
07.03.2026 21:24 โ ๐ 47 ๐ 1 ๐ฌ 2 ๐ 0:(?
07.03.2026 17:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Are you guys able to move around in this prototype?
demo.gotibo.fr
You should be able to click where you want to move and look around with your phone.
[WIP] I added light-based triggers :)
#threejs
But I like my origin lines :(
07.03.2026 11:08 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Worked on some character design for #wildcosmos this morning :)
#godotengine #gamedev
Frog bot is all wound up ready for action in a new (and free) Blender course over on cgboost.com/frogbot #b3d
06.03.2026 11:06 โ ๐ 64 ๐ 8 ๐ฌ 1 ๐ 1
Worked on some character design for #wildcosmos this morning :)
#godotengine #gamedev
I've updated my Discord server to make it more generalist.
Are you a solo developer or a small team working on indie game projects?
You're welcome :).
discord.gg/zK8tXREq3S
You can't switch nodes in statemachines. You have to delete it and it disconnect every existing connection (so again, you have to reconnect everything)
Basically, it's fine if everything you do works as intended first try, and you don't need to modify your setup. (Lol)
The animation tree editor :(
Statemachine editor
And blendtree editor.
The general UX is really annoying.
- Can't copy/paste stuff around
- You have to repeat a lot of actions to do anything, and it makes iterations really hard...
@sherifadawoud.bsky.social shares high-quality human anatomy tutorials and practices.
An excellent reference for 2D and 3D artists!
(I'm just a rotund little cat inside)
03.03.2026 22:38 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Gato is ready to go to the gym
03.03.2026 22:32 โ ๐ 130 ๐ 4 ๐ฌ 3 ๐ 0
Randomly posting stuff I find on my hard drive
(I love drawing characters like this)
The @weindies.bsky.social Discord is also a place for experimentation where game playtests take place!
Come drive and bark in the wacky world of @seandick.net and his game Puppy Truck.
Discord: discord.gg/zK8tXREq3S
@danieldiggle.bsky.social is creating an adorable tileset, resulting in a cheerful and colourful diorama.
03.03.2026 12:11 โ ๐ 23 ๐ 2 ๐ฌ 0 ๐ 0This is so yummy
03.03.2026 11:58 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
Cloud look dev for #WildCosmos.
I still need to make it more performant and apply this system across the whole game, but I like the current direction :)
#godotengine #shader
๐ฆ
02.03.2026 21:20 โ ๐ 98 ๐ 6 ๐ฌ 2 ๐ 0I heard there are man-eating creatures roaming this planet ๐จ
02.03.2026 18:48 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0Silent Cosmos
02.03.2026 18:40 โ ๐ 68 ๐ 3 ๐ฌ 3 ๐ 0
I'll try to find the balance and disable it if necessary...
What's cool is that the cost is almost constant no matter how much cloud coverage there is as they only occupy the external shell of the atmosphere, so there is room for optimization :)
Yeah :(
02.03.2026 14:26 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Cloud look dev for #WildCosmos.
I still need to make it more performant and apply this system across the whole game, but I like the current direction :)
#godotengine #shader