(18/?)
Here are some pics of the final sculpt. It's maybe not perfect in terms of folds and other little things, but I’ve already spent too much time on it and I have to go to the next step. Hope you enjoy it! ✨
@moirehus.bsky.social
✥ PRS | 97’ kid | 3D Character Artist ✥ @new3dge Game Art alumni ✥ AVAILABLE FOR WORK beacons.ai/moirehus
(18/?)
Here are some pics of the final sculpt. It's maybe not perfect in terms of folds and other little things, but I’ve already spent too much time on it and I have to go to the next step. Hope you enjoy it! ✨
Preview of "Scavengers Reign" Season 2. Unfortunately, this new season has not yet been greenlighted. So the creators of the show (Joe Bennett & Charles Huettner) and Green Street studio produced this concept trailer in-house.
Full video >> www.catsuka.com/news/2024-11...
hey bsk, i'm kat, i make characters creatures and props for games! i love eerie stuff and helping to create beautiful player experiences.
29.10.2024 17:48 — 👍 162 🔁 36 💬 4 📌 0Hi my name is Sophie-Amélie and I do character art for videogames. Currently working on dead by daylight.
My artstation:
www.artstation.com/samartel
Some details about the great strand hair tech used in Dragon Age: Veilguard. A 6.5ms budget for hair rendering is very impressive! www.ea.com/technology//...
13.11.2024 17:30 — 👍 52 🔁 19 💬 1 📌 1Hello! My name is Dana and I am a character artist in the games industry 🎮 I love working in all styles and here are some of my professional and personal works ✨
25.10.2024 15:07 — 👍 50 🔁 10 💬 1 📌 0Hi everyone! 👋
I'm Jean, Character Artist currently working at No Code studio on Silent Hill Townfall !
Here's some of my recent personal work 🙂
turnaround of a female 3D character, holding a shortsword and rapier
turnaround of a fantasy, elf-like female 3D character
turnaround of a horse with a decorated saddles and flowers
turnaround of a fantasy fawn with crystals growing out of its body
🎇a short summary of my 3D work so far!
✨ I recently graduated from TAW in Denmark and am now doing a mentorship course at TTTC to polish up my portfolio :3
💙 Looking to connect to other 3D artists (especially other juniors)!
Merci beaucoup ! ✨
16.11.2024 16:06 — 👍 1 🔁 0 💬 0 📌 0(17/?)
I was now really happy with her and ready for starting to retopo and unwrap UV. But I wondered: how to torture myself again even more?
Why not look NOW how to integrate metahuman in the pipeline of my already advanced character?
And here I am, watching tutos and rearrange the whole sculpt.
(16/?)
So even though I thought I was almost at the end of the sculpt, it was necessary to redo some aspects of my character. Especially for the face and some folds of the kimono and on the knees of the pants.
It was painful to restart, but really necessary for the improvement of the sculpt.
(15/?)
I seeked some advices and feedbacks from some intervenants who had suppervised us at school and from friends.
Globally, I had a really good start and some interesting takes. But by wanted to go "too much" into realism, I lost some interesting shapes from the concept's shilhouette.
(14/?)
Sooooo! All these messages above are from some time ago from a thread I started on Twitter/X. I had some difficulty knowing where I really wanted to go with this project and what I wanted to learn. Especially, I don’t really like working alone at home, so I scattered a bit.
(13/?)
For the fishnet top, I used a tuto on Youtube for how to do it. I done a quick topo of the top for being able to have a nice alignment of all meshes.
(12/?)
Once all the rough blocking is done, I start to detail part by part. She almost have only clothes on her, so I begin by going on Marvelous to have a nice base for the sculpt.
(11/?)
I forgot to talk about it before, but I also have a Miro for keep track of my planning and progression. I'm a visual person need to have all that in one place to know were I am in my project.
(10/?)
I wanted to be able to articulate the glasses if needed for my renders, so I modeled the base on Maya and then import it back on Zbrush for subdivised it and placed the materials for helped understand what I'm doing. Later I gonna add some engravings on it maybe.
(9/?)
After three days of work, I have an anatomy that begin to be good for what I aimed and started blocking the clothes. I choose to placed the accessories first because it was quick to do and take a little time to define more the base of the glasses.
(8/?)
I'm going to use a basemesh from JHill for winning a little time and work on the anatomy from this.
First thing first, I want my character to be properly scaled, so I created a box in Maya, and imported it to Zbrush. My character gonna to be approximatly 165cm tall.
(7/?)
Before beginning any 3D things, I spend two to three days looking for references. I like having a ton of them, for being prepare for anything, so I spend quite a time on it and organized it with ferver haha! Like that I always find efficasely what I was looking for.
(6/?)
I don't want to be too limited by the polycount, but I will remain realistic and aim approximately 100-130k tris. I’m just wondering about the weapons, because I want to showcase them, as I don’t have much in my folio, so I’ll see if I need more for them.
(5/?)
For this whole project, I want to put the character in an environment to have nice renders and gonna check the Unreal Market Place for that. In reality, the character does not have many assets, so I will be able to push her the more I can.
(4/?)
For this character, I want to translet it in a more realist way. A game ready character like this should take me, aiming wide, 15 weeks max, like 3 months.
(3/?)
I had my eyes on this concept for a while and I finally have some free time to work on it.
Why this one: I wanted to do curly hairs for a while, so gonna give it a try and I love the aesthetic of the clothes and the vibe. Gonna make a lot of folds!
(2/?)
I choose to go with this concept by Nick Bray.
artstation.com/artwork/04Lz98
Hi everyone! I'm making a game ready character for my portfolio! I want to try to stay motivated by sharing and documented my process here. Hope you will enjoy this!
Here's a thread with my WIPs and thoughts: (1/?)
(I'd also appreciate any constructive feedback🖤)
Hi! I loved your last project on Artstation, it was really inspiring. I'm glad to see you here!
15.11.2024 11:30 — 👍 1 🔁 0 💬 1 📌 0Hi there! 👋
I'm Léa, a 3D Character Artist from France. I recently graduated from New3dge and am now looking for opportunities in the video game industry. I'm still doing personnal projects on the side.
Looking to connect to other 3D artists (especially other juniors)! ✨