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Zane

@zanesky.bsky.social

Seattle Game Developer 3D artist | Game and Level Designer They/Them He/Him

29 Followers  |  47 Following  |  10 Posts  |  Joined: 13.04.2025  |  1.5552

Latest posts by zanesky.bsky.social on Bluesky

A screenshot of three 3D armored arms showing object space normals. 

On the far left, labeled Base, is an arm with smooth color gradients. 

In the middle, labeled Posterize, is the same arm with fewer colors in big bands.

 On the right, labeled Smudge, is the posterized normal map with smudges to turn it into something that looks painted.

A screenshot of three 3D armored arms showing object space normals. On the far left, labeled Base, is an arm with smooth color gradients. In the middle, labeled Posterize, is the same arm with fewer colors in big bands. On the right, labeled Smudge, is the posterized normal map with smudges to turn it into something that looks painted.

In case anyone's interested, this is the process I'm using to generate normals for the painterly portfolio project I'm working on. This is in Substance Painter, but you could also do it in Photoshop or 3D Coat

I convert them to tangent space after the fact, but you could also do that in a shader

30.05.2025 19:29 β€” πŸ‘ 507    πŸ” 96    πŸ’¬ 16    πŸ“Œ 0
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Today is my Birthday!

If you want to congratulate me, the best gift would be to retweet my drawingsπŸ™πŸ’–

Thank you for sticking with meπŸ’

01.09.2025 15:32 β€” πŸ‘ 2674    πŸ” 963    πŸ’¬ 56    πŸ“Œ 16
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She was watching birds!! πŸ¦β€β¬›
#kidlitart

03.09.2025 19:40 β€” πŸ‘ 585    πŸ” 154    πŸ’¬ 7    πŸ“Œ 1
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I take accessibility very seriously, so the colors in gameplay will be fully customizable, including presets for common types of color blindness.

04.09.2025 04:18 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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I storyboarded a fan anime opening for my favorite childhood game, megaman legends /γƒ­γƒƒγ‚―γƒžγƒ³DASH I wanted to animate the whole thing, but that’s way too much effort. Did it in a way where I can fulfill that childhood dream and move on. Maybe one day I'll form a MAP project out of this!

25.08.2025 18:24 β€” πŸ‘ 942    πŸ” 340    πŸ’¬ 34    πŸ“Œ 7
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I have exciting news for you all:
HYPERBEAT will be releasing this fall! Wishlist the game on Steam to stay in the loop.

Also, come join our lovely community on our brand new Discord server discord.gg/7hNQbm82Vu

06.09.2025 02:51 β€” πŸ‘ 64    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
Cute cartoon car brightly coloured and stylised with an ice cream on top of it

Cute cartoon car brightly coloured and stylised with an ice cream on top of it

Still frame from a 3D stylised crow model, a non-humanoid vtuber from my own design.

Still frame from a 3D stylised crow model, a non-humanoid vtuber from my own design.

Illustration piece of a dark woods, in greyscale.

Illustration piece of a dark woods, in greyscale.

Still image of a gif, of a stylised Bearded vulture in low-poly 3D. Designed, rigged, animated by myself.

Still image of a gif, of a stylised Bearded vulture in low-poly 3D. Designed, rigged, animated by myself.

Welp, I've just found out that my role has been made redundant 🫠... So I will be looking for work!

If anyone is looking for a 2D/3D Generalist or Art Director for games (particularly specialising in stylised projects!) please shout! From concepts > modelling > animating thru to implementation πŸ’›βœ¨

02.09.2025 16:31 β€” πŸ‘ 220    πŸ” 91    πŸ’¬ 13    πŸ“Œ 3
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Seattle Indies Expo Seattle Indies Expo is a free, yearly, one-day exhibition of the Pacific Northwest’s up and coming indie video games. What better way to escape the crowds of PAX than with the coolest of indie games?

i’ll be attending PAX this saturday! for anyone in the seattle area, highly recommend checking out the seattle indies expo on sunday: six.seattleindies.org it’s got booths for a bunch of small local indies devs and it’s 100% free!!!

29.08.2025 16:05 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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We'll be showing HYPERBEAT off at @themix.bsky.social tonight, and we'll be around all of PAX Weekend.
Please come say hi if you have the time!

29.08.2025 20:31 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Arches national park, a full moon shines through the opening of red rock like the iris of an eye.

Arches national park, a full moon shines through the opening of red rock like the iris of an eye.

Mother Earth is watching. Don't be complicit.

28.08.2025 15:55 β€” πŸ‘ 25742    πŸ” 3594    πŸ’¬ 444    πŸ“Œ 178
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29.08.2025 00:38 β€” πŸ‘ 113    πŸ” 16    πŸ’¬ 1    πŸ“Œ 1

Waoh if your at PAX this weekend you should give the AIE booth a visit and play runebow!!

29.08.2025 03:11 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Multiple screenshots of a sphere with feather type shapes simply stuck onto it. There are multiple types of vertex normal projections put onto the feathers showing different methods for smoothing them

Multiple screenshots of a sphere with feather type shapes simply stuck onto it. There are multiple types of vertex normal projections put onto the feathers showing different methods for smoothing them

Something I put together a couple years ago when I was working on multiple different projects that needed feathers

22.08.2025 23:15 β€” πŸ‘ 1202    πŸ” 232    πŸ’¬ 6    πŸ“Œ 0
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Working on a new prototype codenamed Hover. Looking forward to getting this more fleshed out!

13.08.2025 16:40 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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We've got a lot of in-person events coming up, and our wishlist cards just came in. Very happy with how they came out!

07.07.2025 00:10 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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It's summer, so it's time to visit some amazing islands.

06.07.2025 02:02 β€” πŸ‘ 286    πŸ” 75    πŸ’¬ 2    πŸ“Œ 0
Post image 05.07.2025 14:45 β€” πŸ‘ 4032    πŸ” 1037    πŸ’¬ 31    πŸ“Œ 9
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Runebow Post Launch Hotfix Runebow Bug Fix 01 Fixed Flying enemy collision issue. Now they should do the correct damage to you and be a bit easier to manage Score and Multiplier no longer will carry over into a new run Explosio...

Runebow Post Launch Hotfix - RuneBow
aieseattle.itch.io/runebow/devl...

05.07.2025 02:22 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

whimsy is the only weapon i need

03.07.2025 15:39 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

my friend gave up a little fragment of their soul for this game so check it out maybe?

03.07.2025 01:40 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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how many more fit pics till the furries show up?

02.07.2025 01:52 β€” πŸ‘ 66    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0

sorry headphone users :_:

02.07.2025 18:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The fight for survival begins! Runebow is out now on Itch.io for free. Can you survive each encounter and make it out the other side alive?
#indiedev #Itch.io
aieseattle.itch.io/runebow

02.07.2025 18:47 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 1    πŸ“Œ 3
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Tomorrow will mark the release of the project ive been spending the past 3 months working hard on!

Trailer and release build drop tomorrow for Runebow!!

02.07.2025 01:34 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

free advice for game developers: try to make the next smash hit video game, such as grand theft auto. if you do, you'll be making more than just a video game – you'll be making millions of dollars

31.05.2025 14:43 β€” πŸ‘ 8217    πŸ” 1014    πŸ’¬ 180    πŸ“Œ 85
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Focused on art for the last few days
#screenshotSaturday #indiegame #horror

01.06.2025 00:32 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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as long as there are stars up above,

22.05.2025 16:06 β€” πŸ‘ 1729    πŸ” 346    πŸ’¬ 12    πŸ“Œ 0
A 3 by 3 grid of colours with sample colours and numerical codes to show which colour corresponds to which direction in a normal map

Top left: bright green - 0, 255, 128
Top centre: lime green- 128, 255, 128
Top right: yellow - 255, 255, 128
Centre left: teal - 0, 128, 128
Centre (unchanged normal): light blue - 128, 128, 255
Centre right: salmon - 255, 128, 255
Bottom left: dark blue - 0, 0, 128
Bottom centre: purple - 128, 0, 128
Bottom right: pink - 255, 0, 128

Additional notes show that a change in angle from bottom to top varies green from 0 to 255. A change in angle from left to right varies red from 0 to 255. Blue varies from 128 to 255 to describe in angle perpendicular to the actual texture through to facing fully upward

A 3 by 3 grid of colours with sample colours and numerical codes to show which colour corresponds to which direction in a normal map Top left: bright green - 0, 255, 128 Top centre: lime green- 128, 255, 128 Top right: yellow - 255, 255, 128 Centre left: teal - 0, 128, 128 Centre (unchanged normal): light blue - 128, 128, 255 Centre right: salmon - 255, 128, 255 Bottom left: dark blue - 0, 0, 128 Bottom centre: purple - 128, 0, 128 Bottom right: pink - 255, 0, 128 Additional notes show that a change in angle from bottom to top varies green from 0 to 255. A change in angle from left to right varies red from 0 to 255. Blue varies from 128 to 255 to describe in angle perpendicular to the actual texture through to facing fully upward

I got tired of looking up normals so I made myself a cheatsheet

If you're not already aware, a normal map renders a pixel at a fake angle determined by the colour. E.g. yellow tilts the pixel toward the top right. (79, 102, 179) would be leftwards and slightly down

#GameDev #Tips #Graphics

23.05.2025 19:45 β€” πŸ‘ 38    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0
Large Cobblestone foot path

Large Cobblestone foot path

Large Cobblestone foot path

Large Cobblestone foot path

Large Cobblestone foot path

Large Cobblestone foot path

St Paul’s Churchyard, London EC4M

Large Cobblestone foot path

#reference #materialreference

08.05.2025 15:46 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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I've been gearing up to dive back into some personal 3D printing projects. It's been way too long and I've been really itching to take advantage of the new printer I got. First on the list is to reprint this guy. This previous print was okay, but I think I'll be able to do better this time.

#art

03.10.2023 20:56 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

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