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Metanoia Engine

@metanoia-engine.com.bsky.social

A d100% Sandbox, Science Fantasy TTRPG that emphasises being whoever and doing whatever you want. Play now! https://www.metanoia-engine.com/

89 Followers  |  5 Following  |  104 Posts  |  Joined: 21.10.2024  |  1.843

Latest posts by metanoia-engine.com on Bluesky

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Welcome to the Metanoia Engine website! Your one-stop-shop for anything Metanoia Engine related!

I've been working on this d% reactionary, classless TTRPG and has complete character and playstyle customisation. I've designed it to be used for basically any kind of game you want to host, gave it a lot of content in 10 years, and simple rules! It's called Metanoia Engine!

www.metanoia-engine.com

05.08.2025 14:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Yggdrasil Metanoia Engine

The Universe explodes in a fiery, big-bang-like fashion in almost an instant, as it resets everything. (No, really, this is what it does!)

I will be reborn in the next one, sure, but will I remember my previous life and it's actions? Who knows for certain!

www.metanoia-engine.com/rulebook-equ...

05.08.2025 13:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm gonna assume it's a Yggdrasil, but I would assume I'd become a ticking timebomb of magical/electronic instability, feeling the concept of reality in my veins at all times, ready to explode at the drop of a very specific hat.

Only a matter of time before that random hat drops somewhere...

05.08.2025 13:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

... The only time you need to roll in combat as a GM is if your target chooses to dodge your attack.

Outside of combat, there's a rule that basically says if you have over the DC in modifiers, you automatically pass, which means there's not a lot reason to roll.

Just generally makes the game quick

05.08.2025 12:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

... It was a really weird adjustment at first, but having players only focus on rolling their damage dice meant not having to worry too much about the calculations beyond damage, the GM had everything already.

There's also a lot less reasons to roll in this system in comparison to others...

05.08.2025 12:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Since the systems a reactionary based system, it works out for quicker combat if the outcome is just stated without worrying about what dice you need. Less focus on dice rolls means more focus on what actions you're doing...

05.08.2025 12:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Fortune Metanoia Engine

#ttrpg
Daily Spotlight: Fortune!

When your target (can be you) makes their next action, the GM rolls twice and takes the higher result. This is an awesome ability already, but is amplified with it's imbuement property on weapons, allowing you to auto-hit!

www.metanoia-engine.com/rulebook-pow...

05.08.2025 09:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A little factoid about us: We had Dragonlings in our older, original playtests! They functioned as dragons typically do, They were decently popular, but a community vote actually changed Dragonlings into our Anthro race. Nowadays, people normally play Reptilian Anthro's with Breath Weapon to make it

05.08.2025 08:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've had quite a few players do this.

Normally, my personal rule is usually before the third session (or before level 5 in my play-by-post) you can rebuild your entire character for no cost. Beyond this point you need to spend ingame time/currency to reset everything (1 week per ability)

05.08.2025 08:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wishing you all well! Playtests are hard and humbling, but incredibly rewarding in the end.

Can't wait to hear more about it!

05.08.2025 07:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I did this for a campaign ages ago, where the game would become more chaotic with the gods dying, but if they didn't kill all the gods in 30 days, the process would reset.

Unfortunately, the universe (and gods) got destroyed because of another players actions and heralded the end of the multiverse

05.08.2025 03:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's good to hear that you're back, always nice seeing people in this space :) can't wait to see more of you here!

05.08.2025 01:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll start, for me, I had a group of friends that I played a campaign with, I didn't enjoy it at first but they really wanted me to play, being the young person I was, I did.

I felt a passion to create a game which inspired this giant game I've been working on for about 10 years.

05.08.2025 01:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Here's a question for the day.

How did everyone get into TTRPGs? What made you stay in the hobby?

05.08.2025 01:15 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1

Some things I've learnt over the years: Give your items some vague form of "metagaming".

If there's something useful in a situation that your players have, putting attention to detail e.g. an alchemical potion clanking in their bag, it'll make it seem more natural and a great way to remind others

04.08.2025 11:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Do you mean like nitty-gritty hand-to-hand combat? If so, we have a bunch of unarmed and improvised weapons, abilities and actions to perform in the system to gain an advantage in a fight in that regard...

But if you mean like a certain kind of fight, i'd be happy to see if we have something!

04.08.2025 11:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I forgot to do this earlier, but I opened up messages to everyone! If you have any questions about the Metanoia Engine TTRPG that you want to ask privately, you're free to shoot a message to me over here!

04.08.2025 08:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Generating sitemaps to make my search engine function on my website to have my full TTRPG rulebook more easily accessible is actually one of the hardest things ever 😭 i wish i could understand how to code properly!!!!!!

03.08.2025 12:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Focus Metanoia Engine

Daily Spotlight: Focus!

Maximise your damage output, and halve the SP and MP costs of perks and powers respectively to deal incredible amounts of damage to your foes. As long as you're not hit, you won't lose focus & take the double damage received penalty!

www.metanoia-engine.com/rulebook-per...

03.08.2025 10:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Effectively it gives you a second dodge action while not wearing armour

03.08.2025 07:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The systems reactionary and functions different. This can be used on abilities that cannot be dodged. That's where it's power comes into play.

Ontop of this, you can also dodge while not wearing armour, this benefits a lot of agility builds.

This ability also can be upgraded later for less coins

03.08.2025 07:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Unarmoured Fortitude Metanoia Engine

I did this sort of mechanic for a feat that only works when you don't wear any armour!!! It's fun to see this in other places

www.metanoia-engine.com/rulebook-fea...

03.08.2025 06:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I spent like 4 hours once travelling from store to store on public transport and walking just to get a pf1e strategy guide. It was the only pathfinder 1e book I could find in australia

03.08.2025 00:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2.) Maybe more of a pet peeve but calling races 'races' when they aren't cross compatible is weird, species always felt more accurate(This gets muddied when some can crossbreed, like traditional half-elves, but that's cowardice. Commit or don't)

02.08.2025 14:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I don't really do classes in ttrpgs, but legendary weapons grow like this in my TTRPG.

I prefer typically a 75% weapon, 25% wielder balance, the weapons the main reason for the abilities, but I think the user should also be affected partially in the case of disarms and such.

02.08.2025 00:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

1.) Nonsocial skill checks should also have an opportunity for specific ooc choices in their execution to benefit or detriment them: I.E. Specifying how or where you hide in a room or the like.

01.08.2025 17:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

One like = one unhinged TTRPG opinion that we actually and sincerely believe in

01.08.2025 14:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Human Metanoia Engine

#ttrpg

Daily Spotlight: Humans!

Not your bland, generic race (that goes to androids!) Humans are crafters that excel in packs, and develop skill through learning and repetition!

Humans are based on some of our best traits as a species.

More: www.metanoia-engine.com/rulebook-rac...

01.08.2025 14:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've seen that people more new to the tabletop game hobby tend to be more nervous about roleplay. Usually my way to ease people into it is to try and show the world and focus on small details, as well as show others interacting certain, but very obvious ways to get them to follow suit.

01.08.2025 12:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For me, I like the intricate details of my characters clothing and armour. Recently getting an artist to work with me full time to do the drawings which conveys what should be seen (and being able to say "oh! add this detail") has been such a refreshing part of my work.

01.08.2025 11:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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