Normally I'd push through and finish the original plan, but I have a grade riding on that project, so I'd rather turn in something I'm confident in T-T
17.02.2026 02:01 β π 1 π 0 π¬ 0 π 0@storynerdstudios.bsky.social
Making stories through any media necessary! Official Itch - https://story-nerd-studios.itch.io/ Official YouTube - https://www.youtube.com/@StoryNerdStudios Official Discord - https://discord.gg/2TRTbCMJsw
Normally I'd push through and finish the original plan, but I have a grade riding on that project, so I'd rather turn in something I'm confident in T-T
17.02.2026 02:01 β π 1 π 0 π¬ 0 π 0NEW project for class, since the physics of the last one were pissing me off T-T #gamedev
17.02.2026 02:01 β π 10 π 2 π¬ 1 π 0
Latest look at the grappling hook in this mini-project for class!
Grappling physics are lowkey pissing me off but they're working! Just gotta polish it! #gamedev #physics
Project is strongly inspired by Made in Abyss, with the gameplay more specifically inspired by Reg with his retractable arms. I think it'll make for quite the fun mechanic, so hopefully it turns out well!
31.01.2026 18:12 β π 1 π 0 π¬ 0 π 0Working on a small project for my art history class, and I'm adding a grappler. Pretty excited for this project, but I only have a month to get it done, so hopefully I can deliver in time! #gamedev
31.01.2026 18:12 β π 20 π 1 π¬ 1 π 0Animated this for a friend #teto @thestorynerd.bsky.social
27.01.2026 05:08 β π 7 π 1 π¬ 0 π 0Sprite-A-Week is a personal challenge I'm going to try to do over the course of 2026, where every week, I'll make some pixel art. It can be for games, animations, or just stand-alone, as long as I'm flexing my pixel art muscles.
01.01.2026 16:00 β π 0 π 0 π¬ 0 π 0
Week One of Sprite-A-Week!
For the first one, I have Kasane Teto, my current obsession! She's peak, and I think her history embodies creativity (and I just have Teto brainrot ngl)
#pixelart #kasaneteto #vocaloid
#happynewyears Short little fireworks system that I whipped up real quick today! #gamedev #pixelart
01.01.2026 00:26 β π 10 π 2 π¬ 0 π 0I keep getting into my own head when it comes to sharing WIP footage, so I'mma try forcing myself to share more whenever I'm happy about progress!
23.12.2025 16:01 β π 0 π 0 π¬ 0 π 0
Very early footage of some redone dashing animations and the current state of the game!
The combat feels much faster despite the reliance on stamina, and the new animations are helping a lot! Not quite done with the visuals, but we're on the way!
WIP footage obviously
#gamedev #pixelart
Has it been that bad? I havenβt seen anything about the game ever since
20.12.2025 14:37 β π 0 π 0 π¬ 0 π 0Playing around with OBS and a Scott Falco tutorial, might have some results soon??? #streaming
09.12.2025 16:03 β π 1 π 0 π¬ 0 π 0Currently working on a stagger system for Punch Punch Punch! Strong and slow attacks will build up fatigue, and if it reaches 100, the boxer will become staggered. Using a strong punch then will force them to fall! #gamedev #2dfighter
02.12.2025 16:04 β π 6 π 2 π¬ 0 π 0Thank you! Iβll be sharing more as development continues!
25.11.2025 16:39 β π 0 π 0 π¬ 0 π 0Currently working on redoing more of the animations, and I added a cross punch to help the jab feel more varied when using it back to back. Now I just have...all...of the other animations...to redo... this is gonna take a bit #gamedev #animation #pixelart
25.11.2025 16:01 β π 10 π 1 π¬ 1 π 0Reworking the animations for PPP! It's gonna take a while, but here's the new idle! #gamedev #animation #pixelart
22.11.2025 17:44 β π 14 π 2 π¬ 0 π 0New devlog going over the Monke Jam I participated in earlier this year, as well as a personal story about my journey as an artist! #gamedev #devlog
21.11.2025 16:03 β π 6 π 1 π¬ 0 π 0Thumbnail for the upcoming devlog! Not another Punch Punch Punch one yet (still working on it, I promise!) but a game jam experience I had this year that I want to talk about! Also, first time drawing my thumbnails, let me know if you like it! #gamedev #devlog
18.11.2025 16:03 β π 9 π 1 π¬ 0 π 0I've been forgetting to post updates lately (sorry!) but I'm currently working on particle effects and in general upping the visuals of Punch Punch Punch! Let me know your thoughts! #gamedev #particleeffects
08.11.2025 05:20 β π 6 π 2 π¬ 0 π 0Working on adding a dynamic camera to the game! The camera getting closer really shows how rushed some of the animations are, so I guess I gotta update those next... #gamedev
21.10.2025 15:04 β π 10 π 1 π¬ 0 π 0I dunno, seems a little too easy in all honesty
21.10.2025 05:45 β π 1 π 0 π¬ 1 π 0
I'm hosting my very own (and FREE) game design class! It's going to be run over the month of November, and will teach the basics of how to make a game from nothing but an engine!
Sign up here! - forms.gle/CXcJMN2SoK8a...
#gamedev #class
How would that even work T-T
15.10.2025 00:34 β π 0 π 0 π¬ 0 π 0I would HIGHLY recommend any devs make a powerpoint about their projects. It's just fun ngl, and helps me with visuals at very least. Not my GDD, but my little baby nonetheless π€§ #gamedev
14.10.2025 15:14 β π 7 π 1 π¬ 0 π 0See, thatβs what i was thinking, unless youβre making a franchise (which most arent to my knowledge) at most you could make a studio account, but thats it
13.10.2025 13:52 β π 0 π 0 π¬ 0 π 0Genuine question for my fellow devs: at the indie size, is it really worth it to make a separate account for a specific game instead of sharing progress on your own account? Iβm debating if I should do that for my next project since itβs bigger #gamedev
13.10.2025 13:42 β π 6 π 3 π¬ 2 π 0This looks sick af π£οΈππΏππΏππΏ
12.10.2025 13:51 β π 2 π 0 π¬ 0 π 0Game developers fear for the future of games with LGBTQ themes, which is leading some to pursue alternate (and way cooler) forms of distribution
12.10.2025 13:30 β π 148 π 59 π¬ 0 π 9Also in general, I think unless you're getting really advanced, the free tutorials and guides and such are usually better bang for your buck imo
12.10.2025 04:45 β π 1 π 0 π¬ 0 π 0