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Srayn

@srayn.bsky.social

Freelance & COO NAGA-Agency | Marketing, branding and Go-To-Market Strategy for #indiegames and #indiedevs

108 Followers  |  458 Following  |  68 Posts  |  Joined: 14.11.2024  |  1.7242

Latest posts by srayn.bsky.social on Bluesky

First game we're announcing as a co-publisher ๐Ÿฅน

Mars is an ambitious game, and Iโ€™m 100% sure itโ€™s going to be a hit. If you have time, check it out and wishlist it to support the devs (itโ€™s a game by Cyborg Dreams, by the way).

30.05.2025 20:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So awesome!

The market REALLY needed this

09.04.2025 11:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's been a while since my last postโ€”well, hello there!

We're currently looking for early playtesters for a client.

I can't share too much yet since the game is unannounced, if you're interested in a farming game or need more info, send me a DM.

#indiegame #playtest #indiedev

05.03.2025 14:44 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

After two attempts with the weekly content, I feel like it doesnโ€™t bring much value.

Dear #indiedevs, would you prefer a weekly or bimonthly video with more marketing insights (maybe on YouTube) for your #indiegames?

Comment with ๐Ÿ‘ for video, ๐Ÿ‘Ž to keep the current format, or other suggestions!

11.02.2025 16:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Manor Lords on Steam Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord โ€“ the seasons pass, the weather changes, and cities rise and fall.

Hope this review helps some of you! Sorry for being late, I had a lot to do yesterday.

If you need help optimizing your marketing and converting wishlists, feel free to reach out.

In the meantime, hereโ€™s Manor Lords' Steam page:
store.steampowered.c...

9/9 ๐Ÿ”š

05.02.2025 16:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ”น A Blueprint for Indie Success

โœ… A clear, compelling hook
โœ… Gameplay that encourages content
โœ… Consistent, transparent communication
โœ… A demo that converts players into wishlists

Manor Lords is the perfect example of a game designed for its audience and market.

8/9

05.02.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น The Demo That Changed Everything

During Steam Next Fest, the demo generated massive word-of-mouth.

Players tested it, loved itโ€ฆ and wishlist counts skyrocketed.

Steamโ€™s algorithm took notice and pushed it even further.

7/9

05.02.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น Perfect Market Timing

With the success of games like Banished and Anno, there was a demand for a deeper, more immersive city-builder.

Manor Lords delivered, with no direct competition.

6/9

05.02.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mastering the Art of Communication

Slavic Magic (the dev) regularly shares raw gameplay, devlogs, and historical comparisons.

No fluff, just pure substance: โ€œHereโ€™s what you can do in my game.โ€

Players love it.

5/9

05.02.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น User-Generated Content Fueled Its Growth

Manor Lords exploded thanks to player-driven content.

๐Ÿ“Œ Viral videos showcasing highly detailed towns
๐Ÿ“Œ Players recreating epic battles
๐Ÿ“Œ Discussions about realistic medieval economies

Word of mouth did the rest.

4/9

05.02.2025 16:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น The USPs

โœ… Organic city-building: No grid-based layouts, villages grow naturally.

โœ… Dynamic economy: Every resource matters, trade is crucial.

โœ… Large-scale battles: Realistic formations, morale, and logistics.

โœ…Highly detailed buil logic

05.02.2025 16:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น The Hook: Simple yet powerful

"A realistic medieval city-builder with large-scale battles."

From the first glimpse, Manor Lords stands out with its realism, immersion, and ambition.

Not just another management game, a true medieval lordship simulator.

2/9

05.02.2025 16:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿฐ Why did Manor Lords blow up? ๐Ÿฐ

A medieval city-builder with real-time battles and insane detail. And yet, itโ€™s made by a solo developer.

How did it achieve such massive success? Letโ€™s break it down. ๐Ÿ‘‡

#GameMarketing #Steam #indiedevs #indiegames #manorlords

๐Ÿงต 1/9

05.02.2025 16:30 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When I post on Bluesky, I always try to provide indie game developers with the best possible free value.

I donโ€™t know if Iโ€™m doing it right, but I sincerely hope my posts help you market your game, even though I expect nothing in return. ๐Ÿ™

#indiegames #indiedev

30.01.2025 16:08 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ”นWhy drive Wishlists: It might seem obvious, but wishlists boost Steamโ€™s algorithm, increasing visibility. They also help set marketing milestones and give you something to share on social media.

Need help optimizing your Steam page? Letโ€™s talk ๐Ÿ‘‡
5/5

29.01.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ”น Stay active on your Community Hub: engage with players, answer questions, and post updates. Active page attracts more visibility and drives wishlists.

๐Ÿ”นDemo: A great way to drive wishlists and showcase your game's quality. If players enjoy it, good. If not... well, itโ€™s valuable feedback.
4/5

29.01.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น Good Visuals: Screenshots should tell a story, highlight USPs, and avoid empty-looking scenes. GIFs > static images.

๐Ÿ”น Clear Description: Keep it structured, punchy, and readable. No walls of text. GIFs and images make it more visually appealing and easier to read, whitespace matters.
3/5

29.01.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”น Make your Hook clear : Your title, banner, and short description must instantly show what the game is about and why itโ€™s unique.

๐Ÿ”น Trailer: No logos, no black screens, jump straight into gameplay. Keep it 30-60s, dynamic, end with a wishlist screen (can be 2 trailers but different focus).
2/5

29.01.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงต Optimizing a Steam page is key, players decide in seconds if theyโ€™ll wishlist.

Hereโ€™s how to make those seconds count. ๐Ÿ‘‡

#GameMarketing #Steam #IndieGame #Wishlist #IndieDevs
1/5

29.01.2025 16:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not necessarily; it's often screenshots from the game or short videos showcasing building skills.

29.01.2025 10:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Tiny Glade on Steam Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.

Tiny Glade has shown us that sometimes, simple mechanics done perfectly can have a massive impact.

Here is the link to their steam page:
store.steampowered.c...

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

5๏ธโƒฃ Takeaway for devs

Tiny Glade is proof that:

๐Ÿ’ก A strong hook + standout USPs = a foundation for success.
๐Ÿ’ฌ Foster a creative community and let them market the game for you.
๐ŸŽฅ Make sure your game looks visually unique, itโ€™s the key to UGC success.

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

4๏ธโƒฃ Why it works

๐Ÿ” Repetition fuels virality. Tiny Glade capitalized on players posting daily builds and using trends.

๐ŸŽฏ Focused simplicity. The game targets players who want to relax, and be creative in just a few clicks, making it appealing to a wide audience.

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ“ˆ Social Media-Friendly Content: Every build is mesmerizing. Whether on TikTok, YouTube Shorts, or Twitter, creators love showing off their villages, and the algorithms love it too.

28.01.2025 17:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

3๏ธโƒฃ Success Through User-Generated Content (UGC)
Tiny Glade nailed its marketing by focusing on community creativity. Hereโ€™s how:

โ–ถ๏ธ Daily Builds & Trends: The gameโ€™s mechanics make sharing videos or screenshots addictive, fitting perfectly with short-form video trends.

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

2๏ธโƒฃ The USPs (Unique Selling Points):

๐Ÿงฑ Reactive Building Mechanics: Every action feels alive. Walls curve, arches form naturally...

๐Ÿ‚ Seasonal Themes: Build in cozy autumn vibes, frosty winter sceneries (or else).

โœจ Infinite Possibilities: Thereโ€™s no right way to play.

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1๏ธโƒฃ The Hook

โ€œThe most reactive and chill building game ever.โ€

Tiny Glade doesnโ€™t overpromiseโ€”it delivers on this simplicity. The game invites players to relax, build intuitively, and create stunning designs without overcomplicating things.

28.01.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Letโ€™s talk about @pouncelight.bsky.social,

the indie game that made building even funnier.

From its reactive building mechanics to its user-driven success, hereโ€™s why this game is brilliantly marketed and beloved by its community.

#TinyGlade #IndieGame #BuildingGame #CozyGaming

๐Ÿ‘‡๐Ÿงต

28.01.2025 17:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A general rule of thumb: allocate 10-20% of your development budget to marketing.

Even if you rely mostly on organic channels, unexpected expenses will ariseโ€”better to be prepared!

Need help optimizing your marketing strategy or time? Drop your questions in comments or DM me!๐Ÿ˜

22.01.2025 17:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unless you master all the necessary skills (rare!), some expenses are unavoidable:

๐ŸŽฅ High-quality trailers
๐Ÿ“ฃ Promoting key posts
๐Ÿง  Expert consultations
๐ŸŽŸ๏ธ Attending events

22.01.2025 17:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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