track is from ace attorney! this is not actual sound for the game
28.07.2025 15:29 β π 9 π 0 π¬ 0 π 0@whodunnitvn.bsky.social
π an investigation VN about finding out who you hooked up with π in development, early build coming soon! π join our discord! https://discord.gg/hmykTvH2S9 π follow for development updates and previews! made by @gyrium.bsky.social and @maurimo.dev
track is from ace attorney! this is not actual sound for the game
28.07.2025 15:29 β π 9 π 0 π¬ 0 π 0it's an actual AA track, it's there as a joke we forgot to remove for posting π
28.07.2025 15:14 β π 2 π 0 π¬ 0 π 0thank you so much! β€οΈ
26.07.2025 12:32 β π 2 π 0 π¬ 0 π 0def pitch_zoom_camera_on_specific(trans, st, at, name= "", zoom = 1.0, immediate=False): global target_xoffset # Make sure we use perspective. trans.perspective = True trans.ypos = -10 char_name = name # 0 is the camera zoomed out, -650 is the camera REALLY zoomed in. # Provide a value from 0 to 1, and we will zoom according to that lerp. lerp_val = lerp(0, -650, zoom) # If we got a name, then search for an image with that tag as the name. # This will be a character sprite. Get the bound info, and use the position and width of # those bounds to know where our camera must go to focus on that sprite. if char_name != None: bounds = renpy.get_image_bounds(char_name, layer="master") target_xoffset = None if bounds != None: # Target X position: X position of the sprite - screen width / 4 - width of sprite / 4 + 70 # 70 is a magic number, just makes it feel more centered. This formula is weird but it works! target_xoffset = bounds[0] - (config.screen_width/4) - (bounds[2] / 4) + 70 if target_xoffset: # If immediate, just immediately set that position if immediate == True: trans.zpos = lerp_val trans.xoffset = target_xoffset else: #If not, then use exponential decay to smoothly transition to those values. trans.xoffset = expDecay(trans.xoffset, target_xoffset, 8, 0.006) trans.zpos = expDecay(trans.zpos, lerp_val, 8, 0.006) # Return 0 so we can redraw this ASAP return 0
of course! I'll make a longer devlog/maybe package some of them up in itch.io, but a quick explanation is that we use transform functions so we can do some reactive movement. Here's some pictures with comments, hopefully they help:
26.07.2025 12:31 β π 9 π 1 π¬ 1 π 0thank you so much!!! :"]
25.07.2025 15:47 β π 1 π 0 π¬ 0 π 0also, take this opportunity to support creators of queer and nsfw content! go to yellat.money, doesn't matter where you're from- there you can find something you can do π«Ά
25.07.2025 15:20 β π 15 π 1 π¬ 0 π 0working on camera functions and movements! trying to give conversations some energy β¨
#furry #gamedev #renpy #fvn
we're aware of it! π
24.07.2025 06:31 β π 0 π 0 π¬ 0 π 0have YOU joined our discord server π«΅
19.07.2025 12:52 β π 12 π 1 π¬ 0 π 0thank you so much!! π«Ά
18.07.2025 15:27 β π 1 π 0 π¬ 0 π 0thank YOU for playing!! if you have any feedback or suggestions on how to make our games more accessible, we'd be happy to hear you out and take it into account π«Ά
18.07.2025 15:26 β π 1 π 0 π¬ 0 π 0added visuals for phone conversations!
#renpy #furry #fvn
discord.gg/hmykTvH2S9 we shared this in our Discord a while ago- if you'd like to get some previews/updates on the game, join us there! :)
15.07.2025 17:11 β π 6 π 0 π¬ 0 π 0playing with sprite and camera movements
#renpy #fvn #furry
thank you for the writeup! this is awesome :)
06.07.2025 10:03 β π 1 π 0 π¬ 0 π 0this week i complain about boomers complaining about zoomers, work on breathing new life into my decade-old MP3 collection with piracy, and review @whodunnitvn.bsky.social's incredible furry VN ediction
friendmeat.org/blog/2025/07...
and yesterday @marrowhyena.bsky.social and www.twitch.tv/birdcatcherlp finished their playthrough! good voice acting and very entertaining
π www.youtube.com/watch?v=U-Gx...
thank you for playing!!!
there are now two complete Ediction playthroughs out for you to watch in case you haven't played it! these were incredibly fun and nice, so we just wanted to shout em out <3
π www.youtube.com/watch?v=rl7h...
this one by @xenothecatboi.bsky.social is great and the thumbnails are incredible π
WHODUNNIT? is a mystery visual novel about solving a crime most heinous: the murder of your virginity. Take part of this chaotic investigation and answer the burning question: Who the hell did you hook up with last night?!
Keep up with its development on Bluesky! βΎοΈ
#fvn #furry #visualnovel
thank you!! π
01.07.2025 15:36 β π 0 π 0 π¬ 0 π 0hey thank you so much!! i'm glad its coming across, this is very reassuring π
01.07.2025 15:36 β π 0 π 0 π¬ 0 π 0your dedication to old man yaoi is highly appreciated π
01.07.2025 15:34 β π 2 π 0 π¬ 0 π 0thank you so much!! π
30.06.2025 18:42 β π 1 π 0 π¬ 0 π 0THANK U FOR MY LIFE...
30.06.2025 18:16 β π 1 π 0 π¬ 0 π 0thank you!!!! appreciate your words a lot :")
30.06.2025 18:02 β π 1 π 0 π¬ 1 π 0discord.gg/hmykTvH2S9 if you're interested in getting more development previews, join our discord! we post sneak peeks there and also show the process of things :)
30.06.2025 17:53 β π 22 π 3 π¬ 0 π 0overhauled our move/map screen! graphics are all placeholders still, but we're feeling good about it!
#renpy #fvn #furry
the two of us worked on this for a game jam! it may not be a furry VN but it IS a strange puzzle game.
try it out! tell your friends! print the manual!
we made some improvements on image compression, shader performance and other small things to hopefully make the web version as smooth as the desktop one! if you run into any issues, let us know to see if we can fix it :)
and join us on Discord!!! discord.gg/hmykTvH2S9
a picture that contains Ediction's logo at the top, with the subtitle "Build 4". Under it is the text "Web Version Available".
we released another update for Ediction, this time, making it available to play in your browser for your convenience! β¨ thank you for playing, hopefully this helps more people be able to play!
play it here π donattico.itch.io/ediction
#fvn #visualnovel #edictionvn