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Zandronum

@zandronum.mastodon.gamedev.place.ap.brid.gy

Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online with the modding power of #GZDoom. [bridged from https://mastodon.gamedev.place/@zandronum on the fediverse by https://fed.brid.gy/ ]

92 Followers  |  0 Following  |  44 Posts  |  Joined: 03.12.2024  |  1.4758

Latest posts by zandronum.mastodon.gamedev.place.ap.brid.gy on Bluesky

Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.

https://zandronum.com/forum/viewtopic.php?f=8&t=11430

#Doom #Zandronum

05.08.2025 09:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It took us way too long, but emails from zandronum.com should now be functioning again.

07.07.2025 10:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318

23.06.2025 20:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The migration is all done so hopefully everything works now.

Note if you run a game server that uses the auth service, please restart it, as Zandronum caches its IP address which has now changed.

01.06.2025 15:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.

30.05.2025 20:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The Zandronum website and master server are back up again.
Sorry about the downtime.

09.05.2025 21:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
OSU Open Source Lab (@osuosl@fosstodon.org) 17 Posts, 44 Following, 393 Followers ยท We provide various hosting services for Free and Open Source Projects from around the world.

The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects.
https://osuosl.org/blog/osl-future/

01.05.2025 11:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Featuring voice chat, a brand new scoreboard, and a whole host of features and improvements for players, modders, and admins alike - Zandronum 3.2 is the result of 3.5 years of effort. Thanks to everybody who helped suggest, implement, or test features and fixes!

28.04.2025 00:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Zandronum 3.2 - Zandronum

And it's here: #Zandronum 3.2 is finally released.
No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370

#Doom

27.04.2025 23:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon...

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/59da3b6b928c...7934480d32ed

#Doom

27.04.2025 20:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
90c8d2b24b3c to 59da3b6b ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

This week in #Zandronum: more fixes and tweaks. Happy Easter!

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/90c8d2b24b3c...59da3b6b

#Doom

20.04.2025 22:01 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
ad3679e9711a to 90c8d2b24b3c ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release!

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/ad3679e9711a...90c8d2b24b3c

#Doom

14.04.2025 20:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Zandronum 3.2-alpha-250407-1540 - Zandronum

A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: https://zandronum.com/forum/viewtopic.php?f=55&t=11367

#Doom

08.04.2025 10:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
d709c31e065f to bf55b4285ffc ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0.

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/d709c31e065f...bf55b4285ffc

#Doom

30.03.2025 21:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Version history/3.2 Zandronum 3.2 is an upcoming minor update for Zandronum.

For a list of all of the changes in 3.2 so far, the full change log is available on the wiki: https://wiki.zandronum.com/Version_history/3.2
Please report any issues to the tracker: https://zandronum.com/tracker

24.03.2025 10:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Zandronum 3.2-alpha-250323-2124 - Zandronum

The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, and close to release!
As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365

#Doom

24.03.2025 10:45 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Zandronum 3.2-alpha-250323-2124 - Zandronum

The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, so get testing and help us find any remaining bugs!
As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365

24.03.2025 10:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
f8f6a38e1a3e to d709c31e065f ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

This week in #Zandronum: the rest of that flag refactor, fixes, tweaks, and more fixes!

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/f8f6a38e1a3e...d709c31e065f

#Doom

23.03.2025 22:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

With this 3.2 is now more or less feature frozen; we don't intend on adding any more features, just fixes from here on out.
There will be a new beta soon, which will be one of the last (if not _the_ last ๐Ÿคž) of the betas for 3.2 before the full release.

16.03.2025 22:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This week in #Zandronum:
- backported INVENTORY.ALWAYSRESPAWN actor flag
- most of a large flag-related refactor
- fixes fixes fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/13cf673a130d...f8f6a38e1a3e

#Doom

16.03.2025 21:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
0da70b33cc02 to 13cf673a130d ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

This week in #Zandronum: just a couple of fixes. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/0da70b33cc02...13cf673a130d

#Doom

09.03.2025 23:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you were wondering why our site was excruciatingly slow last night, a certain tech megacorporation decided to start DDoSing our site using their AI scrapers...

05.03.2025 11:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A classic Skulltag mod returns?!

https://www.youtube.com/watch?v=rOELjMFdvCg

#Doom

02.03.2025 03:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh, how could I omit:
- support for a new "postload" folder, the contents of which will be automatically appended to the client's WAD load order (similar to the existing skins folder, but its files are loaded after everything else)

24.02.2025 20:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Original post on mastodon.gamedev.place

Last week in #Zandronum:
- the rest of the Domination changes (including new IsPlayerContestingControlPoint ACS function)
- sv_no*vote CVars now control the new sv_forbidvoteflags CVar
- VOTEINFO lump extensions
- improvements to the Windows server console [โ€ฆ]

24.02.2025 20:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Original post on mastodon.gamedev.place

This week in #Zandronum:
- custom properties in skins
- GetSkinProperty ACS function to receive information about a skin
- cl_nocountriesifunavailable to hide player countries in the scoreboard if they're all unavailable
- more fixes and tweaks [โ€ฆ]

16.02.2025 23:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Original post on mastodon.gamedev.place

This week in #Zandronum:
- slaughtermap fans rejoice as NetIDs become unsigned, doubling the number of networked actors that can be in play at once from 32767 to 65535
- another one of those "No body for player" bugs fixed
- more Domination tweaks [โ€ฆ]

09.02.2025 22:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
aaa7a7bfb83b to b7ea08ada2a9 ยท Zandronum / Zandronum Stable ยท GitLab Heptapod FOSS public service

This week in #Zandronum: WhiteFlag and subclasses can now spawn outside of one-flag CTF by unsetting the NOTDMATCH flag, and some backported ACS fixes.

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/aaa7a7bfb83b...b7ea08ada2a9

#Doom

02.02.2025 22:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Join the Zandronum Discord Server! Check out the Zandronum community on Discord - hang out with 2528 other members and enjoy free voice and text chat.

You can also help contribute to the wiki, or just hang around on our Discord https://discord.gg/8QqxCBR or forums and help others. If it's Zandronum related you can't really go wrong...

01.02.2025 18:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Development Articles about developing Zandronum itself.

If you want to contribute code: a proper guide for that ought to be written at some point, but in the meantime the compilation guides on the wiki https://wiki.zandronum.com/Category:Development and the Heptapod MR guide https://heptapod.net/pages/quick-start-guide should get you started.

01.02.2025 18:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0