Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.
https://zandronum.com/forum/viewtopic.php?f=8&t=11430
#Doom #Zandronum
@zandronum.mastodon.gamedev.place.ap.brid.gy
Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online with the modding power of #GZDoom. [bridged from https://mastodon.gamedev.place/@zandronum on the fediverse by https://fed.brid.gy/ ]
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.
https://zandronum.com/forum/viewtopic.php?f=8&t=11430
#Doom #Zandronum
It took us way too long, but emails from zandronum.com should now be functioning again.
07.07.2025 10:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318
23.06.2025 20:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The migration is all done so hopefully everything works now.
Note if you run a game server that uses the auth service, please restart it, as Zandronum caches its IP address which has now changed.
We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.
30.05.2025 20:31 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The Zandronum website and master server are back up again.
Sorry about the downtime.
The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects.
https://osuosl.org/blog/osl-future/
Featuring voice chat, a brand new scoreboard, and a whole host of features and improvements for players, modders, and admins alike - Zandronum 3.2 is the result of 3.5 years of effort. Thanks to everybody who helped suggest, implement, or test features and fixes!
28.04.2025 00:02 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0And it's here: #Zandronum 3.2 is finally released.
No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370
#Doom
This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon...
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/59da3b6b928c...7934480d32ed
#Doom
This week in #Zandronum: more fixes and tweaks. Happy Easter!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/90c8d2b24b3c...59da3b6b
#Doom
Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/ad3679e9711a...90c8d2b24b3c
#Doom
A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: https://zandronum.com/forum/viewtopic.php?f=55&t=11367
#Doom
This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/d709c31e065f...bf55b4285ffc
#Doom
For a list of all of the changes in 3.2 so far, the full change log is available on the wiki: https://wiki.zandronum.com/Version_history/3.2
Please report any issues to the tracker: https://zandronum.com/tracker
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, and close to release!
As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365
#Doom
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, so get testing and help us find any remaining bugs!
As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365
This week in #Zandronum: the rest of that flag refactor, fixes, tweaks, and more fixes!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/f8f6a38e1a3e...d709c31e065f
#Doom
With this 3.2 is now more or less feature frozen; we don't intend on adding any more features, just fixes from here on out.
There will be a new beta soon, which will be one of the last (if not _the_ last ๐ค) of the betas for 3.2 before the full release.
This week in #Zandronum:
- backported INVENTORY.ALWAYSRESPAWN actor flag
- most of a large flag-related refactor
- fixes fixes fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/13cf673a130d...f8f6a38e1a3e
#Doom
This week in #Zandronum: just a couple of fixes. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/0da70b33cc02...13cf673a130d
#Doom
If you were wondering why our site was excruciatingly slow last night, a certain tech megacorporation decided to start DDoSing our site using their AI scrapers...
05.03.2025 11:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A classic Skulltag mod returns?!
https://www.youtube.com/watch?v=rOELjMFdvCg
#Doom
Oh, how could I omit:
- support for a new "postload" folder, the contents of which will be automatically appended to the client's WAD load order (similar to the existing skins folder, but its files are loaded after everything else)
Last week in #Zandronum:
- the rest of the Domination changes (including new IsPlayerContestingControlPoint ACS function)
- sv_no*vote CVars now control the new sv_forbidvoteflags CVar
- VOTEINFO lump extensions
- improvements to the Windows server console [โฆ]
This week in #Zandronum:
- custom properties in skins
- GetSkinProperty ACS function to receive information about a skin
- cl_nocountriesifunavailable to hide player countries in the scoreboard if they're all unavailable
- more fixes and tweaks [โฆ]
This week in #Zandronum:
- slaughtermap fans rejoice as NetIDs become unsigned, doubling the number of networked actors that can be in play at once from 32767 to 65535
- another one of those "No body for player" bugs fixed
- more Domination tweaks [โฆ]
This week in #Zandronum: WhiteFlag and subclasses can now spawn outside of one-flag CTF by unsetting the NOTDMATCH flag, and some backported ACS fixes.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/aaa7a7bfb83b...b7ea08ada2a9
#Doom
You can also help contribute to the wiki, or just hang around on our Discord https://discord.gg/8QqxCBR or forums and help others. If it's Zandronum related you can't really go wrong...
01.02.2025 18:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you want to contribute code: a proper guide for that ought to be written at some point, but in the meantime the compilation guides on the wiki https://wiki.zandronum.com/Category:Development and the Heptapod MR guide https://heptapod.net/pages/quick-start-guide should get you started.
01.02.2025 18:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0