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Miolith

@miolith.bsky.social

πŸ‡¨πŸ‡΅ French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/

663 Followers  |  505 Following  |  24 Posts  |  Joined: 17.10.2024  |  1.6887

Latest posts by miolith.bsky.social on Bluesky

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Tunnel vision. Written in 572 characters.

Source code www.shadertoy.com/view/t32yD1

#shader #glsl #animation

05.11.2025 14:19 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Another screenshot of my voxel editor. The voxels are very cheap to raymarch so it wasn't hard to add shadows

27.07.2025 22:01 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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That voxel editor starts to look quite good ☺️

#voxel #computergraphics #vulkan #c

17.07.2025 09:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on a real time voxel editor to edit the world of my game that has a ton of tiny voxels

I implemented this in Vulkan & C++ because I presumably enjoy torturing myself and I use a sparse 64-tree to store the voxels + raycasting in a compute shader for rendering.

#voxel #computergraphics

06.07.2025 14:08 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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An oddly specific shader fan art of Escape Simulator, enjoy

You can find the source code here www.shadertoy.com/view/w3BGWR

20.04.2025 10:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just some lighting and sine based fbm experiments

www.shadertoy.com/view/t3s3R8

28.03.2025 13:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just made this shader pixel art, mostly inspired by the work of Reza Afshar

Source code : www.shadertoy.com/view/3ffSz4

01.03.2025 18:21 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Solid proof that Earth is a manifold

01.02.2025 17:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - qlibs/reflect: C++20 Static Reflection library C++20 Static Reflection library. Contribute to qlibs/reflect development by creating an account on GitHub.

There is this single header reflection library, you might want to look into it github.com/qlibs/reflect

11.11.2024 20:48 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Started watching Keenan Crane's lectures on discrete differential geometry by curiosity and this is so good I'm binge eating all the content like nom nom nom

m.youtube.com/playlist?lis...

08.11.2024 07:39 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Isn't that what std::ranges solves ? Like std::ranges::sort(container)

04.11.2024 21:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A brownie running under the caption brownian motion

A brownie running under the caption brownian motion

had to get this out of my brain

03.11.2024 13:52 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Could also be used to make onions, or pufferfish

30.10.2024 19:18 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just found a cool formula to add tiles, goosebumps or spikes to any surface so I made a whole shader out of it

www.shadertoy.com/view/lc3yRr

30.10.2024 19:15 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

You can pin the graphics list to your home page instead bsky.app/profile/gfxn...

26.10.2024 16:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Working in the VR industry while having a big nose is not the best life choice I've made

22.10.2024 14:50 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Are there any Outer Wilds enjoyers here ? Well, I made this shader specifically for YOU and definitely not because I only knew how to render spheres at the time!!!

Source code : www.shadertoy.com/view/lcXGWs

21.10.2024 18:27 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

21.10.2024 11:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Quick Understanding of Homogeneous Coordinates for Computer Graphics
YouTube video by Miolith Quick Understanding of Homogeneous Coordinates for Computer Graphics

If you are, or know, a beginner in computer graphics, I'll let you know that I made this nicely animated video about why those pesky APIs want you to use 4D vectors to do 3D geometry

www.youtube.com/watch?v=o-xw...

20.10.2024 14:33 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Comfy gums, my second most liked shader despite being very rudimentary πŸ˜„

Source code : www.shadertoy.com/view/lffGWX

20.10.2024 08:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

can I eat it

19.10.2024 10:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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There is this wierd bug on bluesky where the profile pic on the reply field has its colors inverted it looks quite cute actually lol

19.10.2024 10:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Topology trick : How many holes are being traverse by the pole ?

Will eventually publish an article on how I made this shader animation

In the meantime, here is the source code : www.shadertoy.com/view/4XG3zm

19.10.2024 09:32 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Reposting my most succesful shader so far

Source code : www.shadertoy.com/view/4fyXzc

18.10.2024 18:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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