Just resumed working on that voxel editor from scratch in C++/Vulkan. Since last time I added
- Painting over voxels
- Mouse raycasting
Quite happy with the performance despite the whole voxel 64-tree being sent to the GPU at each update
#voxel #vulkan #c
20.12.2025 17:59 β π 4 π 0 π¬ 0 π 0
Tunnel vision. Written in 572 characters.
Source code www.shadertoy.com/view/t32yD1
#shader #glsl #animation
05.11.2025 14:19 β π 2 π 1 π¬ 0 π 0
Another screenshot of my voxel editor. The voxels are very cheap to raymarch so it wasn't hard to add shadows
27.07.2025 22:01 β π 5 π 0 π¬ 0 π 0
That voxel editor starts to look quite good βΊοΈ
#voxel #computergraphics #vulkan #c
17.07.2025 09:50 β π 3 π 0 π¬ 0 π 0
Working on a real time voxel editor to edit the world of my game that has a ton of tiny voxels
I implemented this in Vulkan & C++ because I presumably enjoy torturing myself and I use a sparse 64-tree to store the voxels + raycasting in a compute shader for rendering.
#voxel #computergraphics
06.07.2025 14:08 β π 4 π 1 π¬ 0 π 0
An oddly specific shader fan art of Escape Simulator, enjoy
You can find the source code here www.shadertoy.com/view/w3BGWR
20.04.2025 10:25 β π 2 π 0 π¬ 0 π 0
Just some lighting and sine based fbm experiments
www.shadertoy.com/view/t3s3R8
28.03.2025 13:01 β π 3 π 0 π¬ 0 π 0
Just made this shader pixel art, mostly inspired by the work of Reza Afshar
Source code : www.shadertoy.com/view/3ffSz4
01.03.2025 18:21 β π 3 π 0 π¬ 0 π 0
Solid proof that Earth is a manifold
01.02.2025 17:30 β π 2 π 0 π¬ 0 π 0
Started watching Keenan Crane's lectures on discrete differential geometry by curiosity and this is so good I'm binge eating all the content like nom nom nom
m.youtube.com/playlist?lis...
08.11.2024 07:39 β π 16 π 1 π¬ 2 π 0
Isn't that what std::ranges solves ? Like std::ranges::sort(container)
04.11.2024 21:41 β π 0 π 0 π¬ 1 π 0
A brownie running under the caption brownian motion
had to get this out of my brain
03.11.2024 13:52 β π 5 π 1 π¬ 1 π 0
Could also be used to make onions, or pufferfish
30.10.2024 19:18 β π 7 π 0 π¬ 0 π 0
Just found a cool formula to add tiles, goosebumps or spikes to any surface so I made a whole shader out of it
www.shadertoy.com/view/lc3yRr
30.10.2024 19:15 β π 7 π 0 π¬ 0 π 1
You can pin the graphics list to your home page instead bsky.app/profile/gfxn...
26.10.2024 16:43 β π 2 π 0 π¬ 0 π 1
Working in the VR industry while having a big nose is not the best life choice I've made
22.10.2024 14:50 β π 4 π 0 π¬ 0 π 0
Are there any Outer Wilds enjoyers here ? Well, I made this shader specifically for YOU and definitely not because I only knew how to render spheres at the time!!!
Source code : www.shadertoy.com/view/lcXGWs
21.10.2024 18:27 β π 5 π 0 π¬ 0 π 0
Thanks!
21.10.2024 11:06 β π 1 π 0 π¬ 0 π 0
YouTube video by Miolith
Quick Understanding of Homogeneous Coordinates for Computer Graphics
If you are, or know, a beginner in computer graphics, I'll let you know that I made this nicely animated video about why those pesky APIs want you to use 4D vectors to do 3D geometry
www.youtube.com/watch?v=o-xw...
20.10.2024 14:33 β π 13 π 1 π¬ 1 π 0
Comfy gums, my second most liked shader despite being very rudimentary π
Source code : www.shadertoy.com/view/lffGWX
20.10.2024 08:29 β π 4 π 0 π¬ 1 π 0
can I eat it
19.10.2024 10:42 β π 0 π 0 π¬ 0 π 0
There is this wierd bug on bluesky where the profile pic on the reply field has its colors inverted it looks quite cute actually lol
19.10.2024 10:23 β π 0 π 0 π¬ 0 π 0
Topology trick : How many holes are being traverse by the pole ?
Will eventually publish an article on how I made this shader animation
In the meantime, here is the source code : www.shadertoy.com/view/4XG3zm
19.10.2024 09:32 β π 3 π 0 π¬ 0 π 0
Reposting my most succesful shader so far
Source code : www.shadertoy.com/view/4fyXzc
18.10.2024 18:52 β π 3 π 0 π¬ 0 π 0
I draw stuff. A lot of stuff.
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
I Music sometimes πββ¬
I review and rate pure puzzle games: https://anokturnus.review/.
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My Sky is always Blue πππ I love sunny dayz βοΈ but I'm not afraid to walk in the storm βοΈI am transgender π³οΈββ§οΈ member of LGBTQ π³οΈβπ community.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Math & Art Videos.
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Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
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Aka Lady Bloom. βοΈπ«π·
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
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Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Engineering graphics.
usgraphics.com
SecrΓ©taire fΓ©dΓ©ral CFDT Γducation Formation Recherche Publiques, Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. 56 y.o. He/Him
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
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https://eggerbernhard.ch
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in π«π· πΊπΈ.
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Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com