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ApeGo

@ape1772.bsky.social

Gamedev | Artist | Animator | Writer #Blender, #Unrealengine, #Indiedev

31 Followers  |  36 Following  |  107 Posts  |  Joined: 30.01.2025  |  2.0475

Latest posts by ape1772.bsky.social on Bluesky

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Thinking about adding a basic swimming mechanic to my game...

#Indiegame #Indiedev

06.10.2025 08:53 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It usually doesn't spin. It's a bug because of the placement and the angle it's interacted with.

It takes the transform of the original position then uses linear interpolation to move it to a set position in front of the player based on the camera.

I can see how it can be a bit silly here.

29.09.2025 18:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Notes being used in game!

Still not sure on what I should call this game, do you guys think 'Dungeon Delver' is too generic?

#Indiegame #Indiedev

29.09.2025 04:01 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
My First Unreal Project! [17] (Can't believe I'm still doing this.)
YouTube video by APE GO My First Unreal Project! [17] (Can't believe I'm still doing this.)

Just dropped a new devlog demonstrating my progress so far on my first unreal project!

www.youtube.com/watch?v=4r89...

#Unrealengine #indiedev #solodev #indiegame #rpg #exploration #action #combat #stealth

25.09.2025 05:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added a note reading mechanic!

And as always, everything is modeled, animated, and textures by yours truly. This project is slowly growing, follow for more updates and to be alerted when the play test releases!

#Indiegame #indiedev #solodev #unrealengine #blender

14.09.2025 21:54 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some misinformed people think that the Unreal Engine is unoptimized.

It only depends the developer takes the time to optimize or not. And this goes for all game engines.

Here is some footage of a level in my game running on 8gb of vram. An avg build.

#UnrealEngine #Indiedev

04.09.2025 15:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In the process of adding a hedgemaze to my game!

Super confusing process btw ๐Ÿ˜–

#Unrealengine #Indiedev #Indiegame #Blender

31.08.2025 01:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dusting off some of my old characters to see how they might fit in my game!

#Blender #Indiedev

25.08.2025 11:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A teaser for the alpha playtest coming out at the end of this month (or potentially mid-september).

I'll be posting the link to the packaged game here then so be sure to follow if you're interested!

#Indiedev #indiegame #unrealengine

24.08.2025 16:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Modeled some forge stuff for my game. Forgive the quality, this is just what the bar is when you have to make a BAJILLION stuffs.

My dev studio is literally me and the dead racoon in the attic.

He's good in the QA department at least.

#blender #Indiedev

24.08.2025 16:23 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My NPCs are a little over enthusiastic sometimes :3

#Indiedev #Indiegame

23.08.2025 18:55 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Did I forget to mention I have an inventory system? I started this devlog after I made it- so here's me showcasing it.

Each item can be assigned specific uses dynamically!

#Indiedev #Indiegame #Unrealengine #Blender

18.08.2025 11:03 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a basic dodge mechanic!

Also I spruced up some of the combat and ai. Just trying to get it all to flow together better.

#Indiedev #Indiegame #Unrealengine #Blender #RPG #solodev

17.08.2025 16:52 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added a slide mechanic!

Now our lil' gobo can avoid enemies much more quickly by sliding beneath obstacles rather than slowly crawling!

#Indiegame #Indiedev #Unrealengine #Blender

17.08.2025 04:12 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a dialogue system to my game!

I still need to add graphics to the Ui, what I have now is just a generic placeholder. But the underlying logic is working well and is very dynamic.

#Indiedev #indiegame #Unrealengine #blender #RPG #DnD #goblin

13.08.2025 06:31 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Starting to refine my gameplay loop for the upcoming alpha demo!

Stealth, combat, exploration - all sharing a singular set of resources like stamina. Darkvision now costs stamina, as well as attacks. Lil' goblins get tired easy, so plan ahead!

#Indiedev #Indiegame #RPG

10.08.2025 11:21 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The other breakable objects I sitll have to setup, all modeled and ready to go in blender.

07.08.2025 12:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a 'darkvision' mechanic to my goblin character!

Forget torches or flashlights - goblins can see in the dark whenever they want! Simply toggle dark vision with 'T' or any keybind of choice.

#IndieDev #Indiegame #UnrealEngine #Blender

05.08.2025 15:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The gem icon upclose.

Stamina will deplete through the following means; combat, blocking, sprinting, and dodging.

30.07.2025 20:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Stamina system added!

The gems are supposed to darken gradually as stamina depletes but as it is they're either completely lit- or completely dark. Rest assured this will be fixed by the time the alpha demo is released.

#Indiedev #indiegame #unrealengine #blender

30.07.2025 20:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's called Perfect Dark. Made by the same developers who created the original Golden Eye. There's even cheats in game you can earn that unlock the original weapons from that game. Stories like these are so rare these days.

30.07.2025 17:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This was my favorite shooter growing up.

A rich freedom-loving capitalist named Carrington spent his money training up secret agents while teaming up with literal aliens called maians to combat corporate corruption and tyrannical galactic power structures.

10/10 retro game.

30.07.2025 17:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The icon;

29.07.2025 13:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a Health bar!

I may make it to where the 'pulsing affect' isn't synchronized, and spruce up the icons themselves a bit.

I'll do the same system with green hexagonal gems instead as stamina later.

#Indiedev #unrealengine #indiegame #blender

29.07.2025 13:56 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The attacks may seem a bit inconsistent at times... I'm working on it. They're not quite aggressive enough for my liking.

28.07.2025 23:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Add a blocking mechanic to NPCs!

Sorry about the compression- had to make the video fit below 10mb. I made the 'shield block' sound by attacking a piece of wood with a wrench :3

#Unrealengine #IndieDev #Indiegame #Blender

28.07.2025 23:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The NPC blocking mechanic I talked about in my other post. Bsky doesn't let me post multiple videos in a single post like X does apparently.

#Indiedev

26.07.2025 23:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Taking a tiny break this week, just making minor tweaks to the combat system to get it to where I want it to be for the pre-alpha demo build.

Added blocking and spruced up the attack animations / combo flow today.

#indiedev

26.07.2025 23:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Age of Darkness Last Stand (Normal)
YouTube video by APE GO Age of Darkness Last Stand (Normal)

I was a gamer long before I was a developer, and so I figured I'd share some gameplay from my latest gaming victory!

Finally I survived Age of Darkness on Normal! Here's my final stand went-

www.youtube.com/watch?v=8EN8...

#ageofdarkness

21.07.2025 03:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Do you guys like the new doors I added to my ship?

#blender #indiedev

18.07.2025 23:37 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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