Just two points won't give you nice results; but I'd recommend looking at the verlet relax examples in the example project ;)
12.09.2025 02:08 — 👍 1 🔁 0 💬 1 📌 0@nebukam.bsky.social
I make things that make more things : https://github.com/Nebukam Support PCGEx on Patreon : https://www.patreon.com/pcgex !
Just two points won't give you nice results; but I'd recommend looking at the verlet relax examples in the example project ;)
12.09.2025 02:08 — 👍 1 🔁 0 💬 1 📌 0The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
23.08.2025 22:21 — 👍 2 🔁 0 💬 0 📌 0Some progress on importing @watabou.bsky.social' JSON exports using #PCGEx <3 #unreal #pcg #watabou
23.08.2025 22:16 — 👍 6 🔁 0 💬 1 📌 0"PCG Goatse"
23.08.2025 18:42 — 👍 0 🔁 0 💬 1 📌 0I'm not kidding, ease of use and simplicity are extremely strong selling points (I would know)
23.08.2025 18:08 — 👍 1 🔁 0 💬 1 📌 0Make it a plugin!
23.08.2025 18:05 — 👍 1 🔁 0 💬 2 📌 0Nice little trick! :D
23.08.2025 15:02 — 👍 1 🔁 0 💬 0 📌 0How did you work out partitioned clusters? 🤔
23.08.2025 04:43 — 👍 0 🔁 0 💬 1 📌 0@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
A horse struggles to exist
#art #animation #indieanimationday #horse
Survive the cursed forest by day - hunt, scavenge, endure.
Defend your people by night - lead, heal, and hold back the darkness.
Peregrino is a survival journey through faith, fear, and the edge of despair.
🛒 Add it to your wishlist: bit.ly/PeregrinoGame
#indiedev #gamedev #indiegame
Reminds me of some cat or something
13.08.2025 17:00 — 👍 1 🔁 0 💬 0 📌 0@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!
13.08.2025 15:44 — 👍 0 🔁 0 💬 1 📌 0That’s a genuinely fresh setup for a runner 👀
(Yes I said that already but there was a typo)
You can reduce pop by bending the world animal crossing style :D
❤️
04.08.2025 01:02 — 👍 1 🔁 0 💬 0 📌 0MeshBlend is finally here! 🥳
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
Not sure if there are hostiles in City 20 but it sure would be a nice change of pace to be able to shake them instead of chopping them down.
25.07.2025 04:04 — 👍 0 🔁 0 💬 0 📌 0#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
11.07.2025 17:17 — 👍 2 🔁 0 💬 0 📌 0Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
08.07.2025 02:10 — 👍 6 🔁 0 💬 1 📌 1highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.
02.07.2025 20:23 — 👍 32 🔁 4 💬 4 📌 0In an industry just full of so many blatantly anti consumer practices, it's important we are fighting back in any way possible
"Games as a service" is theft
#stopkillinggames
EU: eci.ec.europa.eu/045/public/#...
UK: petition.parliament.uk/petitions/70...
You helped me more than I helped you! ❤️
30.06.2025 04:12 — 👍 1 🔁 0 💬 0 📌 0I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it.
And hell yeah, it builds on Linux!
<3 Would love to see what you do with it, if you manage to get around the current lack of doc & tutorials :D
28.06.2025 02:54 — 👍 1 🔁 0 💬 1 📌 0In other news : boing.
28.06.2025 01:12 — 👍 1 🔁 0 💬 0 📌 0Thank you! :D
28.06.2025 01:07 — 👍 1 🔁 0 💬 0 📌 0