With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on.
I'll be going over it this Sunday: www.youtube.com/@Procedural_...
18.02.2026 17:15 —
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Buildings have been added to the #UnrealEngine #PCG City Gen series that I started on YouTube.
Next part coming this Sunday at 9am Pacific! And don't worry, you don't need to watch the first part if you only care about this. But you totally should. :P
www.youtube.com/@Procedural_...
23.01.2026 17:26 —
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Well, it seems like MAYBE you guys do indeed want me to do a city gen in #UnrealEngine5. I guess we can start by making a road network with the new 5.7 spline intersection node, and a bit of help from #PCGEx. Then go from there. :)
Tutorial coming Sunday: www.youtube.com/@Procedural_...
14.01.2026 00:59 —
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PCGEx 5.6 has now reached a whopping 3000 commits 😅
20.11.2025 14:26 —
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You don't hate Rockstar enough, once again circumstances prove that the negative stories about them aren't exaggerated, but watered down.
gtaforums.com/topic/100418...
Boeing of gaming companies.
07.11.2025 00:40 —
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Somehow
02.11.2025 16:10 —
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Just two points won't give you nice results; but I'd recommend looking at the verlet relax examples in the example project ;)
12.09.2025 02:08 —
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The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
23.08.2025 22:21 —
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"PCG Goatse"
23.08.2025 18:42 —
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I'm not kidding, ease of use and simplicity are extremely strong selling points (I would know)
23.08.2025 18:08 —
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Make it a plugin!
23.08.2025 18:05 —
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Nice little trick! :D
23.08.2025 15:02 —
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How did you work out partitioned clusters? 🤔
23.08.2025 04:43 —
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YouTube video by Procedural Minds
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
18.08.2025 20:31 —
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A horse struggles to exist
#art #animation #indieanimationday #horse
16.08.2025 21:24 —
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Survive the cursed forest by day - hunt, scavenge, endure.
Defend your people by night - lead, heal, and hold back the darkness.
Peregrino is a survival journey through faith, fear, and the edge of despair.
🛒 Add it to your wishlist: bit.ly/PeregrinoGame
#indiedev #gamedev #indiegame
06.08.2025 14:23 —
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Reminds me of some cat or something
13.08.2025 17:00 —
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@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!
13.08.2025 15:44 —
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That’s a genuinely fresh setup for a runner 👀
(Yes I said that already but there was a typo)
You can reduce pop by bending the world animal crossing style :D
09.08.2025 14:52 —
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❤️
04.08.2025 01:02 —
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MeshBlend is finally here! 🥳
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
01.08.2025 13:36 —
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Not sure if there are hostiles in City 20 but it sure would be a nice change of pace to be able to shake them instead of chopping them down.
25.07.2025 04:04 —
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#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
11.07.2025 17:17 —
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09.07.2025 14:43 —
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Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
09.07.2025 14:31 —
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08.07.2025 02:11 —
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Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
08.07.2025 02:10 —
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