Update: Numerous things have been added and reworked, with the biggest change being the recent addition of 3 new classes.
Also, I'd like to clarify; DEVELOPMENT IS NOT CANCELLED. Unless I explicitly say so, this project is going to be worked on until I'm dead.
23.04.2025 01:46 β π 0 π 0 π¬ 0 π 0
Update: I reworked the Warrior class and hopefully made it less boring. I am still working on this system, but a lot of said work is being done in a separate document that I hope to make public by late April.
03.02.2025 21:43 β π 0 π 0 π¬ 0 π 0
I'd also like to make it known that I have zero issues with anyone playtesting the system on their own time with friends, making their own homebrew or really doing anything with it that isn't outright stealing my work. I made this system entirely free and publicly available for a reason, people.
02.01.2025 20:36 β π 0 π 0 π¬ 0 π 0
Update: I've touched up a lot of the flavour text and removed placeholder text. To make this clear up front, I will be making very little if any unprompted mechanical changes. I HIGHLY encourage anyone who's interested to give me feedback on balancing and mechanics so I know what to change.
02.01.2025 20:34 β π 0 π 0 π¬ 1 π 0
Overlord - 0.25 Edition
Chapter 1: Primary Mechanics Outlined below are the basic mechanics bla blah blah blah Important Terms Director: The Director (Referred to in other systems as the Dungeon Master, GM or Keeper among o...
The first early draft of my TTRPG system is here! While it is technically PLAYABLE, it is nowhere near what I'd consider DONE. Please feel free to read through it and give me feedback on it so I know what needs changing in the future.
docs.google.com/document/d/1...
27.12.2024 21:09 β π 0 π 0 π¬ 1 π 3
Currently working on Overlord, my own TTRPG system. Expect a rough draft around February for early advice and critique. Other updates will also be posted on this account.
19.12.2024 22:47 β π 3 π 0 π¬ 1 π 0