Robin | Mouse Clique's Avatar

Robin | Mouse Clique

@robinmouseclique.bsky.social

Hi, I'm Robin (they/them), a queer indie game developer from Germany and rodent enthusiast. Together with my friends Alex & Sara I'm working on Interleashed, an action-strategy game about isolation in a connected world.

23 Followers  |  41 Following  |  7 Posts  |  Joined: 08.02.2025  |  1.6497

Latest posts by robinmouseclique.bsky.social on Bluesky

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Experimenting with character models for NPCs in a personal project.

Trying to achieve a smooth shaded handpainted low res texture look. Apart from the eye area I'm kinda happy with the model, but my texturing technique is not consistent enough for my taste.

17.08.2025 19:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If IGN has layoffs, nobody in games press is safe. If Microsoft has layoffs, nobody in platforms is safe. If Ubisoft and Bungie and NetEase have layoffs, nobody in game development is safe. If the Romeros get their funding pulled, no studio is safe.

It's rough out there, right now.

05.08.2025 03:34 โ€” ๐Ÿ‘ 2063    ๐Ÿ” 393    ๐Ÿ’ฌ 27    ๐Ÿ“Œ 15
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Currently scrolling through linkedin as a member of the #gamedev community is borderline depressing. So many passionate developers, some of which I know personally, being laid off without any fault of their own who now have to compete in an employer market is honestly infuriating.
Vent over...

05.08.2025 03:04 โ€” ๐Ÿ‘ 17    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Stop Killing Games

If you are an EU citizen and haven't signed the #StopKillingGames initiative yet, in some countries (like Germany) it's as easy filling out your shipping address for an online order.

Please consider supporting the initiative at
www.stopkillinggames.com

18.07.2025 08:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Studio Mouse Clique (Sara, Alexander and me) are representing the research project MASDIGU in cooperation with Cologne Game Lab and the Universitรคt of Cologne on this years Learntec.
Get a free ticket here: www.messe-ticket.de/KMK/LEARNTEC...

30.04.2025 14:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A low poly model of a cute cat demon T-posing in the blender viewport.

A low poly model of a cute cat demon T-posing in the blender viewport.

Player character for my #FurryGameJam project is somewhat done. As a certified blender noob I'm quite pleased with the result.

20.03.2025 13:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kind of day 3 of #FurryGameJam.
Added some melee combat and if you have at least 3 friends with you, it's upgraded to a shoot attack. Basic melee and range enemies are in but still need lots of tweaking. Excited to start adding the first visuals tomorrow!

18.03.2025 01:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Day 1 of #FurryGameJam is over.
I tried the scriptable object architecture approach for the first time and got the core feature working and running in browser. There are basically no dependencies which feels a bit weird but excited to expand this.

16.03.2025 12:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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