If IGN has layoffs, nobody in games press is safe. If Microsoft has layoffs, nobody in platforms is safe. If Ubisoft and Bungie and NetEase have layoffs, nobody in game development is safe. If the Romeros get their funding pulled, no studio is safe.
It's rough out there, right now.
05.08.2025 03:34 โ ๐ 2063 ๐ 393 ๐ฌ 27 ๐ 15
Currently scrolling through linkedin as a member of the #gamedev community is borderline depressing. So many passionate developers, some of which I know personally, being laid off without any fault of their own who now have to compete in an employer market is honestly infuriating.
Vent over...
05.08.2025 03:04 โ ๐ 17 ๐ 7 ๐ฌ 1 ๐ 0
Stop Killing Games
If you are an EU citizen and haven't signed the #StopKillingGames initiative yet, in some countries (like Germany) it's as easy filling out your shipping address for an online order.
Please consider supporting the initiative at
www.stopkillinggames.com
18.07.2025 08:17 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Studio Mouse Clique (Sara, Alexander and me) are representing the research project MASDIGU in cooperation with Cologne Game Lab and the Universitรคt of Cologne on this years Learntec.
Get a free ticket here: www.messe-ticket.de/KMK/LEARNTEC...
30.04.2025 14:14 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
A low poly model of a cute cat demon T-posing in the blender viewport.
Player character for my #FurryGameJam project is somewhat done. As a certified blender noob I'm quite pleased with the result.
20.03.2025 13:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Kind of day 3 of #FurryGameJam.
Added some melee combat and if you have at least 3 friends with you, it's upgraded to a shoot attack. Basic melee and range enemies are in but still need lots of tweaking. Excited to start adding the first visuals tomorrow!
18.03.2025 01:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Day 1 of #FurryGameJam is over.
I tried the scriptable object architecture approach for the first time and got the core feature working and running in browser. There are basically no dependencies which feels a bit weird but excited to expand this.
16.03.2025 12:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
๐ปGame developer & musician
๐ฎUntitled rhythm game (PC/VR)
๐ฆPosts finches (Yoshi & Tutu)
C++, rendering, music & sound, engine/architecture, procgen & shaders, shitposts
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๐ธPFP by @laovaan.bsky.social
๐Bochum, Germany
| ๐ฎ Marketing & Community Manager for gaming
| โก๏ธ Prev: HELLDIVERS, Ubisoft, Rockstar Games & more!
| ๐ฌ Featured in Forbes, PC Gamer, GamesRadar, Kotaku
| โจ Posts mostly about #GameDev, industry news & cute animals
Handmade with โฅ๏ธ โณ๏ธAll patterns and designs are my ownโณ๏ธ ๐งตโ๏ธ๐ plushi, patch and textilskuptur designer |๐ Needle Artist | speaks ๐ฉ๐ช and ๐บ๐ธ
๐โ๐ฆบ Spenden Link Assistenzhund: https://ko-fi.com/servicetrolls#galleryItemView
Friendly feral Red Fox, happily married to Alpha_Ki. Dad of the cutest girl in the world, SW engineer, published author, wildlife advocate, fursuiter, hobbyist fursuit builder. Profile pic by DeyVarah. HE/HIM
FA: www.furaffinity.net/user/schattenfuchs
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
28, 18+ | GameDev Student | ๐ฟ๐ฆ in ๐ธ๐ช | Learning to draw on side | Probably cringe
20s โข ๐ต๐ฑ living in ๐ฉ๐ช โข queer ๐ณ๏ธโ๐ โข FPS gamer โข animation and art enjoyer โข main: @kikonine.bsky.social โข personal acc for thoughts, rambles and hyperfixations
Pseudoscience Interactive is a small indie team from Hamburg, Germany. We make games and develop nifty development tools along the way.
๐ https://pseudoscienceinteractive.com/
๐ฑ peasful and quiet game dev studio from Hamburg, Germany
๐ currently working on our debut game "Soup for Soul", a narrative cooking sim
https://linktr.ee/peas.and.quiet
#animator, #rigger and artist in games since 2010
Artdirector of Critter Crew Animations
Telegram channel https://t.me/eosfoxx
linktree with shop https://linktr.ee/EosFoxx
Editor, Publisher, Designer from ๐ฉ๐ช | @doppelfoxxpub.bsky.social
Eurofurence A&I Staff | FWG Member and Author | Copywriter
She/Her ๐ณ๏ธโโง๏ธ | Demi/Pan/Poly | AuDHD
๐ @jakkfoxx.bsky.social ๐
๐ฆ (Watch this space...)๐ฆ
https://www.doppelfoxx.com/
Your friendly neighborhood fox-jackal! | 24 | ๐ฉ๐ช + ๐ฎ๐น | he/him
Fursuiter, artist, and part of @doppelfoxxpub.bsky.social | ๐ Gabe Foxx
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Lawful Average, speaks at 1.5x speed. Publisher/Editorial Director at @GameDeveloper. Ace, Bi, She/Her.
Expect sandbox game, TTRPG, media preservation, midwest game dev advocacy, and weird movie tangents.
Writer: Zephon, Endless Space 2 (rbryantfrancis@gmail.com)
Senior Editor: Game Developer (bryant.francis@gamedeveloper.com)
Otherwise: Thereโs a better world out there. Still looking for it.
Portfolio: www.bryantfrancis.me
I write about the games biz. News editor at Game Developer. Bylines in Edge, Stuff, and Wireframe. Tips: chris.kerr@gamedeveloper.com / chris.kerr.gd@protonmail.com / DMs open
Snacks, sneakers, Seattle, sideo games.
A guy who writes for a few places, currently writing at io9, formerly at SyFy Wire, IGN, Polygon, and Game Developer. He/him.
https://linktr.ee/gigawattconduit
Freelance writer, producer, and consultant -- as seen on IGN, Game Developer, Kotaku, CNET, Engadget, GameSpot, Ars Technica, ScreenHub, PCGamesN, and MMORPG.com. He/Him. Bay Area Millennial. Go read my words.