I've been able to use this time to explore and put together other Micros. I have several in the pipe that are coming along, so hopefully once the pipe gets unclogged, things will start moving along rather swiftly.
I just hate these long periods without releases. Micros were meant to solve that. π
07.10.2025 00:38 β π 7 π 0 π¬ 0 π 0
That doesn't change the reality that these past four weeks of waiting for audio has been really frustrating.
The four Pharmmetra episodes have been basically done and sitting on my drive for a month, unable to make the last-mile run because they need audio.
There is at least one silver living: \3
07.10.2025 00:38 β π 2 π 0 π¬ 1 π 0
To be clear, I'm not blaming anyone for this. Shit happens, and scheduling conflicts come up. We all have lives to live, and things we have to prioritize.
Everyone involved is doing their best. But there are only so many hours in the day, and some things require more attention than others. \2
07.10.2025 00:38 β π 3 π 0 π¬ 1 π 0
Wednesday will mark the 4-week mark that I've been waiting to get all of the audio back for the Pharmmetra Micro series.
The original intent of Micros was to have a constant trickle of releases as I work on bigger projects. I expected it take a week to get all the audio back. Not four-plus.
π \1
07.10.2025 00:38 β π 9 π 1 π¬ 1 π 0
Hello, everyone!
On last week's stream, we finally compiled the Life is Strange super-pack of 18,000 machine-ported models.
Now, we need to go through and remove the useless models. Like this Glowsphere, of which there are 700.
Very exciting stuff. Come join us! picarto.tv/lordaardvark...
06.10.2025 00:17 β π 10 π 0 π¬ 2 π 0
Even with the intentionally minimal and low-effort amount of sound design I am putting into the Frozen video, it still ended up taking me several days to mix the fireplace.
Yes. The fireplace.
This is gonna be a slow and tedious process. π
04.10.2025 12:57 β π 15 π 0 π¬ 2 π 0
I finally did it. I finally compiled too many models. My SFM now runs out of keyvalue string space and crashes on trying to load all my models.
The 18,000 Life is Strange models were too much.
So now I'm going to have to figure this out. Probably sort my various Machine Ports into different mods.π
01.10.2025 01:15 β π 18 π 0 π¬ 0 π 0
It took two weeks, but the 24 project files of the hour-long Frozen video are finally rendered.
Still have more work to be done. Currently waiting 3 hours for Davinci Resolve to generate optimized media for it all so I can actually scrub through it all. π
30.09.2025 00:31 β π 28 π 2 π¬ 2 π 0
Did so months ago, actually. Rigged up all of the major moving parts - doors, windows, chairs, etc.
I suppose I should probably release it at some point.
30.09.2025 00:27 β π 0 π 0 π¬ 1 π 0
My plans for today's stream have fallen apart last-minute. I need to shuffle files around to make room for the Frozen render.
So instead, let's get back to the Life is Strange machine port. We have 18,000 models to compile and test! That'll be fun, right?
Come join us! picarto.tv/lordaardvark...
28.09.2025 22:22 β π 11 π 0 π¬ 1 π 0
The story and its travel system are taking a LOT of inspiration from 2004 Battlestar Galactica's pilot, "33".
Travel isn't as simple as just fast-traveling between points. There is spin-up, wind-down, fuel, and positioning involved--to say nothing of potential mishaps. Time management is crucial.
28.09.2025 11:52 β π 9 π 0 π¬ 1 π 0
I haven't started designing the actual brothel management yet, though I've some ideas in mind.
Instead, I've focused on the Travel mechanic. Since the brothel being mobile, and evading the Madam is so critical to the game's plot, I figured it was probably the most important thing to figure out. \2
28.09.2025 11:52 β π 9 π 0 π¬ 1 π 0
It is still EXTREMELY early days in design. Definitely not ready for us to start building on stream.
My priorities have been first establishing the plot that drives the game, then the setting which the game takes place in; before focusing on the mechanics that are most critical to that plot. \1
28.09.2025 11:52 β π 7 π 0 π¬ 1 π 0
The pursuit for a new lewd Unreal game makes progress!
I have started designing a new iteration of the space-based game.
Working title is STARSAIL BORDELLO, where you manage a traveling brothel, evading the Madam you stole the ship from, while working to run her brothel empire out of business. \1
28.09.2025 11:52 β π 39 π 3 π¬ 4 π 0
Truly magical things happen in my Discord sometimes.
I offer this without context, and refuse to elaborate further.
28.09.2025 02:55 β π 35 π 1 π¬ 0 π 0
When you tell a witch to go fuck herself, and she thinks that's actually a good idea.
It's a lot more animation work than I'm generally aiming for with Micros, but I think the first episode of the upcoming Primordium Micro Arc is coming along rather nicely.
What do ya'll think?
27.09.2025 05:02 β π 66 π 10 π¬ 8 π 0
I mean, you would be too, if you came from a wholesome little hero shooter with incompetent monkeys as writers, only to see what degenerate things all your compatriots were getting up when released from the confines of the game's official writers.
26.09.2025 07:39 β π 1 π 0 π¬ 0 π 0
Been meaning to put this together for a while. It's all of the Overwatch-related model work I've done up to this point.
What all is included? I leave that as an exercise for the reader to discover. Consider it an adventure.
Download it here: files.lordaardvark.com/Assets/autor...
25.09.2025 21:11 β π 44 π 4 π¬ 1 π 0
Most lines I write to be functional come out functional when voiced; most lines written as bangers come out as bangers; and occasionally lines written as bangers fall short of expectations.
And then rarely, very rarely, a line written to be functional comes out as a proper fucking banger voiced. π₯΅
25.09.2025 00:16 β π 79 π 9 π¬ 0 π 0
"What kind of music do you listen to?"
"It's complicated."
23.09.2025 22:26 β π 14 π 0 π¬ 0 π 0
If you ever wondered what Pharmmetra's "usual" double-piledriver looks like, the upcoming Micro Arc answers that question.
The 4-episode Arc is currently waiting for voice recording. It's taking longer than I expected, but I'm in no rush.
What's come in so far is great as always. I'm very excited!
22.09.2025 22:56 β π 56 π 4 π¬ 2 π 0
Hello, everyone!
We're having a late start today, but for this week's stream, we continue work on the Marie Micro. We only have two episodes left, and I still have yet to write out the last one. I better get to it soon. π
In the meantime, come join us! picarto.tv/lordaardvark...
21.09.2025 23:13 β π 33 π 5 π¬ 0 π 0
Since the Pharmmetra Micro Series is explicitly an Overbreed AU (which is itself an Overwatch AU, don't think on it too hard), I figured I might as well as use the same office scene that I built for Overbreed.
It's a nice scene. And I'm a lazy motherfucker.
20.09.2025 07:56 β π 53 π 5 π¬ 5 π 0
I am open to hearing ideas people may have for potential character-kink pairings, that could fit into this solo/lesbian/straight/bisexual structure. Ideally, each would involve someone cumming.
I have a few loose ideas, but I haven't been able to collate them together into cohesive wholes yet. π€
19.09.2025 22:45 β π 6 π 0 π¬ 2 π 0
Beyond figuring out who and what are involved, I need to figure out the order, as well as the narrative throughline - particularly how it all gets started.
Order-wise, it obviously doesn't make sense to have Juno getting stuffed airtight with DVa before Pharah teaches her taking it in the ass. \3
19.09.2025 22:45 β π 6 π 0 π¬ 1 π 0
I'm in the process of figuring out who all would be involved and what their specific kink to teach Juno would be.
I currently have (in no order): Widowmaker (submissive), Ashe (size queen), Brigitte (size difference), DVa (gangbangs), Pharah (anal), and Kiriko (bondage).
Still working out more. \2
19.09.2025 22:45 β π 3 π 0 π¬ 2 π 0
An idea I've got on the slow-cooker for a Micro Series: the various Overwatch ladies teaching Juno all the different, wonderful ways people on Earth have sex.
I am imagining a series where each Micro Arc follows a strict four-episode structure: Solo, lesbian, straight, and bisexual group sex. \1
19.09.2025 22:45 β π 37 π 4 π¬ 3 π 0
Someone on my Discord noted how there are several Flash games I had made back in the day that are now lost to time. We floated the idea of recreating them in 2025.
I feel like a full-blown compiled and packaged UE5 game is overkill for that.
An entirely in-browser game, though?
Image unrelated.
18.09.2025 09:06 β π 39 π 3 π¬ 3 π 0
https://tenor.com/view/veep-wtf-nervous-laugh-what-the-fuck-nervous-laughter-gif-13153915
I expected remoting into my render PC using UltraVNC, which I have used since 2022, to be a simple and straightforward affair. Remote in, set the Frozen video rendering, be on my way.
The past several hours have proven just how foolish I truly was.
Here's where things are currently. π
18.09.2025 02:11 β π 13 π 1 π¬ 0 π 0