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Fairy Mount Games

@fairymountgames.bsky.social

Two veteran developers starting anew, using Godot. We develop strategy games with original mechanics and ideas. We're keeping our first game close to the chest for now, but feel free to follow for various gamedev tips. www.fairymount.com

1,011 Followers  |  122 Following  |  148 Posts  |  Joined: 08.12.2024
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Posts by Fairy Mount Games (@fairymountgames.bsky.social)

Post image 16.10.2025 13:55 — 👍 0    🔁 0    💬 1    📌 0

Instant follow :D

17.05.2025 11:23 — 👍 4    🔁 0    💬 0    📌 0

The news of twitter officially becoming just a data pool for MuskyAI makes you kinda want to start a twitter account just to publicly delete it. :D

29.03.2025 08:08 — 👍 0    🔁 0    💬 0    📌 0

Freshly created Starter Pack of the utmost importance and relevance to the entire #gamedev and #indiedev community go.bsky.app/8vsozNg

21.03.2025 18:54 — 👍 7    🔁 3    💬 0    📌 0

Godot logo looks like such a good beer coaster!

16.03.2025 11:39 — 👍 1    🔁 0    💬 0    📌 0
Post image

Happy 30th bday to the best jRPG of all time - #chronotrigger!

11.03.2025 13:36 — 👍 1    🔁 0    💬 0    📌 0

So if it's based on 100+ agreements and 95% of those had an advance, that would mean the entire middle column is based on a single digit of cases?

07.03.2025 07:33 — 👍 1    🔁 0    💬 1    📌 0

Specifically the first one or whole series?:)

23.02.2025 07:31 — 👍 0    🔁 0    💬 1    📌 0
Voice talent has been integral to each of our games. Recently, questions arose here about how we work with our voice talent, which we want to address.

Actors breathe life and humanity into everything we do, and over time, we've gone from working with a small number from our team to dozens of individuals around the world. We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable.

Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them.

We have not re-cast any of our characters in Hades II, and wish to keep working with each and every member of our wonderful cast.

We have respected and will continue to respect any actor needing to pause work during the ongoing SAG-AFTRA video game strike. While none of our games have ever been subject to SAG-AFTRA contracts for a variety of reasons, we wish SAG-AFTRA the best in their negotiations to compel larger signatory studios to provide the kinds of protections we think actors deserve.

Voice talent has been integral to each of our games. Recently, questions arose here about how we work with our voice talent, which we want to address. Actors breathe life and humanity into everything we do, and over time, we've gone from working with a small number from our team to dozens of individuals around the world. We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable. Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them. We have not re-cast any of our characters in Hades II, and wish to keep working with each and every member of our wonderful cast. We have respected and will continue to respect any actor needing to pause work during the ongoing SAG-AFTRA video game strike. While none of our games have ever been subject to SAG-AFTRA contracts for a variety of reasons, we wish SAG-AFTRA the best in their negotiations to compel larger signatory studios to provide the kinds of protections we think actors deserve.

20.02.2025 21:20 — 👍 5162    🔁 1163    💬 165    📌 184

Indie life - actually making a game is a luxurious break from the daily life of applying for grants, building the website and having random meetings.

At least one of us is having the fun they signed up for :D

20.02.2025 19:05 — 👍 1    🔁 0    💬 0    📌 0

My fav is always "Press X to start" - then I press some other key and it starts anyway leaving me feeling cheated.

16.02.2025 13:03 — 👍 0    🔁 0    💬 0    📌 0

Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)

One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 16: The Clue! - Neo Software, 1994

#GameChallenge #Games #GameDev #PromoSky
#adventure #theclue #neosoftware

15.02.2025 14:03 — 👍 10    🔁 0    💬 1    📌 0

Awesome list. And so many good-looking games! Would love to be on the list too - we're making a small, accessible game about fighting wildfires.

15.02.2025 13:58 — 👍 0    🔁 0    💬 0    📌 0

Great list! Found some folks we weren't following yet. Would love to be added, if possible - a 2-person indie studio here:)

15.02.2025 13:55 — 👍 1    🔁 0    💬 0    📌 0

What's stopping you?

12.02.2025 12:58 — 👍 1    🔁 0    💬 1    📌 0

Oh this is pretty!

03.02.2025 11:18 — 👍 1    🔁 0    💬 0    📌 0

Hey, I won't argue with that. Just saying where the difficulty comes from most of the time: you planned for more hours delivered less. Something has to be done. Does it make it a better game? No, but a contract is a contract...

26.01.2025 15:27 — 👍 0    🔁 0    💬 0    📌 0

Making a game harder is the oldest trick in the book when your publisher needs it to be 15 hours long but you only have 4 hours of content.

26.01.2025 15:20 — 👍 1    🔁 0    💬 1    📌 0

Did you at least enjoy your popcorn? :D

22.01.2025 17:12 — 👍 0    🔁 0    💬 0    📌 0

Re: B - you might just be living in the wrong country :/

20.01.2025 15:51 — 👍 0    🔁 0    💬 0    📌 0

Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)

One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 15: Final Fantasy Tactics - Square, 1997

#GameChallenge #Games #GameDev #PromoSky
#fft #finalfantasytactics #square #turnbased

20.01.2025 14:16 — 👍 13    🔁 0    💬 0    📌 1

Choose 20 games that greatly influence you.
(there's 2 of us, so each chooses 10)

One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 14: A-Train (Amiga) - Artdink Corporation, 1990

#GameChallenge #Games #GameDev #PromoSky
#a-train #tycoon

18.01.2025 15:02 — 👍 5    🔁 0    💬 0    📌 1

Guess it's a good time to announce our first game is going to be released on #switch2.

Eventually. When it's done. And when we find a publisher for consoles :D

16.01.2025 17:39 — 👍 0    🔁 0    💬 0    📌 0

Yet we all keep trying, because when push comes to shove, we are all just hoping for the best. :)

12.01.2025 01:50 — 👍 3    🔁 0    💬 0    📌 0

Indeed we are. Open Source Powers Unite! :D

09.01.2025 18:10 — 👍 0    🔁 0    💬 0    📌 0

Great list! Would love to get added. A PL+DE duo here :)

09.01.2025 16:22 — 👍 1    🔁 0    💬 0    📌 0

Amazing list! We're working on a game about fighting forest fires and renewing the environments. Would love to be included :)

09.01.2025 16:21 — 👍 1    🔁 0    💬 1    📌 0

What's so special about 2004?

07.01.2025 15:31 — 👍 0    🔁 0    💬 0    📌 0

MetL Gear Solid 5: Phantom Pain, where you can recruit the enemy soldiers to build up your own forces. Syndicate, where you can brainwash civilians, police and even enemy agents to fight on your side.

07.01.2025 06:21 — 👍 1    🔁 0    💬 0    📌 0

A wonderful list! Would love to be added - a duo of strategy game veteran devs working on a new hush hush title :)

06.01.2025 12:46 — 👍 1    🔁 0    💬 0    📌 0