Ballpoint skull study
#sketchbook
Ballpoint skull study
#sketchbook
Been sick a few days, hereβs a skull
#sketchbook
The machines are alive #gamedev
15.12.2025 22:42 β π 3 π 2 π¬ 0 π 0Pre-prototyping visually is a great way to develop what you're looking for in a movement system, 3D or simply sketching. I've been brainstorming overall level flow and how to achieve layouts that force players to adapt and evolve with the routes they take #gamedev
22.11.2025 00:20 β π 12 π 3 π¬ 0 π 0Ideation
23.10.2025 00:46 β π 1 π 0 π¬ 0 π 0Totoroβs a little freak
05.07.2025 06:46 β π 3 π 0 π¬ 0 π 0
Zenith tinkering
#sketchbook
The feet are π€
29.06.2025 02:10 β π 1 π 0 π¬ 0 π 0Found the sickest stool at my local thrift store
29.06.2025 02:09 β π 1 π 0 π¬ 1 π 0
Frog bless π
Watercolor, gouache, and ink, 22βx30β
#illustration
On an amphibian binge, wip #watercolor
22.06.2025 20:02 β π 8 π 3 π¬ 0 π 0Thank you!
14.06.2025 01:00 β π 1 π 0 π¬ 0 π 0Lighthouse Keeper #sketchbook
13.06.2025 00:12 β π 2 π 0 π¬ 0 π 1Pictured: every anti-consumptive principle leaving my body as Nintendo releases a new console
08.06.2025 18:48 β π 1 π 0 π¬ 0 π 0Been going through it lately, but now I have access to a Glowforge, so I'm designing a little piece to experiment with. May or may not be for a water pipe, so this one's more or less just for me and not every platform
25.05.2025 23:03 β π 1 π 0 π¬ 0 π 0Canvas to Godot dialogue trees is a brilliant idea, Iβm looking forward seeing what you come up with!
28.03.2025 19:06 β π 0 π 0 π¬ 0 π 0When I tried using For Each Element, I just ended up becoming the Avatar :/
28.03.2025 02:25 β π 1 π 0 π¬ 1 π 0Seems much more comprehensible to have a dual approach rather than trying to cram the technical and conceptual into one project.
25.03.2025 02:05 β π 1 π 0 π¬ 0 π 0Iβm building a new game dev Obsidian vault out from scratch in a much more simplified form compared to my original mess of a system. I think I really just need to break out basic game development concepts into their own structure and keep a more chaotic reference vault for the esoteric, occult, etc.
25.03.2025 02:04 β π 2 π 0 π¬ 1 π 0Fucked up my neck a little bit, so Iβm fairly bedridden, but it's at least a good chance to get back into some script writing for the video I have planned
25.03.2025 00:30 β π 3 π 0 π¬ 0 π 0Thank you! That was the first test of the style Iβm developing, Iβve been gearing everything up to do a really big batch really soon (finally)
24.03.2025 07:57 β π 1 π 0 π¬ 1 π 0
Weird first attempt at fire
#gamedev #animation
Thank you! Really cool to see other people experimenting in hand painting their assets to be used in Godot!
23.03.2025 23:12 β π 1 π 0 π¬ 0 π 0
Finally revisited the side angle and polished it up π«
#gamedev #animation
Thanks! Iβve been really working on my animation principles this last year
13.03.2025 19:08 β π 1 π 0 π¬ 0 π 0Thank you!
13.03.2025 07:22 β π 1 π 0 π¬ 0 π 0
Item Get
#gamedev #animation
When Tesla meets KIA
13.02.2025 04:28 β π 1 π 0 π¬ 0 π 0I've been waiting ages for Procreate Dreams to add selection and translation options, to absolutely no avail, but seeing the 2.0 update from @toonsquid.bsky.social has me finally fed up with waiting and making the switch. Lots to redraw, but it's a far smoother experience (wow selections!)
12.02.2025 21:07 β π 2 π 0 π¬ 0 π 0
Trying to figure out a nice way to do line shading in Godot for my environment art while a migraine makes my brain leak out of my ears
And by figure out, I more mean cobble together shader code because I haven't dabbled in shaders much yet