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YAWP Games | Wishlist Isoterra now!

@yawpgames.bsky.social

YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames

4,582 Followers  |  5,541 Following  |  809 Posts  |  Joined: 04.09.2024  |  2.1527

Latest posts by yawpgames.bsky.social on Bluesky

Hi all!

Did not post for a while as I had a lot of IRL work (still do though haha)

On this time I created a fully functional CI/CD (because why not)
And I advanced with the big games and started a smaller new one.

Trying to have a Demo up for the end of the year.

#gamedev

04.12.2025 20:40 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Save 25% on NebuLeet on Steam Lead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.

NebuLeet v1.0 is released! ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

An epic rogue-like space RPG with tactical combat and programmable units. Think X-COM meets Space Rangers and Carnage Heart :D

store.steampowered.com/app/3024370/...

#ebitengine #indiegame #indiedev #pixelart

03.12.2025 17:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's 1 day before NebuLeet release!

store.steampowered.com/app/3024370/...

#gamdev #indiedev #indiegame

02.12.2025 10:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The release was never so close! :D

19.11.2025 16:40 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Boss vs Boss

#gamedev #indiegame #indiedev #pixelart

26.10.2025 04:31 โ€” ๐Ÿ‘ 22    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the walking animations, which do you like the most?

Left or Right?

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

24.09.2025 12:03 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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New devlog = new featured pilot :D

#gamedev #indiegame #indiedev #pixelart

20.09.2025 10:14 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I do agree and when I do the diagonal directions I'll most likely revisit it. I think when I tried to make it smaller, due to the "limited" size, then it was too small so I opted to let it be "bigger" haha.

19.09.2025 15:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So this is the new Player Character!

For the MVP it'll not be 8 directions but 4 for simplicity as I want to make also the equipment visible ... which is interesting haha.

Next will be the walk animations for the 4 directions.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

19.09.2025 12:17 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame

18.09.2025 12:28 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes I agree. But the current world generation is not the end one, the character and mobs will change.

I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future๐Ÿคท haha

17.09.2025 15:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Next on line is that I want to change the look and feel to make it more in context.

I'll homogenize the color pallet by reworking the blocks.

WDYT?

Next I want to change the player character which is gonna be hard ๐Ÿ˜…

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

17.09.2025 12:51 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's totally true haha, RN it can jump up to 3 and on the video it does 2+3.

I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).

Once I do that i'll also have to fix the world generation as it'll be a giant ๐Ÿ˜‚

15.09.2025 16:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The first thing I did was to implement Auto Jump.

Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

15.09.2025 11:06 โ€” ๐Ÿ‘ 38    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A fight between two high-level Cult destroyer-class vessels.

#indiegame #indiedev #pixelart #gamedev #ebitengine

14.09.2025 14:18 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello all!

I've been off for a while, vacations and then work haha.

On vacations I did start another side game (ofc ๐Ÿคฆ) but I've decided I'll be going back to Isoterra as it's been a while and I really want to go back to it :)

Get ready for more #gamedev advances on Isoterra!

12.09.2025 15:20 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm the only one that when it's playing a game starts to think: "I could do this ... ?"

And then just start thinking on how to take that idea and change it a bit.

Yes my brain is drifting again but the idea is too far away and not yet attractive enough haha

#gamedev #solodev

05.08.2025 14:42 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Everything is in memory, it's not that much TBH. Array+Map of tails to render and then I render the thing that are special, like blocks of the maze or other things.

I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.

01.08.2025 19:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ok, I have the boss mechanics already decided.

I'm thinking I'll not post anything about the boss until it's all done so it makes sense all together.

It may take a while as I'll go on vacations on a few days too haha

#gamdev #roguelite #solodev #indietech #roguelite

27.07.2025 20:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeh that's true too you are right.

27.07.2025 20:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeh it's really weird, I remember playing NFS2 a lot, but now I don't see anything.

I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.

27.07.2025 19:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I follow and read a lot of indie devs and their games, no one is doing any type of race game?

Is it out of my radar or is not a popular genre?

#gamedev #indiedev

27.07.2025 14:36 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

O no ... I cannot un-see this now hahahaha

26.07.2025 21:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So based on this next thing is gonna be a boss, which I'm really excited about TBH ๐Ÿ˜

I think I'll add a few semi-bosses and big bosses in 1 map, not just one.

#gamedev #roguelike #solodev #indietech #roguelite

26.07.2025 20:52 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Waves is done!

For now at least. It can be really hard, on the video I fail to do it haha (last wave was impossible).

But as there are missing parts on the combat I'll balance it afterwards.

#gamedev #roguelike #solodev #indietech #roguelite

24.07.2025 11:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hahaha by mechanics I mean abilities, strategy, phases and so on haha.

15.07.2025 12:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Combat and Waves implemented and success of the objective!.

Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.

Also there'll be more than 2 waves ๐Ÿคฃ

#gamdev #roguelite #solodev #indietech #roguelite

15.07.2025 11:35 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeh ... and when they have that `Autoplay` it's even crazier hahaha

10.07.2025 10:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeh that's what I'm thinking, a lot of game sometimes I stop playing just because of that +10 different progression systems each one totally different than the other and requiring totally different materials etc ... haha

09.07.2025 11:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Defend the objective first steps.

Diamond added on the game to an area and once you step on it the area is walled off.

Next thing is to start spawning the waves of mobs that will try to attack the Diamond.

#gamdev #roguelite #solodev #indietech #roguelite

09.07.2025 11:38 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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